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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Reveal the top seven cards of your library, put all non-instant, non-sorcery cards revealed this way on the bottom of your library, then separate all instant and sorcery cards revealed this way into two piles. An opponent chooses one of them. Put that pile into your hand and the other on the bottom of your library.
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Engineer — Draw a card for each artifact you control.
"I can ignore my brother's aggression no longer. With a heavy heart, I must prepare for war."
-- Urza, journal |
Corrupt 2 (As an additional cost to cast this card, you gain two corruption counters, then lose 1 life for each corruption counter you have.)
Menace (This creature can't be blocked, except by two or more creatures.) 3/3
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Bloodied — At the beginning of your first main phase, add
![]() ![]() to your mana pool if Stormcrag Hedonist dealt damage to your opponent during your last turn.3/2
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Bloodscent — Jubilant Butcher enters the battlefield with a +1/+1 counter on it if an opponent was dealt damage this turn.
"Boss man says the 'pact is broken. Take to the streets!"
2/1
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When Beetle Buddy dies, put a 1/1 green Insect creature token onto the battlefield.
2/2
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Lifelink
Infuse ( , : Until end of turn, this permanent loses all colors and abilities and target creature gains all of its colors and abilities.)1/1
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Ensnare — Sacrifice a creature. (You may exile this card face down from your hand for
at any time you could cast a sorcery. Turn it face up and cast it at any time you could cast it an instant for its ensnare cost. )
Target player sacrifices a creature. |
, sacrifice Thalid Sporecarrier: Choose one —
• Put a +1/+1 counter on target creature. • Put three spore counters on target creature. 1/1
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Ensnare
![]() (You may exile this card face down from your hand for at any time you could cast a sorcery. Turn it face up and cast it at any time you could cast it an instant for its ensnare cost. )
Draw two cards. |
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Trample
Fury 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn.) 3/3
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Flying, deathtouch
: Quag Swarm gets +1/+0 until end of turn.1/1
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When Meletis Astromancer enters the battlefield, dream 4 for an instant or sorcery. (Reveal the top four cards of your library. You may add up to one instant or sorcery card revealed this way to your hand, then put the rest on the bottom of your library.)
1/1
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Devoid (This card has no color.)
Look at the top three cards of target player's library. Exile one of those cards, then put the rest back in any order. Draw a card. |
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Confluence of Minds
(rare)
Urza's Machinations
(uncommon)
Glistening Automoton
(uncommon)
Stormcrag Hedonist
(uncommon)
Jubilant Butcher
(common)
Beetle Buddy
(common)
Goldhollow Sanctifier
(common)
Blood Bargain
(common)
Thalid Sporecarrier
(common)
Hidden Machinations
(common)
Ghor-Clan Smasher
(common)
Quag Swarm
(common)
Meletis Astromancer
(common)
Pluck the Mind
(common)
Mountain
(basic)



: Until end of turn, this permanent loses all colors and abilities and target creature gains all of its colors and abilities.)