Clash on Beledin (2015): Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment – Aura
Enchant player
At the beginning of your upkeep, sacrifice Illiteracy unless you pay {1} for each creature enchanted player controls.
Noncreature spells enchanted player controls can’t be cast.
Creatures enchanted player controls have no abilities.
{2/u}{2/u}{u}
 
 U 
Instant
Choose one —
• Counter target spell unless it’s controller pays {4}.
• Counter target red or green spell. Draw a card.
Basiccast — If only mana produced by basic lands was used to cast this, untap all creatures you control.
 U 
Artifact – Fortification
Fortified land is a Mountain in addition to it’s other types.
Fortified land has “{2/r}{2/r}, {t}: This deals 1 damage to each creature and player.”
Fortify {2/r}{2/r} ({2/r}{2/r}: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
 U 
Enchantment
Forestcharged (This enters the battlefield with a charge counter on it for each green mana spent to cast it.)
{2/g}{2/g}: Target creature gets +1/+1 until end of turn for each charge counter on Hardened Heart, and gains trample until end of turn if it’s green.
 C 
Instant
Choose one —
• Turn target face-down creature face up
• Draw two cards then discard two cards.
• Search your library for a basic Mountain card, reveal it, and put it onto the battlefield tapped. Then shuffle your library
 C 
Creature – Elemental Merfolk
Islandcharged (This enters the battlefield with a +1/+1 counter on it for each blue mana spent to cast it.)
Tidal Wastekin can’t attack unless defending player controls an Island.
{1}{u}, Remove a +1/+1 counter from Tidal Wastekin: Tap target creature.
0/1
 C 
Artifact Enchantment – Aura
Enchant creature
Flash (You may cast this spell any time you could cast an instant.)
{2/g}: Regenerate enchanted creature.
Forestcycling {2/g} ({2/g}, Discard this card: Search your library for a Forest card, reveal it, and put it into your hand. Then shuffle your library.)
{2}{b}{b}
 
 C 
Instant
Target creature gets -3/-3 until end of turn.
Draw a card.
Basiccast — If only mana produced by basic lands was used to cast this, that creature gets -6/-6 instead.
 C 
Creature – Goblin Warrior
Haste
Whenever a player topdecks, that player untaps Vanguard Charger and gains control of it.
3/2
 C 
Creature – Elf Druid
Forestcraft — Harvester Elf gets +3/+3 as long as you control three or more Forests.
{2/g}, Sacrifice Harvester Elf: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library.
1/1
 C 
Creature – Sliver
Morph {2/u}{2/u} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
All Sliver creatures have prowess. (Whenever you cast a noncreature spell, it gets +1/+1 until end of turn.)
2/2
 C 
Instant
Choose one —
• Return target creature card from your graveyard to your hand
• Destroy target Sliver.
• Search your library for a basic Swamp card, reveal it, and put it onto the battlefield tapped. Then shuffle your library.
 C 
Instant
Creatures you control get +2/+1 until end of turn.
Draw a card.
Basiccast — As long as mana produced by basic lands was used to cast this, instead creatures you control get +3/+3 and have vigilance until end of turn.
 C 
Land
Misty Hills enters the battlefield tapped.
{t}: Add {r} to your mana pool.
Cycling {2/r} ({2/r}, Discard this card: Draw a card.)
 
 B 
Basic Land – Island

Illiteracy (rare)
Spurn (uncommon)
Lavacrest Platform (uncommon)
Hardened Heart (uncommon)
Fiery Charm (common)
Tidal Wastekin (common)
Threads of Renewal (common)
Atrophy (common)
Vanguard Charger (common)
Harvester Elf (common)
Skilled Sliver (common)
Onyx Charm (common)
Warrior's Bravery (common)
Misty Hills (common)
Island (basic)