Clash on Beledin (2015): Card List

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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Aurora Wastekin Colourless Common 2{2} Creature – Elemental Soldier 0 1 Plainscharged (This enters the battlefield with a +1/+1 counter on it for each white mana spent to cast it.)
{w}, Remove a +1/+1 counter from Aurora Wastekin: Gain 2 life.
0
2 Befouled Heart Colourless Uncommon 3{3} Enchantment Swampcharged (This enters the battlefield with a charge counter on it for each black mana spent to cast it.)
{2/b}{2/b}: Target creature gets +1/+0 until end of turn until for each charge counter on Befouled Heart, and gains deathtouch until end of turn if it’s black.
0
3 Brave Heart Colourless Uncommon 3{3} Enchantment Plainscharged (This enters the battlefield with a charge counter on it for each white mana spent to cast it.)
{2/w}{2/w}: Target creature gets +0/+1 until end of turn for each charge counter on Brave Heart and gains indestructible until end of turn if it’s white.
0
4 Burning Heart Colourless Uncommon 3{3} Enchantment Mountaincharged (This enters the battlefield with a charge counter on it for each red mana spent to cast it.)
{2/r}{2/r}: Target creature gets +1/+0 until end of turn for each charge counter on Burning Heart and gains first strike until end of turn if it’s red.
0
5 Champion of the Wastes Colourless Mythic 8{8} Creature – Avatar 6 6 When Champion of the Wastes enters the battlefield or is turned face up, turn all other nontoken creatures face down. (They’re 2/2 creatures.)
Morph {8}
0
6 Ebony Wastekin Colourless Common 2{2} Creature – Elemental Horror 0 1 Swampcharged (This enters the battlefield with a +1/+1 counter on it for each black mana spent to cast it.)
{b}, Remove a +1/+1 counter from Ebony Wastekin: Put a -1/-1 counter on target creature.
0
7 Hardened Heart Colourless Uncommon 3{3} Enchantment Forestcharged (This enters the battlefield with a charge counter on it for each green mana spent to cast it.)
{2/g}{2/g}: Target creature gets +1/+1 until end of turn for each charge counter on Hardened Heart, and gains trample until end of turn if it’s green.
0
8 Illiteracy Colourless Rare 6{6} Enchantment – Aura Enchant player
At the beginning of your upkeep, sacrifice Illiteracy unless you pay {1} for each creature enchanted player controls.
Noncreature spells enchanted player controls can’t be cast.
Creatures enchanted player controls have no abilities.
0
9 Magmatic Wastekin Colourless Common 4{4} Creature – Elemental Spirit 0 1 Mountaincharged (This enters the battlefield with a +1/+1 counter on it for each red mana spent to cast it.)
Magmatic Wastekin can’t attack or block alone.
{r}, {t}, Remove a +1/+1 counter from Magmatic Wastekin: Target creature gains haste until end of turn.
0
10 Mimetic Sliver Colourless Rare 7{7} Creature – Sliver Shapeshifter 0 0 You may have Mimetic Sliver enter the battlefield as a copy of any creature on the battlefield, except it’s name is still Mimetic Sliver, it’s a Sliver in addition to it’s other types, and it gains “Sliver creatures enter the battlefield as a copy of Mimetic Sliver.” 0
11 Serene Heart Colourless Uncommon 3{3} Enchantment Islandcharged (This enters the battlefield with a charge counter on it for each blue mana spent to cast it.)
{2/u}{2/u}: Target creature gets -1/-0 until end of turn for each charge counter on Serene Heart and gains flying until end of turn if it’s blue.
0
12 Sliver Landlord Colourless Mythic 7{7} Legendary Creature – Sliver 5 5 {t}: Basic lands you control become 2/2 Sliver creatures until end of turn. They’re still lands. 0
13 Thicket Wastekin Colourless Common 3{3} Creature – Elemental Treefolk 0 1 Forestcharged (This enters the battlefield with a +1/+1 counter on it for each green mana spent to cast it.)
{2}{g}, Remove a +1/+1 counter from Thicket Wastekin: Search your library for a basic land card, reveal that card, and put it into your hand. Then shuffle your library.
0
14 Tidal Wastekin Colourless Common 3{3} Creature – Elemental Merfolk 0 1 Islandcharged (This enters the battlefield with a +1/+1 counter on it for each blue mana spent to cast it.)
Tidal Wastekin can’t attack unless defending player controls an Island.
{1}{u}, Remove a +1/+1 counter from Tidal Wastekin: Tap target creature.
0
15 Angelic Raycaster White Rare 12{2/w}{2/w}{2/w} Artifact {2/w}{2/w}, {t}: Exile target nontoken creature you control until end of turn. Put a 4/4 white Angel creature token with flying and haste onto the battlefield. Exile it at the beginning of the next end step. 0
16 Blinded by Lights White Uncommon 4{3}{w} Enchantment Whenever a player topdecks, gain 4 life.
Plainsfall — Whenever a Plains enters the battlefield under your control, exile target nonwhite creature until Blinded By Lights leaves the battlefield.
{w}{w}{w}: Destroy Blinded by Lights. Any player may activate this ability, but only as a sorcery.
0
17 Champion of Oraxia White Mythic 14{2/w}{2/w}{2/w}{w}{w} Creature – Avatar 5 7 Vigilance
When Champion of Oraxia enters the battlefield or is turned face up, return all creatures with converted mana cost 3 or less from all graveyards to the battlefield under your control.
Morph {2/w}{2/w}{2/w}{w}{w}
0
18 Cloister Monk White Common 5{2/w}{w} Creature – Human Monk 2 2 When Cloister Monk dies, destroy target artifact or enchantment.
Morph {1}{w} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
0
19 Convalescent Center White Rare 8{2/w}{2/w} Artifact – Fortification Whenever fortified land is tapped for mana, it produces an additional {w}{w}.
At the beginning of your upkeep, if Convalescent Center is attached to a Plains, you gain 2 life.
Fortify {1}{w}{w}
0
20 Crucifixion White Common 9{2/w}{2/w}{w} Instant Put target nonwhite attacking or blocking creature on top of the spell pile, exposed. (It’s revealed as long as it’s the top card. You can’t expose a revealed card.)
Whenever Crucifixion becomes exposed, the player who exposed it gains 4 life.
0
21 Dauntless Spirit White Common 3{1}{w}{w} Creature – Spirit 2 2 Flying
{2/w}, {t}: Expose the top card of the spell pile. If a creature card is exposed this way, tap target creature. (An exposed card is revealed as long as it’s the top card. You can’t expose a revealed card.)
0
22 Delocate White Uncommon 9{2/w}{2/w}{w} Instant Choose one —
• Exile target attacking creature.
• Exile target black or red creature.
Basiccast — If only mana produced by basic lands was used to cast this, you gain life equal to the exiled creature’s converted mana cost.
0
23 Effervescent Wall White Uncommon 3{2}{w} Creature – Wall 0 2 Plainscharged (This enters the battlefield with a +1/+1 counter on it for each white mana spent to cast it.)
Flying, defender (This creature can’t attack.)
{2/w}, {t}: Prevent the next X damage that would be dealt to you, where X is the number of +1/+1 counters on Effervescent Wall.
0
24 Elk of the Veldt White Uncommon 9{2/w}{2/w}{w} Creature – Elk 3 3 {2/w}{w}: Target white creature you control gains lifelink until end of turn.
Plainscraft — Elk of the Veldt has double strike as long as you control three or more Plains.
0
25 Fading Mystique White Common 8{2/w}{2/w} Sorcery Put target enchantment on top of it’s owner’s library. 0
26 Frontline Exorcist White Common 3{2}{w} Creature – Human Cleric Soldier 3 2 When Frontline Exorcist enters the battlefield, destroy target enchantment.
Plainscycling {3} ({3}, Discard this card: Search your library for a Plains card, reveal it, and put it into your hand. Then shuffle your library.)
0
27 Ghostly Marshal White Uncommon 9{2/w}{2/w}{w} Creature – Spirit 3 3 Morph {4}{w} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Ghostly Marshal is turned face up or attacks, tap target creature.
0
28 Gone Homesteading White Rare 1{w} Instant Exile target creature. It’s controller gains a number of topdecks equal to the number of colored mana symbols in it’s mana cost. 0
29 Griffin Commander White Rare 10{2/w}{2/w}{w}{w} Creature – Griffin 4 4 Flying
Plainsfall — Whenever a Plains enters the battlefield under your control, put a 3/3 white Griffin creature token with flying onto the battlefield.
0
30 Griffin Skymaster White Uncommon 9{2/w}{2/w}{w} Creature – Griffin 3 3 Flying
Plainsfall — Whenever a Plains enters the battlefield under your control, other creatures you control gain flying until end of turn.
0
31 Griffin of Light White Common 9{2/w}{2/w}{w} Creature – Griffin 2 2 Flying
Plainsfall — Whenever a Plains enters the battlefield under your control, put a +1/+1 counter on Griffin of Light.
{2/w}: Target permanent becomes white until end of turn.
0
32 Griffinform Statue White Common 4{2/w} Artifact Griffinform Statue enters the battlefield tapped.
{t}: Add {w} to your mana pool
Plainscraft — Griffinform Statue is a 3/2 Griffin creature with flying as long as you control three or more Plains.
0
33 Hive Burst White Uncommon 16{2/w}{2/w}{2/w}{2/w} Sorcery Put four 1/1 colorless Sliver creature tokens onto the battlefield.
Basiccast — If only mana produced by basic lands was used to cast this, put eight 1/1 colorless Sliver creature tokens onto the battlefield instead.
0
34 Opaline Charm White Common 5{2/w}{w} Instant Choose one —
• Target creature gains lifelink until end of turn.
• Destroy target nonwhite creature with converted mana cost 6 or greater.
• Search your library for a basic Plains card, reveal it, and put it onto the battlefield tapped. Then shuffle your library.
0
35 Oraxian Outpost White Uncommon 4{2/w} Artifact – Fortification Fortified land is a Plains in addition to it’s other types
Fortified land has “{2/w}{2/w}, {t}: Put a 1/1 white Soldier creature token onto the battlefield.”
Fortify {2/w}{2/w} ({2/w}{2/w}: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
0
36 Oraxian Polemarch White Rare 9{2/w}{2/w}{w} Creature – Human Soldier * * Oraxian Polemarch’s power and toughness are each equal to the number of creatures you control.
Other creatures you control get +1/+1.
Plainscraft — As long as you control three or more Plains, other creatures you control get +3/+3 instead.
0
37 Oraxian Recruiter White Uncommon 1{w} Creature – Human Soldier 1 1 When Oraxian Recruiter attacks a player, put a 1/1 white Soldier creature token onto the battlefield tapped and attacking that player. 0
38 Oraxian Strategos White Rare 9{2/w}{2/w}{w} Creature – Human Soldier 3 3 When Oraxian Strategos enters the battlefield or is turned face up, choose a color or creature type. Creatures you control have protection from the chosen color or type.
Morph {3}{w}{w} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
0
39 Pearlescent Shield White Common 4{2/w} Artifact – Equipment Whenever Pearlescent Shield becomes attached to a creature, that creature gains vigilance until end of turn.
Equipped creature gets +0/+3 and can block an additional creature.
Equip {2/w}{2/w}
0
40 Prairie Zephyr White Common 5{2/w}{w} Instant Target creature gets +1/+1 for each Plains you control and gains first strike until end of turn.
Draw a card.
Basiccast — If only mana produced by basic lands was used to cast this, untap that creature.
0
41 Sibyl's Decree White Mythic 11{2/w}{2/w}{w}{w}{w} Sorcery Exile all artifacts, enchantments, nonbasic lands and nonwhite creatures with abilities.
Basiccast — If only mana produced by basic lands is used to cast this, choose three cards exiled this way and put them into your hand.
0
42 Sibyl, Steward of Oraxia White Rare 6{2/w}{w}{w} Legendary Creature – Human Cleric 2 4 Other white creatures you control get +1/+1.
{2/w}{2/w}, {t}: When target creature with no abilities dies this turn, return it to the battlefield under your control.
{w}, Sacrifice Sibyl, Steward of Oraxia: Permanents you control gain indestructible until end of turn.
0
43 Sliver Attendant White Uncommon 9{2/w}{2/w}{w} Creature – Human Cleric 2 2 When Sliver Attendant enters the battlefield, put a +1/+1 counter on target Sliver.
When Sliver Attendant leaves the battlefield, put two 1/1 colorless Sliver creature tokens onto the battlefield.
0
44 Standing Sliver White Common 5{2/w}{w} Creature – Sliver 2 2 Morph {2/w}{2/w} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
All Sliver creatures have vigilance.
0
45 Stout Conservator White Common 4{2/w} Artifact Creature – Warrior 0 3 Defender (This creature can’t attack.)
Plainscraft — As long as you control three or more Plains, Stout Conservator gets +2/+0 and loses defender.
0
46 Sunshower Invoker White Common 5{2/w}{w} Creature – Human Cleric 2 2 {2/w}{2/w}{2/w}{2/w}{2/w}: Tap all nonwhite creatures. 0
47 Threads of Bondage White Common 4{2/w} Artifact Enchantment – Aura Enchant creature
Enchanted creature can’t attack or block alone.
Plainscycling {2/w} ({2/w}, Discard this card: Search your library for a Plains card, reveal it, and put it into your hand. Then shuffle your library.)
0
48 Tin Soldier White Uncommon 8{2/w}{2/w} Artifact Creature – Soldier 3 2 0
49 Vanguard Guardian White Common 14{2/w}{2/w}{2/w}{w}{w} Creature – Elemental 4 8 0
50 Vaporshell Sliver White Uncommon 12{2/w}{2/w}{2/w} Artifact Creature – Sliver 3 3 All Sliver creatures have “{w}, Sacrifice this permanent: Prevent all combat damage that would be dealt this turn.” and are artifacts in addition to their other types. 0
51 Venerable Cleric White Common 2{1}{w} Creature – Human Cleric 1 3 Morph— Gain three life (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 0
52 Warrior's Bravery White Common 6{2/w}{w}{w} Instant Creatures you control get +2/+1 until end of turn.
Draw a card.
Basiccast — As long as mana produced by basic lands was used to cast this, instead creatures you control get +3/+3 and have vigilance until end of turn.
0
53 Alloyed Leviathan Blue Uncommon 16{2/u}{2/u}{2/u}{2/u} Artifact Creature – Leviathan 5 5 0
54 Aquaform Statue Blue Common 4{2/u} Artifact Aquaform Statue enters the battlefield tapped.
{t}: Add {u} to your mana pool.
Islandcraft — Aquaform Statue is a 2/3 Merfolk creature with islandwalk as long as you control three or more Islands.
0
55 Arcane Interdictor Blue Rare 5{2/u}{u} Creature – Human Wizard 1 1 Flash
When Arcane Interdictor enters the battlefield or is turned face up, counter target triggered ability.
Morph {u} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
0
56 Archmagus of Silence Blue Uncommon 4{2}{u}{u} Creature – Human Wizard 3 3 Morph {5}{u} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Archmagus of Silence is turned face up, counter target spell. If that spell is countered this way, put it on top of its owner’s library instead of into that player’s graveyard.
0
57 Back-Alley Aqueduct Blue Uncommon 4{2/u} Artifact – Fortification Fortified land is an Island in addition to it’s other types.
Fortified land has “{2/u}, {t}: Target creature can’t be blocked this turn.”
Fortify {2/u}{2/u} ({2/u}{2/u}: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
0
58 Back-Alley Oracle Blue Uncommon 2{u}{u} Creature – Human Rogue 1 1 {2/u}: Expose the top card of the spell pile. (It’s revealed as long as it’s the top card. You can’t expose a revealed card.)
Islandcraft{3}{u}, {t}: Draw a card. Activate this ability only if you control three or more Islands.
0
59 Champion of Turri Blue Mythic 14{2/u}{2/u}{2/u}{u}{u} Creature – Avatar 5 5 Flying
When Champion of Turri enters the battlefield or is turned face up, return all nonblue creatures to their owner’s hands.
Morph {2/u}{2/u}{2/u}{u}{u}
0
60 Codex Chronicler Blue Common 2{1}{u} Creature – Human Wizard 1 1 Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Morph—Draw two cards then discard two cards. (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
0
61 Crack Some Books Blue Common 8{2/u}{2/u} Sorcery Draw two cards. 0
62 Department of Inquiry Blue Rare 8{2/u}{2/u} Artifact – Fortification Whenever fortified land is tapped for mana, it produces an additional {u}{u}.
At the beginning of your upkeep, if Department of Inquiry is attached to an Island, draw a card.
Fortify {1}{u}{u}
0
63 Essence Factory Blue Rare 12{2/u}{2/u}{2/u} Artifact {2/u}{2/u}, {t}: Exile target creature you control.
{2/u}{2/u}{2/u}, {t}: Put a token that’s a copy of a card exiled by Essence Factory onto the battlefield.
0
64 Forge Reflections Blue Mythic 14{2/u}{2/u}{2/u}{u}{u} Sorcery Choose from among the permanents on the battlefield an artifact, a creature, an enchantment, and a land. For each permanent chosen this way, put a token onto the battlefield that’s a copy of that permanent. 0
65 Identity Erasure Blue Uncommon 9{2/u}{2/u}{u} Instant Turn target nontoken creature face down. (It’s a 2/2 creature)
Basiccast — If only mana produced by basic lands was used to cast this, you may copy Identity Erasure and choose new targets for the copy.
0
66 Intercepted Secrets Blue Common 4{2}{u}{u} Instant Counter target spell. Expose the top card of the spell pile. (It’s revealed as long as it’s the top card. You can’t expose a revealed card.) 0
67 Kelp Elemental Blue Common 3{1}{u}{u} Creature – Plant Elemental 2 4 0
68 Lapis Charm Blue Common 5{2/u}{u} Instant Choose one —
• Turn target face-up creature with morph face down.
• Target land becomes the basic land type of your choice until end of turn.
• Search your library for a basic Island card, reveal it, and put it onto the battlefield tapped. Then shuffle your library
0
69 Leave of Absence Blue Common 5{3}{u}{u} Instant Put target nonblue creature on top of it’s owner’s library.
Basiccast – If only mana produced by basic lands was used to cast this, draw a card.
0
70 Mimeophase Blue Rare 3{1}{u}{u} Sorcery Put target nontoken creature on top of the spell pile. You put a token onto the battlefield that’s a copy of that creature. It has “Whenever a creature with the same name as this enters the battlefield, sacrifice this.”
Basiccast — If only mana produced by basic lands was used to cast this, put the creature card into the spell pile third from the top instead.
0
71 Mora's Scrutiny Blue Common 2{1}{u} Sorcery Look at the top five cards of the spell pile, put them back in any order, then expose the top card of the spell pile. (It’s revealed as long as it’s the top card. You can’t expose a revealed card.)
Whenever Mora’s Scrutiny becomes exposed, the player who exposed it may look at each of his or her opponent’s hands
0
72 Mora, Merchant of Turri Blue Rare 6{2/u}{u}{u} Legendary Creature – Human Rogue 2 3 Other blue creatures you control get +1/+1.
Islandcraft{2/u}{2/u}{2/u}, {t}: Exchange control of target permanent you control and target permanent an opponent controls that shares a type with it. Activate this ability only if you control three or more Islands.
0
73 Overmind Blue Rare 10{2/u}{2/u}{u}{u} Instant Counter target spell.
Basiccast — If that spell is countered this way, and only mana produced by basic lands was used to cast this, put that spell into your hand instead of putting it into its owner’s graveyard.
0
74 Put Under Heel Blue Uncommon 9{2/u}{2/u}{u} Enchantment Morph {2/u}{2/u} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Whenever a creature with no abilities enters the battlefield under your control, tap target creature. It doesn’t untap during it’s controller’s next untap step.
0
75 Ravenous Mists Blue Common 6{2/u}{u}{u} Creature – Illusion 2 4 Flying
Islandfall — Whenever an Island enters the battlefield under your control, switch Ravenous Mist’s power and toughness until end of turn.
0
76 Skilled Sliver Blue Common 5{2/u}{u} Creature – Sliver 2 2 Morph {2/u}{2/u} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
All Sliver creatures have prowess. (Whenever you cast a noncreature spell, it gets +1/+1 until end of turn.)
0
77 Spellsnap Arcanist Blue Common 5{4}{u} Creature – Human Wizard 2 3 When Spellsnap Arcanist enters the battlefield, return target instant or sorcery card from your graveyard to your hand.
Islandcycling {3} ({3}, Discard this card: Search your library for an Island card, reveal it, and put it into your hand. Then shuffle your library.)
0
78 Spurn Blue Uncommon 9{2/u}{2/u}{u} Instant Choose one —
• Counter target spell unless it’s controller pays {4}.
• Counter target red or green spell. Draw a card.
Basiccast — If only mana produced by basic lands was used to cast this, untap all creatures you control.
0
79 Suspended in Æther Blue Uncommon 4{3}{u} Enchantment Whenever a player topdecks, draw a spell.
Islandfall – Whenever an Island enters the battlefield under your control, gain control of target creature with converted mana cost three or less until Suspended in Æther leaves the battlefield.
{u}{u}{u}: Destroy Suspended in Æther. Any player may activate this ability, but only as a sorcery.
0
80 Threads of Annulment Blue Common 4{2/u} Artifact Enchantment – Aura Enchant creature
Enchanted creature has no abilities.
Islandcycling {2/u} ({2/u}, Discard this card: Search your library for an Island card, reveal it, and put it into your hand. Then shuffle your library.)
0
81 Tidewash Spirit Blue Uncommon 9{2/u}{2/u}{u} Creature – Spirit 2 2 Whenever Tidewash Spirit deals combat damage to a player, you pay pay {2/u}{2/u}. If you do, return target land that player controls to your hand. 0
82 Tinkertrap Toy Blue Common 8{2/u}{2/u} Artifact Creature – Construct 2 1 {2/u}{2/u}{2/u}, Sacrifice Tinkertrap Toy: Tap all creatures with power 2 or less. Activate this ability only any time you could cast a sorcery. 0
83 Turric Infiltrator Blue Uncommon 3{2}{u} Creature – Human Rogue 2 2 Whenever Turric Infiltrator deals combat damage to a player, you may expose the top card of the spell pile. (It’s revealed as long as it’s the top card. You can’t expose a revealed card.)
{2/u}{2/u}{u}: Draw a card.
Whenever Turric Infiltrator becomes exposed, the player who exposed it may look at face-down creatures he or she doesn’t control.
0
84 Turric Mistwalker Blue Uncommon 3{2}{u} Creature – Illusion 2 1 Morph {1}{u} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Turric Mistwalker is turned face up, choose a basic land type. Lands you control are the chosen type in addition to their other types until end of turn.
0
85 Turric Operative Blue Common 3{2}{u} Creature – Human Rogue 2 1 Flash
When Turric Operative enters the battlefield, expose the top card of the spell pile. (It’s revealed as long as it’s the top card. You can’t expose a revealed card.)
Islandfall — Whenever an Island enters the battlefield under your control, expose the top card of the spell pile.
0
86 Vapor Spirit Blue Common 3{1}{u}{u} 3 1 Flying
Islandcraft — When Vapor Spirit dies, if you control three or more Islands, draw three cards.
Morph {4}{u} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
0
87 Void Conduit Blue Rare 6{5}{u} Creature – Illusion 0 1 Flying
Islandcharged (This enters the battlefield with a +1/+1 counter on it for each blue mana spent to cast it.)
Islandfall — Whenever an Island enters the battlefield under your control, discard any number of cards, then draw that many cards.
0
88 Wavebreak Invoker Blue Common 5{2/u}{u} Creature – Human Wizard 2 2 {2/u}{2/u}{2/u}{2/u}{2/u}: Creatures you control get +1/+0 and gain islandwalk until end of turn. 0
89 Wizard's Orb Blue Common 4{2/u} Artifact – Equipment Whenever Wizard’s Orb becomes attached to a creature, that creature can’t be blocked this turn.
Whenever equipped creature deals combat damage to a player, draw a card.
Equip {2/u}{2/u}
0
90 Æthershell Sliver Blue Uncommon 12{2/u}{2/u}{2/u} Artifact Creature – Sliver 3 3 All Sliver creatures have “{1}{u}, Sacrifice this permanent: Return target creature to it’s owner’s hand.” and are artifacts in addition to their other types. 0
91 Atrophy Black Common 4{2}{b}{b} Instant Target creature gets -3/-3 until end of turn.
Draw a card.
Basiccast — If only mana produced by basic lands was used to cast this, that creature gets -6/-6 instead.
0
92 Banecreep Plaguebearer Black Rare 3{2}{b} Creature – Horror 3 2 Deathtouch
Morph {2/b}{2/b}{b}{b}{b} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Banecreep Plaguebearer is turned face up, destroy all nonblack creatures. Put a +1/+1 counter on Banecreep Plaguebearer for each creature destroyed this way.
0
93 Borderland Ghast Black Uncommon 12{2/b}{2/b}{2/b} Artifact Creature – Horror 3 3 Flying
Whenever an opponent topdecks, you may pay {2/b}{2/b}. If you do, that player loses 3 life and you gain 3 life.
Whenever Borderland Ghast becomes exposed, the player who exposed it sacrifices a creature.
0
94 Champion of Morvinia Black Mythic 14{2/b}{2/b}{2/b}{b}{b} Creature – Avatar 7 7 Trample
When Champion of Morvinia enters the battlefield or is turned face up, exile all creature cards from your graveyard, then put a 2/2 black Zombie creature token onto the battlefield for each card exiled this way.
Morph {2/b}{2/b}{2/b}{b}{b}
0
95 Corpse Wrangler Black Common 3{1}{b}{b} Creature – Zombie 2 1 When Corpse Wrangler enters the battlefield, return target creature card from your graveyard to your hand.
Swampcycling {3} ({3}, Discard this card: Search your library for a Swamp card, reveal it, and put it into your hand. Then shuffle your library.)
0
96 Corrupted Soul Black Common 1{b} Creature – Human Rogue 1 1 Swampwalk
Swampfall — Whenever a Swamp enters the battlefield under your control, Corrupted Soul becomes a Horror creature with base power and toughness 3/3 and loses all abilities until end of turn.
0
97 Covered by Dirt Black Uncommon 4{3}{b} Enchantment Whenever a player topdecks, target creature gets -3/-3 until end of turn.
Swampfall – Whenever a Swamp enters the battlefield under your control, Return target creature with converted mana cost three or less from your graveyard to the battlefield.
{b}{b}{b}: Destroy Covered by Dirt. Any player may activate this ability, but only as a sorcery.
0
98 Creeping Filth Black Rare 10{2/b}{2/b}{b}{b} Creature – Horror 5 5 Swampfall — Whenever a Swamp enters the battlefield under your control, put a -1/-1 counter on target creature for each Swamp you control.
Swampcraft — Whenever a creature an opponent controls dies, if you control three or more Swamps, put two +1/+1 counters on Creeping Filth.
0
99 Extraction Facility Black Rare 8{2/b}{2/b} Artifact – Fortification Whenever fortified land is tapped for mana, it produces an additional {b}{b}.
At the beginning of your upkeep, if Extraction Facility is attached to a Swamp, each opponent loses 2 life.
Fortify {1}{b}{b}
0
100 Huge Cockroach Black Common 6{4}{b}{b} Creature – Insect 9 1 0
101 Ichor Creep Black Uncommon 10{2/b}{2/b}{b}{b} Sorcery Choose a basic land type. Each player sacrifices two lands that share a land type with the chosen type.
Each creature gets -1/-1 until end of turn for each land it’s controller sacrificed this way.
0
102 Ichor Sliver Black Common 5{2/b}{b} Creature – Sliver 2 2 Morph {2/b}{2/b} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
All Sliver creatures get +1/+0.
0
103 Ichorform Statue Black Common 4{2/b} Artifact Ichorform Statue enters the battlefield tapped.
{t}: Add {b} to your mana pool.
Swampcraft — Ichorform Statue is a 2/2 Imp creature with deathtouch as long as you control three or more Swamps.
0
104 Leechgrip Invoker Black Common 5{2/b}{b} Creature – Human Wizard 3 1 {2/b}{2/b}{2/b}{2/b}{2/b}: Target creature gets -3/-3 until end of turn. You gain 3 life. 0
105 Livia's Acolyte Black Common 9{2/b}{2/b}{b} Creature – Human Cleric 3 3 Intimidate (This creature can’t be blocked except by artifact creatures and/or creatures that share a color with it.)
Swampcraft — When Livia’s Acolyte enters the battlefield, if you control three or more Swamps, each opponent sacrifices a creature.
0
106 Livia, Matriarch of Morvinia Black Rare 6{2/b}{b}{b} Legendary Creature – Human Cleric 3 2 Other black creatures you control get +1/+1.
At the beginning of your upkeep, you draw X cards and you lose X life, where X is the number of Swamps you control.
{2/b}{2/b}{b}, Sacrifice a nonblack creature: Each other player sacrifices a creature
0
107 Maim Black Common 13{2/b}{2/b}{2/b}{b} Instant Destroy target creature.
Basiccast — If only mana produced by basic lands was used to cast this, that creature’s controller loses 4 life.
0
108 Morvinian Bloodseer Black Uncommon 4{3}{b} Creature – Human Cleric 3 3 Swampcraft{t}: Choose target creature, then expose the top card of the spell pile. That creature gets -X/-X where X is the converted mana cost of the exposed card. Activate this ability only if you control three or more Swamps. (An exposed card is revealed as long as it’s the top card. You can’t expose a revealed card.) 0
109 Morvinian Exhumer Black Common 6{2/b}{b}{b} Creature – Human Wizard 2 2 Swampfall — Whenever a Swamp enters the battlefield under your control, put a 2/2 black Zombie creature token onto the battlefield. 0
110 Morvinian Phantasm Black Common 9{2/b}{2/b}{b} Creature – Spirit 4 2 {2/b}{2/b}: Regenerate Morvinian Phantasm.
{2/b}: Target permanent becomes black until end of turn.
0
111 Morvinian Vivisectionist Black Uncommon 9{2/b}{2/b}{b} Creature – Human Cleric 2 2 {2/b}{2/b}{2/b}, Sacrifice a nonblack, nontoken creature: Put two 1/1 colorless Sliver creature tokens onto the battlefield. 0
112 Necrologic Dais Black Rare 12{2/b}{2/b}{2/b} Artifact {x}, {t}: You draw X cards, and lose X life. Spend only black mana this way. 0
113 Necronascency Black Uncommon 4{3}{b} Enchantment Swampcharged (This enters the battlefield with a charge counter on it for each black mana spent to cast it.)
Whenever a creature you control dies, you may pay {2/b}{2/b}. If you do, put an X/X black Zombie creature token onto the battlefield, where X is the number of charge counters on Necronascency.
0
114 Necroshell Sliver Black Uncommon 12{2/b}{2/b}{2/b} Artifact Creature – Sliver 3 3 All Sliver creatures have “{2}{b}, Sacrifice this permanent: Destroy target nonblack, nonartifact creature.” and are artifacts in addition to their other types. 0
115 Night Reaper Black Uncommon 9{2/b}{2/b}{b} Creature – Horror 2 2 Morph {2}{b} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Whenever a creature you control with no abilities attacks, defending player loses 1 life.
0
116 Nightmare Child Black Common 9{2/b}{2/b}{b} Creature – Horror 2 2 Flying
When Nightmare Child dies, destroy target land.
Morph {3}{b} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
0
117 Nightshade Geist Black Uncommon 5{2/b}{b} Creature – Spirit 2 2 Morph {2}{b} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Nightshade Geist is turned face up, remove all counters from target permanent.
0
118 Obsidian Chardemon Black Mythic 14{2/b}{2/b}{2/b}{b}{b} Creature – Demon 6 6 Intimidate, deathtouch
When Obsidian Chardemon enters the battlefield, if you cast it from your hand, each opponent loses life equal to the number of Swamps on the battlefield. You gain life equal to the life lost this way.
{2/b}: Expose the top card of the land pile. If a Swamp is exposed this way, each opponent loses two life.
0
119 Obsidian Dagger Black Common 4{2/b} Artifact – Equipment Whenever Obsidian Dagger becomes attached to a creature, that creature becomes black and gains intimidate until end of turn.
{2/b}: Equipped creature gets +1/+1 until end of turn.
Equip {2/b}{2/b}
0
120 Onyx Charm Black Common 5{2/b}{b} Instant Choose one —
• Return target creature card from your graveyard to your hand
• Destroy target Sliver.
• Search your library for a basic Swamp card, reveal it, and put it onto the battlefield tapped. Then shuffle your library.
0
121 Pilfer Black Rare 3{b}{b}{b} Sorcery Target opponent reveals his or her hand. Choose a card revealed this way and put it in your hand.
Basiccast — If only mana produced by basic lands was used to cast this, replace ‘target opponent’ with ‘each opponent’. You choose a card for each opponent.
0
122 Possessed Automata Black Uncommon 12{2/b}{2/b}{2/b} Artifact Creature – Horror Construct 3 6 0
123 Psyche Creeper Black Common 1{b} Creature – Insect 1 1 Morph—Target player discards a card. (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 0
124 Revengeance Black Rare 10{2/b}{2/b}{b}{b} Instant Return target creature from a graveyard to the battlefield under your control.
Basiccast — If only mana produced by basic lands was used to cast this, all other creatures get -X/-X until end of turn where X is the number of basic lands you control.
0
125 Soul Decay Black Common 8{2/b}{2/b} Sorcery Target player discards a card, then chooses a card in his or her hand and puts that card on top of that player’s library. 0
126 Tarflow Rig Black Uncommon 4{2/b} Artifact – Fortification Fortified land is a Swamp in addition to it’s other types.
Fortified land has “{2/b}{2/b}{2/b}, {t}: Target player loses 3 life.”
Fortify {2/b}{2/b} ({2/b}{2/b}: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
0
127 Threads of Despair Black Common 4{2/b} Artifact Enchantment – Aura Enchant creature
Whenever enchanted creature becomes tapped, it’s controller loses 2 life.
Swampcycling {2/b} ({2/b}, Discard this card: Search your library for a Swamp card, reveal it, and put it into your hand. Then shuffle your library.)
0
128 Writ of Blood Black Uncommon 9{2/b}{2/b}{b} Sorcery Choose one —
• You draw two cards and you lose two life.
• You draw X cards and lose X life where X is the number of green and white creatures your opponents control.
Basiccast — If only mana produced by basic lands was used to cast this, each opponent loses life equal to the amount of life you lost this way.
0
129 Boulder Elemental Red Common 12{2/r}{2/r}{2/r} Artifact Creature – Elemental 3 4 Mountaincraft — As long as you control three or more Mountains, Boulder Elemental gets +3/+3 and can’t block. 0
130 Champion of Gruz Red Mythic 14{2/r}{2/r}{2/r}{r}{r} Creature – Avatar 8 4 Haste
When Champion of Gruz enters the battlefield or is turned face up, reveal the top seven cards of the spell pile. You may cast any number of instant and/or sorcery cards revealed this way without paying their mana costs.
Morph {2/r}{2/r}{2/r}{r}{r}
0
131 Charging Jhovall Red Uncommon 4{3}{r} Creature – Cat 3 3 When Charging Jhovall enters the battlefield, expose the top card of the land pile. (It’s revealed as long as it’s the top card. You can’t expose a revealed card.)
As long as a basic land is exposed, Charging Jhovall gets +2/+0 and has trample and haste.
0
132 Cliffside Fortress Red Rare 8{2/r}{2/r} Artifact – Fortification Whenever fortified land is tapped for mana, it produces an additional {r}{r}.
At the beginning of your upkeep, if Cliffside Fortress is attached to a Mountain, it deals 2 damage to target creature.
Fortify {1}{r}{r}
0
133 Dwarven Duplicator Red Rare 4{2}{r}{r} Creature – Dwarf Wizard 2 2 Morph {2/r}{2/r}{2/r} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Dwarven Duplicator is turned face up, copy target instant or sorcery spell. You may choose new targets for the copy.
At the beginning of your upkeep, you may turn Dwarven Duplicator face down.
0
134 Dwarven Flanker Red Uncommon 4{3}{r} Creature – Dwarf Warrior 2 2 Double strike
Morph {3}{r}{r} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Dwarven Flanker is turned face up, creatures you control gain double strike until end of turn.
0
135 Dwarven Punisher Red Common 3{2}{r} Creature – Dwarf Warrior 3 1 When Dwarven Punisher enters the battlefield, it deals 2 damage to target creature with no abilities.
Mountaincycling {3} ({3}, Discard this card: Search your library for a Mountain card, reveal it, and put it into your hand. Then shuffle your library.)
0
136 Dwarven Tunneler Red Uncommon 9{2/r}{2/r}{r} Creature – Dwarf Warrior 2 3 {2/r}: Dwarven Tunneler gets +1/+0 and can’t be blocked except by two or more creatures this turn.
Mountaincraft{2/r}: Target creature gets +1/+0 and can’t be blocked except by two or more creatures this turn. Activate this ability only if you control three or more Mountains.
0
137 Enrobed in Flames Red Uncommon 4{3}{r} Enchantment Whenever a player topdecks, draw two cards then discard two cards.
Mountainfall – Whenever a Mountain enters the battlefield under your control, Enrobed in Flames deals 3 damage divided as you choose among one, two, or three target creatures and/or players.
{r}{r}{r}: Destroy Enrobed in Flames. Any player may activate this ability, but only as a sorcery.
0
138 Fiery Charm Red Common 5{2/r}{r} Instant Choose one —
• Turn target face-down creature face up
• Draw two cards then discard two cards.
• Search your library for a basic Mountain card, reveal it, and put it onto the battlefield tapped. Then shuffle your library
0
139 Fire Jet Red Common 10{2/r}{2/r}{r}{r} Sorcery Fire Jet deals 5 damage to target player.
Basiccast — If only mana produced by basic lands was used to cast Fire Jet, it also deals 5 damage to target creature.
0
140 Fireburst Red Uncommon 5{x}{2/r}{r} Sorcery Fireburst deals X damage to target creature or player.
Basiccast — If only mana produced by basic lands was used to cast this, you may copy this spell and may choose new targets for the copy.
0
141 Furyshell Sliver Red Uncommon 12{2/r}{2/r}{2/r} Artifact Creature – Sliver 3 3 All Sliver creatures have “{3}{r}, Sacrifice this permanent: Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn.” and are artifacts in addition to their other types. 0
142 Goblin Hooligan Red Common 3{1}{r}{r} Creature – Goblin 3 2 When Goblin Hooligan dies, destroy target artifact. Goblin Hooligan deals damage to that artifact’s controller equal to the artifact’s converted mana cost.
Morph {4}{r} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
0
143 Goblin Princess Red Uncommon 3{1}{r}{r} Creature – Goblin 1 1 Creatures your opponents control with power 2 or less attack you, if able.
Mountainfall – Whenever a Mountain enters the battlefield under your control, exchange control of Goblin Princess and target creature you don’t control with power 2 or less.
0
144 Goblin Procession Red Rare 10{2/r}{2/r}{r}{r} Enchantment At the beginning of each upkeep, put a 1/1 red Goblin creature token onto the battlefield.
Mountaincraft{2/r}{2/r}, Sacrifice a Goblin: Goblin Procession deals 2 damage to target creature or player. Activate this ability only if you control three or more Mountains.
0
145 Gruzik Sentinel Red Common 9{2/r}{2/r}{r} Creature – Elemental 0 4 Defender (This creature can’t attack.)
Mountainfall — Whenever a Mountain enters the battlefield under your control, expose the top card of the spell pile. You may play it this turn. (An exposed card is revealed as long as it’s the top card. You can’t expose a revealed card.)
0
146 Gruzik Stampeder Red Common 9{2/r}{2/r}{r} Creature – Beast 5 3 0
147 Lavacrest Platform Red Uncommon 4{2/r} Artifact – Fortification Fortified land is a Mountain in addition to it’s other types.
Fortified land has “{2/r}{2/r}, {t}: This deals 1 damage to each creature and player.”
Fortify {2/r}{2/r} ({2/r}{2/r}: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
0
148 Magma Cache Red Uncommon 2{1}{r} Enchantment Whenever you topdeck, you may pay {2/r}. If you do, Magma Cache deals 2 damage divided as you choose among one or two target creatures and/or players. 0
149 Marching Orders Red Uncommon 3{2}{r} Enchantment Mountaincharged (This enters the battlefield with a charge counter on it for each red mana spent to cast it.)
Whenever a creature you control becomes blocked, that creature gets +X/+0 until end of turn, where X is the number of charge counters on Marching Orders.
0
150 Marduk of Gruz Red Rare 6{2/r}{r}{r} Legendary Creature – Dwarf Shaman 4 2 Other red creatures you control get +1/+1.
{t}: Destroy target land. It’s controller puts the top card of the land pile onto the battlefield tapped.
Sacrifice a nonbasic land: Add {r}{r} to your mana pool.
0
151 Martyr's Belt Red Common 4{2/r} Artifact – Equipment Whenever Martyr’s Belt becomes attached to a creature, that creature gets +1/+0 and gains haste until end of turn.
{2/r}{2/r}, Sacrifice equipped creature: Martyr’s Belt deals 2 damage to target creature or player.
Equip {2/r}{2/r}
0
152 Martyrize Red Common 9{2/r}{2/r}{r} Instant As an additional cost to cast Martyrize, sacrifice a creature.
Martyrize deals damage equal to the sacrificed creature’s power to target creature.
Basiccast — If only mana produced by basic lands was used to cast this, Martyrize deals that much damage to that creature’s controller.
0
153 Moggbot Red Uncommon 4{2/r} Artifact Creature – Goblin 2 1 0
154 Razor Sliver Red Common 5{2/r}{r} Creature – Sliver 2 2 Morph {2/r}{2/r} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
All Sliver creatures have first strike.
0
155 Rockslide Pathfinder Red Common 2{1}{r} Creature – Goblin Soldier 2 1 Morph—Target creature gains haste until end of turn. (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 0
156 Rubblerouser Red Rare 10{2/r}{2/r}{r}{r} Creature – Barbarian Giant 3 3 Mountainfall — Whenever a Mountain enters the battlefield under your control, you may put a 4/4 red Dragon creature token with flying onto the battlefield. 0
157 Sauroform Statue Red Common 4{2/r} Artifact Sauroform Statue enters the battlefield tapped.
{t}: Add {r} to your mana pool.
Mountaincraft — Sauroform Statue is a 3/2 Lizard creature with first strike as long as you control three or more Mountains.
0
158 Spark Shower Red Common 3{2}{r} Instant Choose one —
• Spark Shower deals 2 damage to target nonred creature. Draw a card.
• Spark Shower deals 4 damage to target creature with no abilities.
0
159 Spellshred Dwarf Red Mythic 2{r}{r} Creature – Dwarf Shaman 1 2 Double strike
Whenever Spellshred Dwarf deals combat damage to a player, exile that many cards from the top of the spell pile. You may play cards exiled this way as long as Spellshred Dwarf is on the battlefield.
{2/r}: Spellshred Dwarf gets +1/+0 until end of turn.
0
160 Steam Burst Red Uncommon 10{2/r}{2/r}{r}{r} Sorcery Choose one —
• Steam Burst deals 2 damage to each creature.
• Steam Burst deals 4 damage to each blue and white creature.
Basiccast — If only mana produced by basic lands was used to cast this, creatures can’t block this turn.
0
161 Steamrush Invoker Red Common 9{2/r}{2/r}{r} Creature – Human Wizard 4 2 {2/r}{2/r}{2/r}{2/r}{2/r}: Creatures can’t block this turn. 0
162 Tectonic Shift Red Common 12{2/r}{2/r}{2/r} Sorcery Destroy two target lands controlled by the same player. That player puts the top two cards of the land pile onto the battlefield tapped.
Whenever Tectonic Shift becomes exposed, each player sacrifices a nonbasic land.
0
163 Threads of Fury Red Common 4{2/r} Artifact Enchantment – Aura Enchant creature
{2/r}: Enchanted creature gets +1/+0 until end of turn.
Mountaincycling {2/r} ({2/r}, Discard this card: Search your library for a Mountain card, reveal it, and put it into your hand. Then shuffle your library.)
0
164 Vanguard Charger Red Common 1{r} Creature – Goblin Warrior 3 2 Haste
Whenever a player topdecks, that player untaps Vanguard Charger and gains control of it.
0
165 Æther Portal Red Rare 8{2/r}{2/r} Artifact {2/r}{2/r}{2/r}, {t}: Shuffle the spell pile, then expose the top card of it. For as long as that card remains exposed, you may play it without paying its mana cost. (An exposed card is revealed as long as it’s the top card. You can’t expose a revealed card) 0
166 Æthernado Red Rare 4{1}{r}{r}{r} Sorcery Exile each player’s hand and shuffle them together. Then in turn order, starting with you, deal a card exiled this way until there are no cards remaining. 0
167 Akkzikorg Green Rare 10{2/g}{2/g}{g}{g} Creature – Beast 5 5 {2/g}: Target creature gets +1/+1 until end of turn.
Forestcraft{2/g}: Creatures you control with no abilities get +1/+1 until end of turn. Activate this ability only of you control three or more Forests.
0
168 Bear Rustler Green Uncommon 6{4}{g}{g} Creature – Human Warrior 2 2 When Bear Rustler enters the battlefield, or is turned face up, put a 3/3 green Bear creature token onto the battlefield.
Morph {1}{g}{g}{g} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
{2}{g}, {t}: Target Bear you control fights another target creature.
0
169 Bear Witness Green Uncommon 6{2/g}{g}{g} Sorcery Choose one —
• Put a 3/3 green Bear creature token onto the battlefield.
• Put X 3/3 green Bear creature tokens onto the battlefield, where X is the number of black and blue creatures your opponents control.
Basiccast — If only mana produced by basic lands was used to cast this, Bear creatures you control gain indestructible until end of turn.
0
170 Brutal Charge Green Common 3{2}{g} Instant Choose one —
• Target creature gets +2/+2 until end of turn. Draw a card.
• Target creature with no abilities gets +4/+4 until end of turn.
0
171 Burrowing Lindworm Green Rare 13{2/g}{2/g}{2/g}{g} Creature – Dragon 7 7 Morph—Skip your next turn. (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Whenever Burrowing Lindworm becomes exposed, the player who exposed it may put it onto the battlefield face down as a 2/2 creature.
0
172 Champion of Jurga Green Mythic 14{2/g}{2/g}{2/g}{g}{g} Creature – Avatar 7 7 Trample
When Champion of Jurga enters the battlefield or is turned face up, creatures you control become a copy of it until end of turn.
Morph {2/g}{2/g}{2/g}{g}{g}
0
173 Choked by Roots Green Uncommon 4{3}{g} Enchantment Whenever a player topdecks, untap target creature and put a +1/+1 counter on it.
Forestfall – Whenever a Forest enters the battlefield under your control, destroy target artifact or enchantment.
{g}{g}{g}: Destroy Choked by Roots. Any player may activate this ability, but only as a sorcery.
0
174 Circle of Life Green Rare 6{2/g}{g}{g} Enchantment Whenever a nontoken creature you control dies, you gain one topdeck.
Forestfall — Whenever a Forest enters the battlefield under your control, expose the top card of the spell pile. If you expose a creature card this way, you may put that card onto the battlefield. (An exposed card is revealed as long as it’s the top card. You can’t expose a revealed card.)
0
175 Dietek, Kaiser of Jurga Green Rare 6{2/g}{g}{g} Legendary Creature – Human Warrior 3 3 Other green creatures you control get +1/+1.
Whenever a creature you control with no abilities enters the battlefield, put a +1/+1 counter on that creature and a +1/+1 counter on Dietek, Kaiser of Jurga.
{2/g}{2/g}{g}, {t}: Put a creature card from your hand onto the battlefield face down as a 2/2 creature.
0
176 Elvish Invigorator Green Common 3{2}{g} Creature – Elf 2 2 Morph—Untap target permanent with a mana ability. (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 0
177 Elvish Naturalist Green Common 3{2}{g} Creature – Elf Druid 3 2 When Elvish Naturalist enters the battlefield, destroy target artifact.
Forestcycling {3} ({3}, Discard this card: Search your library for a Forest card, reveal it, and put it into your hand. Then shuffle your library.)
0
178 Gaea's Emissary Green Mythic 9{2/g}{2/g}{g} Creature – Elemental 3 4 At the beginning of each upkeep, untap all basic lands and creatures you control.
Forestcraft — As long as you control three or more Forests, basic lands you control are 2/2 creatures with indestructible. They’re still lands.
0
179 Harvester Elf Green Common 2{1}{g} Creature – Elf Druid 1 1 Forestcraft — Harvester Elf gets +3/+3 as long as you control three or more Forests.
{2/g}, Sacrifice Harvester Elf: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library.
0
180 Hippoform Statue Green Common 4{2/g} Artifact Hippoform Statue enters the battlefield tapped.
{t}: Add {g} to your mana pool.
Forestcraft — Hippoform Statue is a 4/3 Centaur creature as long as you control three or more Forests.
0
181 Ignoble Primacy Green Uncommon 3{2}{g} Enchantment – Aura Enchant creature
Enchanted creature gets +2/+2 for each creature on the battlefield with no abilities.
0
182 Ironwood Invoker Green Common 9{2/g}{2/g}{g} Creature – Human Wizard 3 3 {2/g}{2/g}{2/g}{2/g}{2/g}: Put four +1/+1 counters on target creature. 0
183 Jurgan Archer Green Common 3{2}{g} Creature – Elf Archer 2 2 Reach (This creature can block creatures with flying.)
When Jurgan Archer dies, Distribute two +1/+1 counters among one or two target creatures.
Morph {2}{g} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
0
184 Jurgan Bear Green Common 5{2/g}{g} Creature – Bear 3 3 0
185 Jurgan Explorer Green Common 5{2/g}{g} Creature – Elf Druid 2 2 {t}: You may put a land card from your hand onto the battlefield.
Forestfall – Whenever a Forest enters the battlefield under your control, put a 1/1 green Saproling creature token onto the battlefield.
0
186 Jurgan Woodbeast Green Common 13{2/g}{2/g}{2/g}{g} Creature – Beast 5 5 Morph {2/g}{2/g}{2/g}{g} (You may cast this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
Forestcraft — Jurgan Woodbeast gets +2/+2 and has trample as long as you control three or more Forests.
0
187 Might of the Woods Green Uncommon 9{2/g}{2/g}{g} Sorcery Target creature you control gets +3/+3 and has forestwalk until end of turn.
Basiccast – If only mana produced by basic lands was used to cast this, instead all creatures you control get +3/+3 and have forestwalk until end of turn.
0
188 Nature's Way Green Common 9{2/g}{2/g}{g} Sorcery Destroy target artifact, enchantment, or nonbasic land.
Basiccast – If only mana produced by basic lands was used to cast this, draw a spell and a land.
0
189 Path to the New World Green Common 8{2/g}{2/g} Sorcery You gain one topdeck. Draw a land.
Whenever Path to the New World becomes exposed, the player who exposed it gains one topdeck.
0
190 Razorwood Canopy Green Uncommon 4{2/g} Artifact – Fortification Fortified land is a Forest in addition to it’s other types.
Fortified land has “{2/g}{2/g}, {t}: Target creature gets +1/+1 until end of turn for each Forest you control.”
Fortify {2/g}{2/g} ({2/g}{2/g}: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
0
191 Rootilid Green Uncommon 2{1}{g} Creature – Plant 2 2 {2/g}, Expose the top card of the land pile. (It’s revealed as long as it’s the top card. You can’t expose a revealed card.)
{2/g}{2/g}, Sacrifice a land: Draw a land.
0
192 Sliver Breeder Green Uncommon 4{3}{g} Creature – Human Druid 2 4 {2/g}, {t}, Tap two untapped Slivers you control: Put a 1/1 colorless Sliver creature token onto the battlefield.
{2}{g}: Target Sliver gets +3/+3 until end of turn. Activate this ability once each turn.
0
193 Snareleaf Sliver Green Common 5{2/g}{g} Creature – Sliver 2 2 Morph {2/g}{2/g} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
All Sliver creatures have reach. (They can block creatures with flying.)
0
194 Spectral Elf Green Common 8{2/g}{2/g} Artifact Creature – Elf 2 2 {2/g}{2/g}: Expose the top card of the spell pile. If you expose a creature card this way, put a +1/+1 counter on Spectral Elf. (An exposed card is revealed as long as it’s the top card. You can’t expose a revealed card.)
Whenever Spectral Elf becomes exposed, the player that exposed it puts a +1/+1 counter on each creature he or she controls.
0
195 Springleaf Sprite Green Uncommon 4{3}{g} Creature – Ouphe 0 0 Forestcharged (This enters the battlefield with a +1/+1 counter on it for each green mana spent to cast it.)
Forestfall — Whenever a Forest enters the battlefield under your control, put a +1/+1 counter on Springleaf Sprite.
{2/g}{2/g}, Remove two +1/+1 counters from among creatures you control: Gain one topdeck
0
196 Steely Mauler Green Uncommon 12{2/g}{2/g}{2/g} Artifact Creature – Beast 4 5 0
197 Terrain Expansion Green Rare 3{x}{g}{g}{g} Sorcery Put the top X cards of the land pile onto the battlefield tapped.
Basiccast — If only mana produced by basic lands was used to cast this, those lands enter the battlefield untapped.
0
198 Thorned Cudgel Green Common 4{2/g} Artifact – Equipment Whenever Thorned Cudgel becomes attached to a creature, that creature gains trample until end of turn.
Equipped creature gets +2/+2
Equip {2/g}{2/g}
0
199 Threads of Renewal Green Common 4{2/g} Artifact Enchantment – Aura Enchant creature
Flash (You may cast this spell any time you could cast an instant.)
{2/g}: Regenerate enchanted creature.
Forestcycling {2/g} ({2/g}, Discard this card: Search your library for a Forest card, reveal it, and put it into your hand. Then shuffle your library.)
0
200 Treetop Arena Green Rare 8{2/g}{2/g} Artifact – Fortification Whenever fortified land is tapped for mana, it produces an additional {g}{g}.
At the beginning of your upkeep, if Treetop Arena is attached to a Forest, target creature you control gets +3/+3 until end of turn.
Fortify {1}{g}{g}
0
201 Utopia Agent Green Rare 4{2/g} Artifact Creature – Elf 1 1 {t}: Add one mana of any color to your mana pool.
Dominion — As long as you control a basic land of each basic land type, basic lands you control have “{t}: Add one mana of any color to your mana pool.”
0
202 Ventureshell Sliver Green Uncommon 12{2/g}{2/g}{2/g} Artifact Creature – Sliver 3 3 All Slivers have “{1}{g}, Sacrifice this permanent: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library.” and are artifacts in addition to their other types. 0
203 Verdant Charm Green Common 5{2/g}{g} Instant Choose one —
• Put two +1/+1 counters on target creature.
• Target creature you control with no abilities fights another target creature you don’t control.
• Search your library for a basic Forest card, reveal it, and put it onto the battlefield tapped. Then shuffle your library
0
204 Woodland Fae Green Uncommon 1{g} Creature – Faerie 1 1 {2/g}, Sacrifice Woodland Fae: The next creature spell you cast this turn has forestcharged. (It enters the battlefield with a +1/+1 counter on it for each green mana spent to cast it.) 0
205 Altar of Offerings Artifact Rare 1{1} Artifact {3}, {t}, Remove a counter from a permanent you control: Choose one —
• You gain 2 life
• Altar of Offerings deals 2 damage to target creature.
• Put a +1/+1 counter on target creature.
0
206 Champion Replica Artifact Mythic 8{8} Artifact Creature – Avatar 8 8 When Champion Replica enters the battlefield or is turned face up, choose a basic land type. Destroy all lands of the chosen type.
Morph {8}
0
207 Cockroach Replica Artifact Common 3{3} Artifact Creature – Insect 3 1 Swampcraft — Cockroach Replica gets +1/+1 and has deathtouch as long as you control three or more Swamps.
{2/b}{2/b}{b}, Sacrifice Cockroach Replica: Target creature gets -2/-2 until end of turn.
0
208 Cursed Ring Artifact Rare 2{2} Artifact At the beginning of your upkeep, sacrifice a topdeck. If you can’t, you lose 2 life.
Return two lands you control to their owner’s hand: Target player gains control of Cursed Ring.
0
209 Drake Replica Artifact Common 3{3} Artifact Creature – Drake 2 2 Islandcraft — Drake Replica gets +1/+1 and has flying as long as you control three or more Islands.
{2/u}{2/u}{u}, Sacrifice Drake Replica: Return target permanent to it’s owner’s hand.
0
210 Frontier Blade Artifact Uncommon 4{4} Artifact – Equipment Whenever equipped creature deals combat damage to a player, you gain one topdeck.
Whenever an opponent topdecks, put two +1/+1 counters on equipped creature.
Equip {3}
0
211 Gallery of the Necrocaliph Artifact Mythic 7{7} Legendary Artifact You own all cards. (For example, if an effect would return a permanent to it’s owner’s hand, it’s returned to your hand instead.)
Whenever a nontoken permanent you own but don’t control is put into a graveyard from the battlefield, return it to the battlefield under your control at the beginning of the next end step.
0
212 Hibernation Rod Artifact Uncommon 3{3} Artifact Morph {2} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
{3}, {t}: Turn target creature with morph face down.
0
213 Infantry Replica Artifact Common 3{3} Artifact Creature – Soldier 2 2 Plainscraft — Infantry Replica gets +1/+1 and has first strike as long as you control three or more Plains.
{2/w}{2/w}{w}, Sacrifice Infantry Replica: Destroy target blocking creature.
0
214 Iron Giant Artifact Uncommon 7{7} Artifact Creature – Golem Giant 7 4 0
215 Jeweled Signet Artifact Uncommon 2{2} Artifact {1}, {t}: Untap two target basic lands. 0
216 Jhovall Replica Artifact Common 3{3} Artifact Creature – Cat 3 1 Mountaincraft — Jhovall Replica gets +1/+1 and has trample as long as you control three or more Mountains.
{2/r}{2/r}{r}, Sacrifice Jhovall Replica: Jhovall Replica deals 4 damage to target creature.
0
217 Map to Utopia Artifact Mythic 4{4} Legendary Artifact {5}, {t}: Exile Map to Utopia. Search your library for a basic land of each basic land type and put them onto the battlefield tapped.
Whenever Map to Utopia becomes exposed, the player who exposed it untaps all basic lands he or she controls.
0
218 Nexus Sphere Artifact Rare 3{3} Artifact When Nexus Sphere enters the battlefield, choose a color.
{6}, {t}, Sacrifice Nexus Sphere: Destroy all permanents of the chosen color.
0
219 Scrapyard Myr Artifact Common 1{1} Artifact Creature – Myr 0 1 Morph—Draw a card. (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 0
220 Stonehoof Replica Artifact Common 3{3} Artifact Creature – Beast 2 2 Forestcraft — Stonehoof Replica gets +2/+2 as long as you control three or more Forests.
{2/g}{2/g}{g}, Sacrifice Stonehoof Replica: Destroy target artifact or enchantment.
0
221 Synod Fountain Artifact Rare 3{3} Artifact At the beginning of each player’s draw step, if the top card of the spell pile isn’t exposed, that player draws an additional card. 0
222 The Wishing Wall of the Wastes Artifact Rare 5{5} Legendary Artifact Creature – Wall 0 5 Defender (This creature can’t attack.)
{t}, Discard a nonland card: Reveal cards from the top of the spell pile until you reveal a card that shares a color with the discarded card. Put that card in your hand and the rest in the graveyard.
0
223 Archmagus Tower Land Uncommon 0 Land {t}: Add {1} to your mana pool.
{6}, {t}: Draw a card.
0
224 Arctic Expanse Land Rare 0 Land – Island Plains ({t}: Add {w} or {u} to your mana pool.)
If Arctic Expanse is tapped for mana on the first, second, or third turns of the game, add that much colorless mana to your mana pool instead.
0
225 Backwater Canopy Land Rare 0 Land – Swamp Forest ({t}: Add {b} or {g} to your mana pool.)
If Backwater Canopy is tapped for mana on the first, second, or third turns of the game, add that much colorless mana to your mana pool instead.
0
226 Barren Foothills Land Rare 0 Land – Mountain Plains ({t}: Add {r} or {w} to your mana pool.)
If Barren Foothills is tapped for mana on the first, second, or third turns of the game, add that much colorless mana to your mana pool instead.
0
227 Bleary Bottoms Land Common 0 Land Bleary Bottoms enters the battlefield tapped.
T: Add {b} to your mana pool.
Cycling {2/b} ({2/b}, Discard this card: Draw a card.)
0
228 Borderland Garden Land Uncommon 0 Land {t}: Add {1} to your mana pool.
{t}: Add {2} to your mana pool. Spend this mana only to cast face-down creature spells.
0
229 Boreal Apex Land Rare 0 Land – Mountain Forest ({t}: Add {r} or {g} to your mana pool.)
If Boreal Apex is tapped for mana on the first, second, or third turns of the game, add that much colorless mana to your mana pool instead.
0
230 Crumbling Ridge Land Uncommon 0 Land Crumbling Ridge enters the battlefield tapped.
{t}: Add {r} to your mana pool.
{2/r}{r}, {t}, Sacrifice Crumbling Ridge: Crumbling Ridge deals X damage to target player where X is your devotion to red. (Each {r} in the mana costs of permanents you control counts toward your devotion to red.)
0
231 Desolate Magisterium Land Rare 0 Land – Plains Swamp ({t}: Add {w} or {b} to your mana pool.)
If Desolate Magisterium is tapped for mana on the first, second, or third turns of the game, add that much colorless mana to your mana pool instead.
0
232 Dewy Meadow Land Common 0 Land Dewy Meadow enters the battlefield tapped.
{t}: Add {w} to your mana pool.
Cycling {2/w} ({2/w}, Discard this card: Draw a card.)
0
233 Distant Peak Land Uncommon 0 Enchantment Land Distant Peak enters the battlefield tapped.
{t}: Add {r} to your mana pool.
Enrich {1}{r} (If you cast this card for its enrich cost, it’s an Aura spell with enchant land. It becomes a land again if it’s not attached to a land.)
Whenever enchanted land is tapped for mana, it produces an additional {r}.
0
234 Faraway Isle Land Uncommon 0 Enchantment Land Faraway Isle enters the battlefield tapped.
{t}: Add {u} to your mana pool.
Enrich {1}{u} (If you cast this card for its enrich cost, it’s an Aura spell with enchant land. It becomes a land again if it’s not attached to a land.)
Whenever enchanted land is tapped for mana, it produces an additional {u}.
0
235 Fetid Quagmire Land Uncommon 0 Land Fetid Quagmire enters the battlefield tapped.
{t}: Add {b} to your mana pool.
{2/b}{b}, {t}, Sacrifice Fetid Quagmire: Target creature gets -X/-X until end of turn where X is your devotion to black. (Each {b} in the mana costs of permanents you control counts toward your devotion to black.)
0
236 Foggy Weald Land Common 0 Land Foggy Weald enters the battlefield tapped.
{t}: Add {g} to your mana pool.
Cycling {2/g} ({2/g}, Discard this card: Draw a card.)
0
237 Forest Land Basic 0 Basic Land – Forest 0
238 Forest Land Basic 0 Basic Land – Forest 0
239 Forest Land Basic 0 Basic Land – Forest 0
240 Forest Land Basic 0 Basic Land – Forest 0
241 Forest Land Basic 0 Basic Land – Forest 0
242 Forest Land Basic 0 Basic Land – Forest 0
243 Forest Land Basic 0 Basic Land – Forest 0
244 Forsaken Path Land Uncommon 0 Land Forsaken Path enters the battlefield tapped.
{t}: Return Forsaken Path and another land you control to their owner’s hands. Add {3} to your mana pool.
0
245 Gemstone Gully Land Uncommon 0 Land Gemstone Gully enters the battlefield tapped with one charge counter on it.
{t}, Remove a charge counter from Gemstone Gully: Add one mana of any color to your mana pool.
Whenever a player topdecks, put a charge counter on Gemstone Gully.
0
246 Geomorphic Plane Land Common 0 Land {t}: Add {1} to your mana pool.
{6}, {t}, Sacrifice Geomorphic Plane: Search your library for two basic land cards and put them onto the battlefield tapped. Then shuffle your library.
0
247 Hazy Reef Land Common 0 Land Hazy Reef enters the battlefield tapped.
{t}: Add {u} to your mana pool.
Cycling {2/u} ({2/u}, Discard this card: Draw a card.)
0
248 Island Land Basic 0 Basic Land – Island 0
249 Island Land Basic 0 Basic Land – Island 0
250 Island Land Basic 0 Basic Land – Island 0
251 Island Land Basic 0 Basic Land – Island 0
252 Island Land Basic 0 Basic Land – Island 0
253 Island Land Basic 0 Basic Land – Island 0
254 Island Land Basic 0 Basic Land – Island 0
255 Misty Hills Land Common 0 Land Misty Hills enters the battlefield tapped.
{t}: Add {r} to your mana pool.
Cycling {2/r} ({2/r}, Discard this card: Draw a card.)
0
256 Mountain Land Basic 0 Basic Land – Mountain 0
257 Mountain Land Basic 0 Basic Land – Mountain 0
258 Mountain Land Basic 0 Basic Land – Mountain 0
259 Mountain Land Basic 0 Basic Land – Mountain 0
260 Mountain Land Basic 0 Basic Land – Mountain 0
261 Mountain Land Basic 0 Basic Land – Mountain 0
262 Mountain Land Basic 0 Basic Land – Mountain 0
263 Mystic Forest Land Common 0 Land – Forest ({t}: Add {g} to your mana pool.)
Mystic Forest enters the battlefield tapped.
Sacrifice Mystic Forest: Put the top card of the land pile onto the battlefield tapped.
0
264 Mystic Island Land Common 0 Land – Island ({t}: Add {u} to your mana pool.)
Mystic Island enters the battlefield tapped.
Sacrifice Mystic Island: Put the top card of the land pile onto the battlefield tapped.
0
265 Mystic Mountain Land Common 0 Land – Mountain ({t}: Add {r} to your mana pool.)
Mystic Mountain enters the battlefield tapped.
Sacrifice Mystic Mountain: Put the top card of the land pile onto the battlefield tapped.
0
266 Mystic Plains Land Common 0 Land – Plains ({t}: Add {w} to your mana pool.)
Mystic Plains enters the battlefield tapped.
Sacrifice Mystic Plains: Put the top card of the land pile onto the battlefield tapped.
0
267 Mystic Swamp Land Common 0 Land ({t}: Add {b} to your mana pool.)
Mystic Swamp enters the battlefield tapped.
Sacrifice Mystic Swamp: Put the top card of the land pile onto the battlefield tapped.
0
268 Overgrown Steppe Land Rare 0 Land – Forest Plains ({t}: Add {g} or {w} to your mana pool.)
If Overgrown Steppe is tapped for mana on the first, second, or third turns of the game, add that much colorless mana to your mana pool instead.
0
269 Placid Veldt Land Uncommon 0 Enchantment Land Placid Veldt enters the battlefield tapped.
{t}: Add {w} to your mana pool.
Enrich {1}{w} (If you cast this card for its enrich cost, it’s an Aura spell with enchant land. It becomes a land again if it’s not attached to a land.)
Whenever enchanted land is tapped for mana, it produces an additional {w}.
0
270 Plains Land Basic 0 Basic Land – Plains 0
271 Plains Land Basic 0 Basic Land – Plains 0
272 Plains Land Basic 0 Basic Land – Plains 0
273 Plains Land Basic 0 Basic Land – Plains 0
274 Plains Land Basic 0 Basic Land – Plains 0
275 Plains Land Basic 0 Basic Land – Plains 0
276 Plains Land Basic 0 Basic Land – Plains 0
277 Remote Woods Land Uncommon 0 Enchantment Land Remote Woods enters the battlefield tapped.
{t}: Add {g} to your mana pool.
Enrich {1}{g} (If you cast this card for its enrich cost, it’s an Aura spell with enchant land. It becomes a land again if it’s not attached to a land.)
Whenever enchanted land is tapped for mana, it produces an additional {g}.
0
278 Sanctuary of the Wastes Land Rare 0 Legendary Land Morph {2} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
{t}: Add {1} to your mana pool for each creature with no abilities you control.
0
279 Seaside Academy Land Uncommon 0 Land Seaside Academy enters the battlefield tapped.
{t}: Add {u} to your mana pool.
{2/u}{u}, {t}, Sacrifice Seaside Academy: Draw X cards then discard X cards, where X is your devotion to blue. (Each {u} in the mana costs of permanents you control counts toward your devotion to blue.)
0
280 Shifting Mirage Land Uncommon 0 Land At the beginning of your upkeep, Shifting Mirage becomes a basic land of the most common basic land type among lands you control and gains this ability. If two or more types are tied for most common, you may choose.
{t}: Add {1} to your mana pool.
0
281 Sliver Warrens Land Uncommon 0 Land {t}: Add {1} to your mana pool.
{3}: Sliver Warrens becomes a 2/2 colorless Sliver creature until end of turn.
0
282 Soggy Mesa Land Rare 0 Land – Swamp Mountain ({t}: Add {b} or {r} to your mana pool.)
If Soggy Mesa is tapped for mana on the first, second, or third turns of the game, add that much colorless mana to your mana pool instead.
0
283 Sunswept Prairie Land Uncommon 0 Land Sunswept Prairie enters the battlefield tapped.
{t}: Add {w} to your mana pool.
{2/w}{w}, {t}, Sacrifice Sunswept Prairie: You gain X life, where X is your devotion to white. (Each {w} in the mana costs of permanents you control counts toward your devotion to white.)
0
284 Swamp Land Basic 0 Basic Land – Swamp 0
285 Swamp Land Basic 0 Basic Land – Swamp 0
286 Swamp Land Basic 0 Basic Land – Swamp 0
287 Swamp Land Basic 0 Basic Land – Swamp 0
288 Swamp Land Basic 0 Basic Land – Swamp 0
289 Swamp Land Basic 0 Basic Land – Swamp 0
290 Swamp Land Basic 0 Basic Land – Swamp 0
291 Tar Shallows Land Rare 0 Land – Island Swamp ({t}: Add {u} or {b} to your mana pool.)
If Tar Shallows is tapped for mana on the first, second, or third turns of the game, add that much colorless mana to your mana pool instead.
0
292 Thorned Thicket Land Uncommon 0 Land Thorned Thicket enters the battlefield tapped.
{t}: Add {g} to your mana pool.
{2/g}{g}, T, Sacrifice Thorned Thicket: Target creature gets +X/+X until end of turn where X is your devotion to green. (Each {g} in the mana costs of permanents you control counts toward your devotion to green.)
0
293 Unknown Bog Land Uncommon 0 Enchantment Land Unknown Bog enters the battlefield tapped.
{t}: Add {b} to your mana pool.
Enrich {1}{b} (If you cast this card for its enrich cost, it’s an Aura spell with enchant land. It becomes a land again if it’s not attached to a land.)
Whenever enchanted land is tapped for mana, it produces an additional {b}.
0
294 Verdant Island Land Rare 0 Land – Forest Island ({t}: Add {g} or {u} to your mana pool.)
If Verdant Island is tapped for mana on the first, second, or third turns of the game, add that much colorless mana to your mana pool instead.
0
295 Volcanic Lake Land Rare 0 Land – Island Mountain ({t}: Add {u} or {r} to your mana pool.)
If Volcanic Lake is tapped for mana on the first, second, or third turns of the game, add that much colorless mana to your mana pool instead.
0
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