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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Nomad Captain Colourless Uncommon 3{3} Creature – Human Nomad 2 2 Other colorless creatures you control get +1/+1. 0
2 Pluck the Mind Colourless Common 2{1}{u} Instant Devoid (This card has no color.)
Look at the top three cards of target player's library. Exile one of those cards, then put the rest back in any order.
Draw a card.
0
3 Slasher Twins Colourless Uncommon 6{6} Creature – Eldrazi 3 4 Ingest (Whenever this attacks, defending player exiles the top card of their library.)
When Slasher Twins enters the battlefield, if it isn't a token, put a token that's a copy of it onto the battlefield.
0
4 Weary Wanderer Colourless Common 2{2} Creature – Human Nomad 2 1 0
5 Archiron Engineer White Common 2{1}{w} Creature – Human Cleric 1 3 Engineer{t}, tap an untapped artifact you control: You gain 2 life. 0
6 Calvalry Companion White Common 2{1}{w} Creature – Horse 2 2 Vigilance
Gallantry — When Calvalry Companion and exactly one other creature attack, untap the other creature.
0
7 Catastrophe White Rare 5{3}{w}{w} Sorcery Choose one —
• Destroy all creatures.
• Destroy all enchantments.
• Destroy all lands.
0
8 Divine Strike White Common 2{1}{w} Instant Target creature gets +2/+2 until end of turn. If that creature is white, it gains first strike until end of turn. 0
9 Elspeth, Wandering Ediolon White Mythic 3{2}{w} Legendary Enchantment Creature – Spirit 3 3 Flying, lifelink, vigilance
Enchanted creature gets +3/+3 and has flying, lifelink, and vigilance.
{1}{w}{w}: Elspeth, Wandering Ediolon gains indestructible until end of turn. If Elspeth is an aura, enchanted creature gains indestructible until end of turn instead.
Bestow {4}{w}{w}
0
10 Exuberant Censor White Rare 4{2}{w}{w} Creature – Human Knight 3 4 Gallantry — When Exuberant Censor and at least one other creature attack, you may exile target creature until Exuberant Censor leaves the battlefield. (The exiled card returns to the battlefield under its owner's control.) 0
11 Flurry of Fists White Uncommon 2{1}{w} Instant As an additional cost to cast Flurry of Fists, remove X +1/+1 counters from among creatures you control.
Flurry of Fists deals X damage to each attacking or blocking creature.
0
12 Gideon's Charge White Uncommon 2{1}{w} Instant Kicker {1}{b} (You may pay an additional {1}{b} as you cast this card.)
Creatures you control gain first strike and lifelink until end of turn. If Gideon's Charge was kicked, creatures you control get +2/+0 until end of turn.
0
13 Goldhollow Sanctifier White Common 1{w} Creature – Spirit 1 1 Lifelink
Infuse {w} ({w}, {t}: Until end of turn, this permanent loses all colors and abilities and target creature gains all of its colors and abilities.)
0
14 Martyr's Rally White Rare 3{1}{w}{w} Enchantment Exploit (When this enters the battlefield, you may sacrifice a creature.)
When Martyr's Rally exploits a creature, put a 1/1 white Spirit creature token with flying into the battlefield.
Creatures you control get +1/+1.
2 1440939902 on 30 Aug 2015 by Link
15 Mining Team White Common 4{3}{w} Creature – Dwarf Warrior 2 4 When Mining Team enters the battlefield, excavate 3 for an artifact or enchantment. (Reveal cards from the top of your library until you reveal an artifact or enchantment or three cards, whichever comes first. Then put an artifact or enchantment card revealed this way into your hand and the rest on the bottom of your library.) 0
16 Planar Alliance White Rare 2{1}{w} Enchantment Each creature you control gets +1/+1 for each permanent you control that's one or more colors that doesn't share a color with it. 0
17 Queen's Grace White Common 3{2}{w} Sorcery You gain 5 life.
Rummage {2} (When you draw this card, you may reveal it and pay {2}. If you do, exile it and draw a card.)
0
18 Rally the Rebels White Common 3{2}{w} Instant Converge — Creatures you control get +X/+X and gain first strike until end of turn, where X is the number of colors spent to cast Rally the Rebels. 0
19 Reindhart White Rare 5{3}{w}{w} Legendary Creature – Human Knight 2 6 At the beginning of your upkeep, if Reindhart has less than three Power Counters on it, put a power counter on it.
{x}, {t}: Prevent the next X damage that would be dealt to target creature.
{2}{w}{w}, remove three power counters from Reindhart: Tap all nonland permanents your opponents control. Each opponent skips their next untap step.
0
20 Selesnya Preacher White Common 3{2}{w} Creature – Human Cleric 2 2 When Selesnya Preacher enters the battlefield, recruit. (Reveal the top card of your library. If it shares a color with this card, put a 1/1 green Saproling creature token onto the battlefield.) 0
21 Skyknight's Companion White Common 3{2}{w} Creature – Griffin 1 3 Flying
Gallantry — Whenever Skyknight's Companion and exactly one other creature attack, the other creature gains flying until end of turn.
2 1430839084 on 05 May 2015 by Alex
22 Skyseeker Sage White Common 1{w} Creature – Human Wizard 1 1 Spellcharge (Whenever you cast an instant or sorcery spell, you may pay {1}. If you do, put a +1/+1 counter on this.)
Remove a +1/+1 counter from Skyseeker Sage: You gain 2 life.
0
23 Spirit of EDH White Mythic 3{w}{w}{w} Legendary Creature – Spirit 3 3 Flying, vigilance
When Spirit of EDH enters the battlefield, exile all other nonland permanents with a converted Gatherer community rating of three or more stars.
Players can't play cards that have a converted Gatherer community rating of three or more stars.
5 1431654183 on 15 May 2015 by Visitor
24 Steel-Light Enforcer White Uncommon 3{1}{w}{w} Creature – Human Wizard 2 3 Spellcharge (Whenever you cast an instant or sorcery spell, you may pay {1}. If you do, put a +1/+1 counter on this.)
Remove a +1/+1 counter from Steel-Light Enforcer: Steel-Light Enforcer deals 1 damage to target attacking or blocking creature.
0
25 Trite, Hero of the Ninth White Mythic 5{4}{w} Creature – Human Rebel 2 2 Converge — Trite, Hero of the Ninth enters the battlefield with X +1/+1 counters on it, where X is the number of colors of mana spent to cast Trite, Hero of the Ninth.
Other Rebel creatures you control get +1/+1 for each +1/+1 counter on Trite.
0
26 Tundra Captain White Common 4{2}{w}{w} Creature – Human Soldier 2 2 Snowcharge — When Tundra Captain enters the battlefield, if {s} was spent to cast it, put two 1/1 white Soldier creature tokens onto the battlefield. 0
27 Tundra Survivalist White Common 2{w}{w} Creature – Human Warrior 2 1 First strike
Outlast {s} ({s}, {t}: Put a +1/+1 counter on this. Outlast only as a sorcery.)
0
28 Tundra's Judgement White Uncommon 2{1}{w} Instant Remove target attacking or blocking creature from combat.
Deep freeze — If you control three or more nonland snow permanents, exile that creature instead.
0
29 Windfury Monk White Common 3{2}{w} Creature – Human Monk 2 2 Combo (Whenever this creature deals combat damage, put a charge counter on it. At the beginning of your end step, if it hasn't dealt combat damage this turn, removal all charge counters from it.)
Windfury Monk gets +1/+1 for each charge counter on it.
0
30 Zarya White Rare 4{2}{w}{w} Legendary Creature – Human 3 3 At the beginning of your upkeep, if Zarya doesn't have three power counters on it, put a power counter on it.
{3}: Prevent the next 2 damage that would be dealt to target creature this turn.
{2}{w}{w}, remove three power counters from Zarya: For each opponent, choose a creature that player controls. Tap all other creatures those players control, then those creatures gain "this creature doesn't untap during its controllers untap step unless its controller pays {5}."
0
31 Altali Energizer Blue Uncommon 2{1}{u} Creature – Human Artificer 2 1 Engineer{t}, tap an untapped artifact you control: Untap another target artifact or another target creature. 0
32 Befuddling Mists Blue Uncommon 6{4}{u}{u} Enchantment – Aura Ensnare {2}{u}{u} (You may exile this card face down from your hand for {2} at any time you could cast a sorcery. Turn it face up and cast it at any time you could cast it an instant for its ensnare cost. )
Enchant creature
You control enchanted creature.
0
33 Confluence of Minds Blue Rare 2{1}{u} Instant Reveal the top seven cards of your library, put all non-instant, non-sorcery cards revealed this way on the bottom of your library, then separate all instant and sorcery cards revealed this way into two piles. An opponent chooses one of them. Put that pile into your hand and the other on the bottom of your library. 0
34 Forcefist Adept Blue Common 3{2}{u} Creature – Human Wizard 2 2 Spellcharge (Whenever you cast an instant or sorcery spell, you may pay {1}. If you do, put a +1/+1 counter on this.) 0
35 Hidden Machinations Blue Common 4{3}{u} Instant Ensnare {2}{u} (You may exile this card face down from your hand for {2} at any time you could cast a sorcery. Turn it face up and cast it at any time you could cast it an instant for its ensnare cost. )
Draw two cards.
0
36 Information Leaker Blue Common 2{1}{u} Creature – Human Rogue 3 3 At the beginning of each opponent's upkeep, that player draws a card.
Infiltrate (You may have this creature enter the battlefield under an opponent's control.)
0
37 Mana Spasm Blue Common 3{2}{u} Instant Counter target spell unless its controller returns a land they control to its owner's hand. 2 1431051348 on 08 May 2015 by Link
38 Meletis Astromancer Blue Common 2{1}{u} Creature – Human Wizard 1 1 When Meletis Astromancer enters the battlefield, dream 4 for an instant or sorcery. (Reveal the top four cards of your library. You may add up to one instant or sorcery card revealed this way to your hand, then put the rest on the bottom of your library.) 0
39 Mishra's Clutch Blue Uncommon 1{u} Instant Corrupt 2 (As an additional cost to cast this card, you gain two corruption counters, then lose 1 life for each corruption counter you have.)
Counter target spell unless its controller pays X, where X is the number of corruption counters you have.
0
40 Nevellion Thoughtsnatcher Blue Uncommon 3{2}{u} Creature – Human Wizard 1 3 Prowess (Whenever you cast a noncreature spell, this gets +1/+1 until end of turn.)
Whenever Nevellion Thoughtsnatcher deals combat damage to a player, draw a card.
Infuse {2}{u} ({2}{u}, {t}: Until end of turn, this creature loses all colors and abilties and target creature gains all of its colors and abilties.)
0
41 On Ice Blue Common 3{1}{u}{u} Instant Deep freeze — Costs {1} less to cast as long as you control three or more nonland snow permanents.
Counter target spell.
0
42 Rigger Apprentice Blue Uncommon 2{1}{u} Creature – Human Rigger 1 1 When Rigger Apprentice enters the battlefield, assemble a contraption with converted mana cost 1 or less. (To assemble a contraption, search your library for a contraption card and put it onto the battlefield. Then, shuffle your library.) 0
43 Sanctum Scholar Blue Uncommon 2{1}{u} Creature – Human Wizard 1 3 Spellcharge (Whenever you cast an instant or sorcery spell, you may pay {1}. If you do, put a +1/+1 counter on this.)
Remove a +1/+1 counter from Sanctum Scholar: Draw a card, then discard a card.
0
44 Snaremaster Blue Uncommon 2{1}{u} Creature – Human Wizard 1 3 Whenever you cast a spell from exile, draw a card. 0
45 Spell Pike Blue Uncommon 4{2}{u}{u} Instant Ensnare {u}{u} (You may exile this card face down from your hand for {2} at any time you could cast a sorcery. Turn it face up and cast it at any time you could cast it an instant for its ensnare cost. )
Counter target spell.
0
46 Spellvaporate Blue Common 3{2}{u} Instant Counter target noncreature spell.
Rummage {2} (When you draw this card, you may reveal it and pay {2}. If you do, exile it and draw a card.)
0
47 Temporal Spasm Blue Rare 4{2}{u}{u} Sorcery Transform all permanents. (Only double faced cards can transform.) 0
48 Terrifying Myth (Surfacing Kraken) Blue Uncommon 3 {2}{u} Instant
‑‑‑‑
Creature – Kraken
6 6 Tap all creatures. Those creatures untap during their controller's next untap step.
Awaken {5}{u}{u}{u} (As an additional cost to cast this, you may pay {5}{u}{u}{u}. If you do, transform it as it resolves.)
‑‑‑‑
When Surfacing Kraken enters the battlefield, return all tapped creatures to their owner's hand.)
0
49 Trained Spellwing Blue Common 3{2}{u} Creature – Bird 2 1 Spellcharge (Whenever you cast an instant or sorcery spell, you may pay {1}. If you do, put a +1/+1 counter on this.) 0
50 Urza's Machinations Blue Uncommon 5{3}{u}{u} Instant Engineer — Draw a card for each artifact you control. 0
51 Varia Scholar Blue Common 3{2}{u} Creature – Human Wizard 2 2 Snowcharge — When Varia Scholar enters the battlefield, if {s} was spent to cast it, draw a card. 0
52 Ashiok's Tapestry Black Rare 2{1}{b} Enchantment Constellation — Whenever Ashiok's Tapestry or another enchantment enters the battlefield under your control, put a nightmare counter on Ashiok's Tapestry.
{b}{b}, remove a nightmare counter from Ashiok's Tapestry: Choose one —
• Target player discards a card.
• Each opponent loses 2 life.
• Put a 2/2 black Nightmare creature token with menace onto the battlefield.
0
53 Bimutonous Oil Black Common 3{1}{b}{b} Instant Ensnare {b}{b} (You may exile this card face down from your hand for {2} at any time you could cast a sorcery. Turn it face up and cast it at any time you could cast it an instant for its ensnare cost. )
Target creature gets -3/-3 until end of turn.
0
54 Blood Bargain Black Common 4{2}{b}{b} Instant Ensnare — Sacrifice a creature. (You may exile this card face down from your hand for {2} at any time you could cast a sorcery. Turn it face up and cast it at any time you could cast it an instant for its ensnare cost. )
Target player sacrifices a creature.
0
55 Corpse Smasher Black Uncommon 5{4}{b} Creature – Giant Shaman 2 4 Whenever Corpse Smasher or another creature you control dies, target player loses life equal to that creature's toughness. 0
56 Deathmist Agent Black Common 6{2/b}{2/b}{2/b} Creature – Human Assassin 3 3 ({2/b} can be paid with {2} or {b}. This card's converted mana cost is six.)
When Deathmist Agent enters the battlefield, target opponent loses 1 life for each {b} spent to cast it.
0
57 Deteriorating Psyche Black Rare 1{b} Enchantment At the beginning of your upkeep, you draw a card and gain a corruption counter. Then, you lose 1 life for each corruption counter you have. 0
58 Diabolic Ascension Black Rare 4{2}{b}{b} Sorcery As an additional cost to cast Diabolic Ascension, sacrifice two creatures.
Search your library for a creature or planeswalker card that shares a color with one or more of the sacrificed creatures and put it onto the battlefield. Then, shuffle your library.
0
59 Drak's Dominion Black Rare 4{2}{b}{b} Legendary Enchantment Pirate creatures you control get +1/+1.
Nonpirate creatures get -1/-1.
0
60 Elspeth, Returned Champion Black Mythic 3{1}{b}{b} Legendary Creature – Zombie Knight 3 2 First strike
Other black creatures you control get +1/+1.
Heroic — Whenever you cast a spell that targets Elspeth, Returned Champion, put a 2/2 black Zombie creature token onto the battlefield tapped.
0
61 Forced Awakening Black Uncommon 3{2}{b} Sorcery Return target creature card from your graveyard to the battlefield and put two -1/-1 counters on it.
Rummage {3} (When you draw this card, you may reveal it and pay {3}. If you do, exile it and draw a card.)
0
62 Frigid Grasp Black Uncommon 4{3}{b} Instant Frigid Grasp deals 3 damage to target creature and you gain 3 life. If {s} was spent to cast Frigid Grasp, it deals 4 damage to that creature and you gain 4 life instead. 0
63 Glistening Automoton Black Uncommon 2{1}{b} Artifact Creature – Horror 3 3 Corrupt 2 (As an additional cost to cast this card, you gain two corruption counters, then lose 1 life for each corruption counter you have.)
Menace (This creature can't be blocked, except by two or more creatures.)
0
64 Mindsnap Wolf Black Common 3{2}{b} Creature – Wolf 2 2 Bloodied — At the beginning of you end step, if Mindsnap Wolf dealt combat damage to a player this turn, target player discards a card. 0
65 Nasathori, Lich Lord of Ulgothra Black Mythic 4{1}{b}{b}{b} Planeswalker – Nasathori 4 +1
Each player discards two cards.
-3 Return target creature card from a graveyard to the battlefield under your control. You lose life equal to its converted mana cost.
-8 You get an emblem with "You can't lose the game and your opponents can't win the game" and "At the beginning of your upkeep, you lose this emblem unless you sacrifice a permanent."
0
66 Open the Pits Black Uncommon 4{2}{b}{b} Sorcery Ensnare {3}{b}{b} (You may exile this card face down from your hand for {2} at any time you could cast a sorcery. Turn it face up and cast it at any time you could cast it an instant for its ensnare cost. )
Put two 2/2 black Zombie creature tokens onto the battlefield.
0
67 Quag Swarm Black Common 2{1}{b} Creature – Insect 1 1 Flying, deathtouch
{2}: Quag Swarm gets +1/+0 until end of turn.
0
68 Shipwreck Black Uncommon 4{3}{b} Sorcery Target player discards two cards at random.
Domination — If you control the creature with the highest power, that player discards three cards at random instead.
0
69 Stormcrag Butcher Black Common 4{2}{b}{b} Creature – Zombie Warrior 4 3 Bloodied — At the beginning of your end step, if Stormcrag Butcher dealt damage to a player this turn, you gain 5 life. 0
70 Thalid Deathclaw Black Uncommon 4{3}{b} Creature – Fungus 3 3 Germinate (This creature enters the battlefield with a spore counter on it. At the beginning of your upkeep, put a spore counter on it.)
Remove three spore counters from Thalid Deathclaw: Target creature gets -3/-3 until end of turn.
0
71 Theltet Seeker Black Common 2{1}{b} Snow Creature – Horror Scout 2 2 Snowcharge — When Theltet Seeker enters the battlefield, if {s} was spent to cast it, you draw a card and lose 1 life. 0
72 Tomb Hunter Black Common 4{3}{b} Creature – Zombie Scout 2 4 Bloodied — At the beginning of your end step, if Tomb Hunter dealt damage to a player this turn, return target creature card from your graveyard to your hand. 0
73 Avalanche Raider Red Uncommon 3{2}{r} Creature – Human Warrior 2 2 AAAAABloodied — When Avalanche Raider enters the battlefield, it deals 2 damage to target creature or player if a creature you control dealt damage to a player this turn. 0
74 Beserker's Bellow Red Common 1{r} Instant Target creature gets +3/+1 until end of turn. If {s} was spent to cast, that creature also gains first strike until end of turn. 0
75 Cannon Volley Red Uncommon 3{1}{r}{r} Instant Engineer — Cannon Volley deals X damage to target creature or player, where X is the number of artifacts you control. 0
76 Core Blast Red Uncommon 4{3}{r} Sorcery Add {r}{r}{r}{r}{r}{r} to your mana pool.
Overcharge {2}{r} (You may cast this spell for its overcharge cost. If you do, skip your next untap step.)
2 1430802001 on 05 May 2015 by Link
77 Fireworks Red Uncommon 2{r}{r} Instant Target creature you control gains flying until end of turn. At the beginning of the next end step, sacrifice it. If you do, that creature deals damage equal to its power to each creature and each player. 0
78 Flamestoker Red Uncommon 2{1}{r} Creature – Human Shaman 2 1 Spellcharge — When Flamestoker enters the battlefield, you may exile an instant or sorcery card from your graveyard. If you do, Flamestoker deals 2 damage to target creature of player. 0
79 Forge Sparks Red Uncommon 4{3}{r} Enchantment Whenever you assemble a contraption, Forge Sparks deals 2 damage to target creature or player. 0
80 Goblin Frostsledder Red Common 3{2}{r} Creature – Goblin Warrior 3 2 Snowcharge — When Goblin Frostsledder enters the battlefield, if {s} was spent to cast it, it gains haste until end of turn. 1 1442427852 on 16 Sep 2015 by Link
81 Goblin Raider Red Common 1{r} Creature – Goblin Warrior 2 1 Goblin Raider attacks each turn if able. 0
82 Jubilant Butcher Red Common 2{1}{r} Creature – Human Beserker 2 1 Bloodscent — Jubilant Butcher enters the battlefield with a +1/+1 counter on it if an opponent was dealt damage this turn.
3 1441308674 on 03 Sep 2015 by HijackAttack
83 Liege of the Burnwillows Red Rare 3{1}{r}{r} Creature – Elemental 2 1 Overcharge {r}{r} (You may cast this spell for its overcharge cost. If you do, skip your next untap step.)
At the beginning of your upkeep, put a +1/+1 counter on Liege of the Burnwillows for each tapped permanent you control.
0
84 Ogre Lineboss Red Common 4{2}{r}{r} Creature – Ogre 3 3 Engineer{t}, tap an untapped artifact you control: Ogre Lineboss deals 1 damage to target creature or player. 0
85 Rigger Squad Red Uncommon 3{2}{r} Creature – Goblin Beserker 3 2 When Rigger Squad enters the battlefield, excavate 3 for an artifact. (Reveal cards from the top of your library until you reveal an artifact card or three cards, whichever comes first. Then put an artifact card revealed this way into your hand, and the rest on the bottom of your library.) Then, if you added a card to your hand this way Rigger Squad gains haste until end of turn. 0
86 Rurnwillow Bushwhacker Red Common 2{1}{r} Creature – Human Berserker 3 1 Overcharge {r} (You may cast this spell for its overcharge cost. If you do, skip your next untap step.) 0
87 Seething Hellkite Red Rare 5{3}{r}{r} Creature – Dragon 4 4 Flying
{1}{r}: Seething Hellkite Gets +1/+0 until end of turn.
Overcharge {2}{r}{r} (You may cast this spell for its overcharge cost. If you do, skip your next untap step.)
0
88 Shove Aside Red Common 1{r} Instant Target creature can't block this turn.
Draw a card.
3 1430820819 on 05 May 2015 by Alex
89 Steamflogger Assembler Red Common 5{3}{r}{r} Creature – Goblin Rigger 2 2 Haste
When Steamflogger Assembler enters the battlefield, you may assemble a contraption with converted mana cost 2 or less. (To assemble a contraption, search your library for a contraption card and put it onto the battlefield. Then, shuffle your library.)
0
90 Storm Sling Red Uncommon 6{4}{r}{r} Instant Storm Sling deals 4 damage to target creature or player.
Overcharge {2}{r} (You may cast this spell for its overcharge cost. If you do, skip your next untap step.)
0
91 Stormcrag Hedonist Red Uncommon 3{2}{r} Creature – Human Shaman 3 2 Bloodied — At the beginning of your first main phase, add {r}{r}{r} to your mana pool if Stormcrag Hedonist dealt damage to your opponent during your last turn. 0
92 Thunder Charge Red Uncommon 2{1}{r} Sorcery Creatures you control get +1/+0 and gain haste until end of turn.
Overcharge {0} (You may cast this spell for its overcharge cost. If you do, skip your next untap step.)
0
93 Beetle Buddy Green Common 2{1}{g} Creature – Beetle 2 2 When Beetle Buddy dies, put a 1/1 green Insect creature token onto the battlefield. 0
94 Calvalry Charger Green Common 3{2}{g} Creature – Human Knight 2 2 Gallantry — Whenever Calvalry Charger and at exactly one other creature attack, both creatures get +1/+1 until end of turn. 0
95 Earthbuster Wurm Green Common 7{5}{g}{g} Creature – Wurm 5 5 Trample
Overcharge {3}{g}{g} (You may cast this spell for its overcharge cost. If you do, skip your next untap step.)
2 1430865163 on 05 May 2015 by Alex
96 Festering Colony Green Uncommon 2{1}{g} Creature – Plant 0 1 Deathtouch, defender
At the beginning of your upkeep, put a +1/+1 counter on Festering Colony.
When Festering Colony dies, put X 1/1 green Hornet creature tokens with flying and deathtouch onto the battlefield, where X is its toughness.
0
97 Gatekeeper Troll Green Common 4{2}{g}{g} Creature – Troll Warrior 4 4 Trample
Gatekeeper Troll enters the battlefield tapped.
Overcharge {g}{g} (You may cast this spell for its overcharge cost. If you do, skip your next untap step.)
0
98 Ghor-Clan Smasher Green Common 4{3}{g} Creature – Beast 3 3 Trample
Fury 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn.)
0
99 Hinterland Hunter Green Common 3{2}{g} Creature – Human Warrior 3 2 Snowcharge — When Hinterland Hunter enters the battlefield, if {s} was spent to cast it, put a +1/+1 counter on target creature you control. 0
100 Inspiring Might Green Common 2{1}{g} Instant Target creative gets +3/+3 until end of turn.
Recruit. (Reveal the top card of your library. If it shares a color with this card, put a 1/1 green Saproling creature token onto the battlefield.)
0
101 Knight of the Floral Order Green Common 2{1}{g} Creature – Human Knight 2 2 Blossom (When this creature dies, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.) 0
102 Nissa's Channeling Green Common 2{1}{g} Instant Prevent all combat damage that would be dealt this turn.
Awaken 2 — {2}{g} (If you cast this spell for {2}{g}, also put two +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
0
103 Rambunctious Korvac Green Common 3{2}{g} Creature – Beast 3 3 Overcharge {1}{g} (You may cast this spell for its overcharge cost. If you do, skip your next untap step.) 0
104 Roar of the Wilds Green Uncommon 6{4}{g}{g} Sorcery Creatures you control get +2/+2 and gain trample until end of turn.
Overcharge {2}{g}{g} (You may cast this spell for its overcharge cost. If you do, skip your next untap step.)
0
105 Seed Searching Green Rare 3{2}{g} Sorcery Search your library for a creature card, reveal it, and put it into your hand. Then, shuffle your library.
Overcharge {0} (You may cast this spell for its overcharge cost. If you do, skip your next untap step.)
0
106 Simian Smasher Green Common 4{2}{g}{g} Snow Creature – Ape 4 4 Deep freeze — Simian Smasher has trample as long as you control three or more nonland snow permanents. 0
107 Thalid Sporecarrier Green Common 1{g} Creature – Fungus 1 1 {b}, sacrifice Thalid Sporecarrier: Choose one —
• Put a +1/+1 counter on target creature.
• Put three spore counters on target creature.
0
108 Thallid Mightsower Green Uncommon 4{3}{g} Creature – Fungus 3 3 Germinate (This enters the battlefield with a spore counter on it. At the beginning of your upkeep, put a spore counter on it.)
Remove three spore counters from Thallid Mightsower: Target creature gets +3/+3 until end of turn.
0
109 Underwood Beastcaller Green Common 2{1}{g} Creature – Elf Shaman 1 1 When Underwood Beastcaller enters the battlefield, excavate 5 for a creature. (Reveal cards from the top of your library until you reveal a creature card or five cards, whichever comes first. Then add a creature card revealed this way to your hand and put the rest on the bottom of your library.) 0
110 Vine Gate Green Common 4{3}{g} Creature – Plant Wall 2 7 Defender (This creature can't attack.)
At the beginning of your upkeep, you gain X life, where X is the number of tapped permanents you control.
0
111 Homarid Trooper Multicolour Uncommon 3{1}{u}{w} Creature – Homarid Warrior 3 1 Exoskeleton (This creature enters the battlefield with an armor counter on it. If damage would be dealt to it, or if it would be the target of a spell or ability, remove an armor counter from it and prevent that damage or counter that spell or ability.) 0
112 Alchor, Spectrum Archmage Multicolour Mythic 7{5}{u}{b} Legendary Creature – Human Wizard 3 5 Flying
When Alchor, Spectrum Archmage enters the battlefield, choose a color. Alchor has protection from the chosen color.
{2}{u}: Target spell or permanent becomes the color of your choice until end of turn.
{3}{b}, {t}: Destroy target creature of the chosen color.
1 1438953275 on 07 Aug 2015 by Alex
113 Tormonius, Master of Schemes Multicolour Rare 4{2}{u}{b} Legendary Creature – Human Shaman 2 5 Deathtouch, hexproof
Whenever a creature dies, if you own no face-down exiled cards with ensnare, you may search your library for two cards with ensnare and reveal them. Put those two cards in a face down pile and shuffle them, then exile one of them face down. Put the other on the bottom of your library.
0
114 Widowmaker Multicolour Rare 3{1}{u}{b} Legendary Creature – Human Assassin 2 1 Hexproof
At the beginning of your upkeep, if Widowmaker has less than three power counters on it, put a power counter on it.
{4}: Widowmaker loses hexproof and gains deathtouch until end of turn.
{t}: Widowmaker deals 1 damage to target creature.
Remove three power counters from Widowmaker: You get an emblem with "You may look at your opponents hands and the top card of any library (you may do this at any time)".
0
115 Orc Bloodhunter Multicolour Uncommon 3{1}{b}{r} Creature – Orc Warrior 3 2 Bloodscent — When Orc Bloodhunter enters the battlefield, if an opponent was dealt damage this turn, it deals 3 damage to each opponent. 0
116 Rakdos, Lord of Slaughter Multicolour Mythic 8{4}{r}{r}{b}{b} Legendary Creature – Demon 7 7 Flying, trample, protection from blue and from white
Rakdos, Lord of Slaughter can't be countered.
Whenever Rakdos deals combat damage to a player, it deals that much damage to each other creature that player controls.
0
117 Reaper Multicolour Rare 4{2}{r}{b} Legendary Creature – Human Shade 4 2 Haste
At the beginning of your upkeep, if Reaper doesn't have any power counters on it, put a power counter on it.
Whenever a creature dies, Reaper gains indestructible until end of turn.
{4}{r}{b}, remove three power counters from Reaper: Destroy all creatures your opponents control.
0
118 Stormcrag Crusher Multicolour Uncommon 4{2}{b}{r} Creature – Zombie Giant 4 4 Bloodied — At the beginning of each end step, put a +1/+1 counter on Stormcrag Crusher if it dealt damage to an opponent this turn. 0
119 Borborygmos of the Many Clans Multicolour Mythic 8{4}{r}{r}{g}{g} Legendary Creature – Cyclops 10 10 Trample, haste
Fury 5 (Whenever this creature becomes blocked, it gets +5/+5 until end of turn.)
Whenever a creature you control becomes blocked, if Borborygmos of the Many Clans is attacking, it gets +5/+5 until end of turn.
0
120 James Milan Multicolour Rare 4{2}{r}{g} Legendary Creature – Human 5 5 Trample, haste
At the beginning of each combat on your turn, name a card, then each opponent reveals their hand. James Milan must attack at least one player who had the named card in hand this turn if able. If no player has the named card, James Milan attacks an opponent selected at random this turn if able.
0
121 Thunderback Troll Multicolour Uncommon 4{2}{r}{g} Creature – Troll Warrior 4 3 Overcharge {r}{g} (You may cast this spell for its overcharge cost. If you do, skip your next untap step.) 0
122 Tobjorn Multicolour Rare 3{1}{r}{g} Creature – Dwarf Artificer 1 1 At the beginning of your upkeep, if Tobjorn has less than three power counters on it, put a power counter on it.
{2}, {t}: Put a +1/+1 counter on another target creature.
{2}, {t}: Put a 1/1 colorless Turret artifact creature with "{t}: This artifact deals 1 damage to target creature or player" onto the battlefield.
{2}{r}{g}, remove three power counters from Tobjorn: Until end of turn, Tobjorn gets +4/+4 and gains trample and Turrets you control gain "{t}: This deals 4 damage to target creature or player."
0
123 Tyl, Stubborn Survivor Multicolour Rare 3{1}{r}{g} Legendary Creature – Human Pirate 3 3 First strike
Discard your hand: Tyl, Stubborn Survivor gains hexproof and indestructible until end of turn. Put a +1/+1 counter on it. (You must discard at least one card to pay this cost.)
0
124 Trostani, Might of the Conclave Multicolour Mythic 6{2}{w}{w}{g}{g} Legendary Creature – Dryad 5 5 Vigilance
Creature tokens you control get +1/+1.
Whenever a nontoken creature enters the battlefield, recruit. (Reveal the top card of your library. If it shares a color with this card, put a 1/1 green Saproling creature token onto the battlefield.)
0
125 Sorin, the Seeker Multicolour Mythic 5{3}{w}{b} Planeswalker – Sorin 4 +1 Target player loses 3 life and you gain 3 life.
0 Put a 2/2 black Vampire creature token with lifelink onto the battlefield.
-2 Destroy target tapped permanent.
-9 Target player gets an emblem with "Whenever a permanent you control becomes tapped, destroy it."
1 1441050788 on 31 Aug 2015 by HijackAttack
126 Sylex Blast Multicolour Rare 8{4}{w}{w}{b}{b} Sorcery Each opponent chooses one permanent they control, then exiles each other permanent they control. 0
127 Teysa, Gilded Liege Multicolour Mythic 5{1}{w}{w}{b}{b} Legendary Creature – Human Advisor 3 4 Tithe 5 (When this enters the battlefield, any opponent may pay {5}.)
When Teysa, Gilded Liege enters the battlefield, if tithe wasn't paid, put three 1/1 black and white Spirit creature tokens with flying onto the battlefield.
Creatures can't attack you unless their controller pays {1} and 1 life for each of those creatures.
0
128 Vizkopa Executioner Multicolour Uncommon 3{1}{w}{b} Creature – Spirit 2 2 Flash
Tithe 2 (When you cast this spell, any opponent may pay {2}.)
When Vizkopa Executioner enters the battlefield, if tithe wasn't paid, destroy target tapped creature.
0
129 Thallid Broodmother Multicolour Uncommon 5{3}{b}{g} Creature – Fungus 3 5 Germinate (At the beginning of your upkeep, put a spore counter on this.)
Other Fungus creatures you control have germinate. (If there are multiple instances of germinate on a card, each triggers separately.)
Remove three spore counters Thallid Broodmother: Put a 1/1 green Saproling creature token onto the battlefield.
0
130 Beseech the Archives Multicolour Rare 3{1}{u}{g} Instant Search your library for a creature or instant card and reveal it. Shuffle your library, then put that card on top of it.
Threshold — If you have seven or more cards in your graveyard, put that card into your hand instead.
0
131 Genji Shimada Multicolour Rare 3{1}{u}{g} Legendary Artifact Creature – Human Ninja 3 2 At the beginning of your upkeep, if Genji Shimada has less than three power counters on it, put a power counter on it.
{3}: Change the target of target spell or ability that targets only Genji.
{u}{g}, remove three power counters from Genji: Genji gets +4/+4 and gains trample and hexproof until end of turn.
0
132 Deep Mining Multicolour Rare 3{1}{u}{r} Instant Choose a card type. Excavate 10 for a card of that card type. (Reveal cards from the top of your library until you reveal a card of the chosen type or 10 cards, whichever comes first. Then, put a card of the chosen type revealed this way into your hand and the rest on the bottom of your library.) 0
133 Flaming AEtherbomb Multicolour Rare 4{2}{u}{r} Instant Return target spell or permanent to its owner's hand.
Spellcharge — As Flaming AEtherbomb resolves, you may exile an instant or sorcery card from your graveyard. If you do, return target spell or permanent to its owner's hand. Flaming AEtherbomb deals 3 damage to target creature or player.
0
134 Jidor the Lost Multicolour Rare 3{1}{u}{r} Creature – Human Rogue 3 2 When Jidor the Lost enters the battlefield, you may exile an instant or sorcery card from your hand or graveyard.
Whenever Jidor deals combat damage to a player, you may cast a copy of the exiled card without paying its mana cost.
0
135 Ramaltin, Rigger Prodigy Multicolour Rare 2{x}{u}{r} Legendary Creature – Human Rigger 2 1 When Ramaltin, Rigger Prodigy enters the battlefield, assemble a Contraption with converted mana cost X or less. (To assemble a contraption, search your library for a contraption card and put it onto the battlefield. Then, shuffle your library.) 0
136 Tracer Multicolour Rare 2{w}{r} Legendary Creature – Human Scout 2 2 Haste, vigilance
At the beginning of your upkeep, if Tracer has less than three power counters on it, put a power counter on it.
Remove three power counters from Tracer: Untap all creatures and remove them from combat. Counter all other spells and abilities. After this phase, there's an additional combat phase followed by an additional main phase.
0
137 Drak, Soverign of Dreadmoon Multicolour Mythic 7{4}{w}{u}{b} Legendary Creature – Zombie Pirate 5 5 Double strike, vigilance, menace
Other Pirate creatures you control get +1/+1 and have vigilance.
When Drak, Soverign of Dreadmoon enters the battlefield, you may search your library for two artifact cards, reveal them, lose life equal to their combined converted mana cost, then put those cards into your hand. Then shuffle your library.
0
138 Nahiri the Consumed Multicolour Mythic 5{2}{w}{b}{r} Planeswalker – Nahiri 5 +1 Target player draws two cards, then discards a card at random.
0 Each opponent loses 2 life and you gain 2 life.
-3 Destroy target permanent.
-7 Choose up to two colors. You get an emblem with "your opponents can't cast spells of the chosen colors."
0
139 A New Dawn Multicolour Mythic 5{w}{u}{b}{r}{g} Sorcery Target player shuffles their hand, graveyard, all permanents they own and all exiled cards they own into their library, then draws seven cards. That player takes six extra turns after this one. 0
140 Kagefuijn, Lord of Tempests Multicolour Mythic 7{2}{w}{u}{b}{r}{g} Legendary Creature – Dragon Incarnation 5 5 Flying, haste, trample
When Kagefuijn, Lord of Tempests enters the battlefield, destroy all other creatures with flying.
At the beginning of your upkeep, put a 4/4 red Dragon creature token with flying and haste onto the battlefield.
0
141 Kadeus, Glory Seeker (Kadeus, High Priest of Karametra) Hybrid Rare 2 {r}{w} Legendary Creature – Human Soldier
‑‑‑‑
Legendary Creature – Human Druid
3
‑‑‑‑
3
1
‑‑‑‑
6
First strike
Kadeus, Glory Seeker can't block creatures with power 4 or greater. You pay pay {4} to ignore this effect until end of turn.
When Kadeus dies, if he blocked a creature with power four or greater this turn, return him to the battlefield transformed.
‑‑‑‑
When this creature transforms into Kadeus, High Priest of Karametra, you may search your library for a land card and put it onto the battlefield tapped. If you do, shuffle your library.
{x}, {t}: X target lands become 4/4 green and white Elemental creatures until end of turn. They're still lands.
0
142 Albion, Butcher of Kingdoms Artifact Mythic 3{3} Legendary Artifact – Equipment Equipped creature gets +4/+0.
{r}{b}: Equipped creature gains first strike until end of turn.
Bloodied — At the beginning of your end step, if the equipped creature dealt damage to a player this turn, destroy target land.
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
0
143 Cogwound Crusher Artifact Uncommon 7{7} Contraption Artifact Creature – Golem 4 7 Trample
{1}, tap an untapped Rigger you control: Cogwound Crusher gets +2/+0 until end of turn.
0
144 Full-Power Battlesuit Artifact None 4{4} Artifact When Full-Power Battlesuit enters the battlefied, you gain EE (two energy counters).
Whenever you draw a card, you gain E.
{t}, pay [EE]: Full-Power Battlesuit deals 2 damage to target creature or player.
{t}, pay [EEEE]: Draw a card.
{4}, Pay any number of E: Full-Power Battlesuit becomes an creature with haste and base power and toughness equal to the amount of E paidand "pay E: this creature gains your choice of flying or trample until end of turn."
Sacrifice Full-Power Battlesuit, pay any number of E: Prevent the next X damage that would be dealt to you, where X is the amount of E you paid.
0
145 Karametra's Scythe Artifact Rare 3{3} Legendary Enchantment Artifact – Equipment Equipped creature gets +3/+3 and has "{t}, sacrifice a land: Search your library for two basic land cards and put them onto the battlefield tapped. Then, shuffle your library."
Equip {3}
1 1430820876 on 05 May 2015 by Alex
146 Missile Pod Artifact Uncommon 3{3} Artifact – Contraption {4}, {t}, sacrifice Missile Pod: Missile Pod deals 3 damage divided as you choose among any number of creatures. If you control a Rigger, Missile Pod deals 4 damage divided as you choose among any number of creatures instead. 0
147 Mox Pearl Artifact Mythic 1{1} Legendary Artifact A deck can only have one card named Mox Pearl.
{t}: Add {w}{w} to your mana pool. Spend this mana only to cast white spells or to activate abilities of white permanents.
0
148 Mox Ruby Artifact Mythic 1{1} Legendary Artifact A deck can only have one card named Mox Ruby.
{t}: Add {r}{r} to your mana pool. Spend this mana only to cast a red spell or activate an ability of a red permanent.
0
149 Mox Sapphire Artifact Mythic 1{1} Legendary Artifact A deck can only have one card named Mox Sapphire.
{t}: Add {u}{u} to your mana pool. Spend this mana only to cast a blue spell or activate an ability of a blue permanent.
0
150 Rune-Marked Memorial Artifact Rare 3{3} Artifact Creature – Golem 2 2 Rune-Marked Memorial gets +1/+1 for each of its colors.
As long as Rune-Marked Memorial is white, it has lifelink.
As long as Rune-Marked Memorial is blue, it has flying.
As long as Rune-Marked Memorial is black, it has "{b}: This creature gets +1/+1 until end of turn."
As long as Rune-Marked Memorial is red, it has haste.
As long as Rune-Marked Memorial is green, it has trample.
1 1440390200 on 24 Aug 2015 by dude1818
151 Smoke Bomb Artifact Common 1{1} Contraption Artifact When Smoke Bomb enters the battlefield, draw a card.
{2}, {t}, sacrifice Smoke Bomb: Rigger creatures you control can't be blocked this turn.
0
152 Tumlok's Progenitor Artifact Rare 6{6} Artifact Creature – Contraption Construct 4 4 {6}, {t}: Assemble a Contraption with converted mana cost 6 or less. (To assemble a contraption, search your library for a contraption card and put it onto the battlefield. Then, shuffle your library.) 0
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