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Showing 26 of 26 White cards

Go to section: Colourless (4) White (26) Blue (21) Black (21) Red (20) Green (18) Multicolour (30) Hybrid (1) Artifact (11)

Show rarities: C U R M

 C 
Creature – Human Cleric
Engineer{t}, tap an untapped artifact you control: You gain 2 life.
1/3
 C 
Creature – Horse
Vigilance
Gallantry — When Calvalry Companion and exactly one other creature attack, untap the other creature.
2/2
 R 
Sorcery
Choose one —
• Destroy all creatures.
• Destroy all enchantments.
• Destroy all lands.
"The apocalypse happened eons ago, worldwalker. There is nothing left to save."
 C 
Instant
Target creature gets +2/+2 until end of turn. If that creature is white, it gains first strike until end of turn.
 M 
Legendary Enchantment Creature – Spirit
Flying, lifelink, vigilance
Enchanted creature gets +3/+3 and has flying, lifelink, and vigilance.
{1}{w}{w}: Elspeth, Wandering Ediolon gains indestructible until end of turn. If Elspeth is an aura, enchanted creature gains indestructible until end of turn instead.
Bestow {4}{w}{w}
3/3
 R 
Creature – Human Knight
Gallantry — When Exuberant Censor and at least one other creature attack, you may exile target creature until Exuberant Censor leaves the battlefield. (The exiled card returns to the battlefield under its owner's control.)
3/4
 U 
Instant
As an additional cost to cast Flurry of Fists, remove X +1/+1 counters from among creatures you control.
Flurry of Fists deals X damage to each attacking or blocking creature.
 U 
Instant
Kicker {1}{b} (You may pay an additional {1}{b} as you cast this card.)
Creatures you control gain first strike and lifelink until end of turn. If Gideon's Charge was kicked, creatures you control get +2/+0 until end of turn.
 C 
Creature – Spirit
Lifelink
Infuse {w} ({w}, {t}: Until end of turn, this permanent loses all colors and abilities and target creature gains all of its colors and abilities.)
1/1
 R 
Enchantment
Exploit (When this enters the battlefield, you may sacrifice a creature.)
When Martyr's Rally exploits a creature, put a 1/1 white Spirit creature token with flying into the battlefield.
Creatures you control get +1/+1.
"Will you let the gateless claim more of your allies, of your friends? Stand in their memory, and fight!"
2 comments
last 2015-08-31 19:22:45 by HijackAttack
 C 
Creature – Dwarf Warrior
When Mining Team enters the battlefield, excavate 3 for an artifact or enchantment. (Reveal cards from the top of your library until you reveal an artifact or enchantment or three cards, whichever comes first. Then put an artifact or enchantment card revealed this way into your hand and the rest on the bottom of your library.)
2/4
 R 
Enchantment
Each creature you control gets +1/+1 for each permanent you control that's one or more colors that doesn't share a color with it.
 C 
Sorcery
You gain 5 life.
Rummage {2} (When you draw this card, you may reveal it and pay {2}. If you do, exile it and draw a card.)
 C 
Instant
Converge — Creatures you control get +X/+X and gain first strike until end of turn, where X is the number of colors spent to cast Rally the Rebels.
"We poured from the ninth district like holy fire, engulfing every guild rat that stood in our way."
-- Hasmkil, Rebel Storyteller
 R 
Legendary Creature – Human Knight
At the beginning of your upkeep, if Reindhart has less than three Power Counters on it, put a power counter on it.
{x}, {t}: Prevent the next X damage that would be dealt to target creature.
{2}{w}{w}, remove three power counters from Reindhart: Tap all nonland permanents your opponents control. Each opponent skips their next untap step.
2/6
 C 
Creature – Human Cleric
When Selesnya Preacher enters the battlefield, recruit. (Reveal the top card of your library. If it shares a color with this card, put a 1/1 green Saproling creature token onto the battlefield.)
2/2
 C 
Creature – Griffin
Flying
Gallantry — Whenever Skyknight's Companion and exactly one other creature attack, the other creature gains flying until end of turn.
1/3
2 comments
last 2015-05-05 17:52:53 by Link
 C 
Creature – Human Wizard
Spellcharge (Whenever you cast an instant or sorcery spell, you may pay {1}. If you do, put a +1/+1 counter on this.)
Remove a +1/+1 counter from Skyseeker Sage: You gain 2 life.
1/1
 M 
Legendary Creature – Spirit
Flying, vigilance
When Spirit of EDH enters the battlefield, exile all other nonland permanents with a converted Gatherer community rating of three or more stars.
Players can't play cards that have a converted Gatherer community rating of three or more stars.
3/3
5 comments
last 2015-05-16 02:53:06 by jmgariepy
 U 
Creature – Human Wizard
Spellcharge (Whenever you cast an instant or sorcery spell, you may pay {1}. If you do, put a +1/+1 counter on this.)
Remove a +1/+1 counter from Steel-Light Enforcer: Steel-Light Enforcer deals 1 damage to target attacking or blocking creature.
2/3
 M 
Creature – Human Rebel
Converge — Trite, Hero of the Ninth enters the battlefield with X +1/+1 counters on it, where X is the number of colors of mana spent to cast Trite, Hero of the Ninth.
Other Rebel creatures you control get +1/+1 for each +1/+1 counter on Trite.
2/2
 C 
Creature – Human Soldier
Snowcharge — When Tundra Captain enters the battlefield, if {s} was spent to cast it, put two 1/1 white Soldier creature tokens onto the battlefield.
2/2
 C 
Creature – Human Warrior
First strike
Outlast {s} ({s}, {t}: Put a +1/+1 counter on this. Outlast only as a sorcery.)
2/1
 U 
Instant
Remove target attacking or blocking creature from combat.
Deep freeze — If you control three or more nonland snow permanents, exile that creature instead.
 C 
Creature – Human Monk
Combo (Whenever this creature deals combat damage, put a charge counter on it. At the beginning of your end step, if it hasn't dealt combat damage this turn, removal all charge counters from it.)
Windfury Monk gets +1/+1 for each charge counter on it.
2/2
{2}{w}{w}
 
 R 
Colour indicator W Legendary Creature – Human
At the beginning of your upkeep, if Zarya doesn't have three power counters on it, put a power counter on it.
{3}: Prevent the next 2 damage that would be dealt to target creature this turn.
{2}{w}{w}, remove three power counters from Zarya: For each opponent, choose a creature that player controls. Tap all other creatures those players control, then those creatures gain "this creature doesn't untap during its controllers untap step unless its controller pays {5}."
3/3

Go to section: Colourless (4) White (26) Blue (21) Black (21) Red (20) Green (18) Multicolour (30) Hybrid (1) Artifact (11)

Show rarities: C U R M


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Mechanics