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Showing 18 of 18 Green cards

Go to section: Colourless (4) White (26) Blue (21) Black (21) Red (20) Green (18) Multicolour (30) Hybrid (1) Artifact (11)

Show rarities: C U R

 C 
Creature – Beetle
When Beetle Buddy dies, put a 1/1 green Insect creature token onto the battlefield.
2/2
 C 
Creature – Human Knight
Gallantry — Whenever Calvalry Charger and at exactly one other creature attack, both creatures get +1/+1 until end of turn.
2/2
 C 
Creature – Wurm
Trample
Overcharge {3}{g}{g} (You may cast this spell for its overcharge cost. If you do, skip your next untap step.)
5/5
2 comments
last 2015-05-06 02:04:38 by HijackAttack
 U 
Creature – Plant
Deathtouch, defender
At the beginning of your upkeep, put a +1/+1 counter on Festering Colony.
When Festering Colony dies, put X 1/1 green Hornet creature tokens with flying and deathtouch onto the battlefield, where X is its toughness.
0/1
 C 
Creature – Troll Warrior
Trample
Gatekeeper Troll enters the battlefield tapped.
Overcharge {g}{g} (You may cast this spell for its overcharge cost. If you do, skip your next untap step.)
4/4
 C 
Creature – Beast
Trample
Fury 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn.)
3/3
 C 
Creature – Human Warrior
Snowcharge — When Hinterland Hunter enters the battlefield, if {s} was spent to cast it, put a +1/+1 counter on target creature you control.
3/2
 C 
Instant
Target creative gets +3/+3 until end of turn.
Recruit. (Reveal the top card of your library. If it shares a color with this card, put a 1/1 green Saproling creature token onto the battlefield.)
A centaur's show of strength turns many would-be Gruul raiders into Selesnyan zealots.
 C 
Creature – Human Knight
Blossom (When this creature dies, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.)
2/2
 C 
Instant
Prevent all combat damage that would be dealt this turn.
Awaken 2 — {2}{g} (If you cast this spell for {2}{g}, also put two +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
 C 
Creature – Beast
Overcharge {1}{g} (You may cast this spell for its overcharge cost. If you do, skip your next untap step.)
3/3
 U 
Sorcery
Creatures you control get +2/+2 and gain trample until end of turn.
Overcharge {2}{g}{g} (You may cast this spell for its overcharge cost. If you do, skip your next untap step.)
 R 
Sorcery
Search your library for a creature card, reveal it, and put it into your hand. Then, shuffle your library.
Overcharge {0} (You may cast this spell for its overcharge cost. If you do, skip your next untap step.)
 C 
Snow Creature – Ape
Deep freeze — Simian Smasher has trample as long as you control three or more nonland snow permanents.
4/4
 C 
Creature – Fungus
{b}, sacrifice Thalid Sporecarrier: Choose one —
• Put a +1/+1 counter on target creature.
• Put three spore counters on target creature.
1/1
 U 
Creature – Fungus
Germinate (This enters the battlefield with a spore counter on it. At the beginning of your upkeep, put a spore counter on it.)
Remove three spore counters from Thallid Mightsower: Target creature gets +3/+3 until end of turn.
3/3
 C 
Creature – Elf Shaman
When Underwood Beastcaller enters the battlefield, excavate 5 for a creature. (Reveal cards from the top of your library until you reveal a creature card or five cards, whichever comes first. Then add a creature card revealed this way to your hand and put the rest on the bottom of your library.)
1/1
 C 
Creature – Plant Wall
Defender (This creature can't attack.)
At the beginning of your upkeep, you gain X life, where X is the number of tapped permanents you control.
2/7

Go to section: Colourless (4) White (26) Blue (21) Black (21) Red (20) Green (18) Multicolour (30) Hybrid (1) Artifact (11)

Show rarities: C U R


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Mechanics