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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Transform all permanents. (Only double faced cards can transform.)
With each fracture in the World Shard, timelines are sundered: the kingdoms of rulers long dead spring back into power, and thriving civilizations crumble into dust.
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Add
![]() ![]() ![]() ![]() ![]() to your mana pool.
Overcharge ![]() (You may cast this spell for its overcharge cost. If you do, skip your next untap step.)"The end times are near. Open the vents."
- Andora, Barbarian Queen |
Ensnare
![]() ![]() (You may exile this card face down from your hand for at any time you could cast a sorcery. Turn it face up and cast it at any time you could cast it an instant for its ensnare cost. )
Put two 2/2 black Zombie creature tokens onto the battlefield. |
Spellcharge (Whenever you cast an instant or sorcery spell, you may pay
. If you do, put a +1/+1 counter on this.)
Remove a +1/+1 counter from Sanctum Scholar: Draw a card, then discard a card. 1/3
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(
can be paid with or . This card's converted mana cost is six.)
When Deathmist Agent enters the battlefield, target opponent loses 1 life for each spent to cast it.3/3
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Engineer —
, tap an untapped artifact you control: You gain 2 life.1/3
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Gallantry — Whenever Calvalry Charger and at exactly one other creature attack, both creatures get +1/+1 until end of turn.
2/2
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Trample
Fury 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn.) 3/3
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Snowcharge — When Goblin Frostsledder enters the battlefield, if
was spent to cast it, it gains haste until end of turn.3/2
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Bloodied — At the beginning of your end step, if Tomb Hunter dealt damage to a player this turn, return target creature card from your graveyard to your hand.
2/4
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Defender (This creature can't attack.)
At the beginning of your upkeep, you gain X life, where X is the number of tapped permanents you control. 2/7
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Lifelink
Infuse ( , : Until end of turn, this permanent loses all colors and abilities and target creature gains all of its colors and abilities.)1/1
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Snowcharge — When Tundra Captain enters the battlefield, if
was spent to cast it, put two 1/1 white Soldier creature tokens onto the battlefield.2/2
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Deep freeze — Costs
less to cast as long as you control three or more nonland snow permanents.
Counter target spell. |
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Temporal Spasm
(rare)
Core Blast
(uncommon)
Open the Pits
(uncommon)
Sanctum Scholar
(uncommon)
Deathmist Agent
(common)
Archiron Engineer
(common)
Calvalry Charger
(common)
Ghor-Clan Smasher
(common)
Goblin Frostsledder
(common)
Tomb Hunter
(common)
Vine Gate
(common)
Goldhollow Sanctifier
(common)
Tundra Captain
(common)
On Ice
(common)
Forest
(basic)






, tap an untapped artifact you control: You gain 2 life.
was spent to cast it, it gains haste until end of turn.