Card Dump: Virtual Booster
| Card Dump: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Haste
At the beginning of your upkeep, if Reaper doesn't have any power counters on it, put a power counter on it. Whenever a creature dies, Reaper gains indestructible until end of turn. ![]() ![]() , remove three power counters from Reaper: Destroy all creatures your opponents control.4/2
|
Deathtouch, defender
At the beginning of your upkeep, put a +1/+1 counter on Festering Colony. When Festering Colony dies, put X 1/1 green Hornet creature tokens with flying and deathtouch onto the battlefield, where X is its toughness. 0/1
|
, , sacrifice Missile Pod: Missile Pod deals 3 damage divided as you choose among any number of creatures. If you control a Rigger, Missile Pod deals 4 damage divided as you choose among any number of creatures instead. |
Ensnare
![]() (You may exile this card face down from your hand for at any time you could cast a sorcery. Turn it face up and cast it at any time you could cast it an instant for its ensnare cost. )
Counter target spell. |
Devoid (This card has no color.)
Look at the top three cards of target player's library. Exile one of those cards, then put the rest back in any order. Draw a card. |
|
When Meletis Astromancer enters the battlefield, dream 4 for an instant or sorcery. (Reveal the top four cards of your library. You may add up to one instant or sorcery card revealed this way to your hand, then put the rest on the bottom of your library.)
1/1
|
Bloodied — At the beginning of your end step, if Tomb Hunter dealt damage to a player this turn, return target creature card from your graveyard to your hand.
2/4
|
Haste
When Steamflogger Assembler enters the battlefield, you may assemble a contraption with converted mana cost 2 or less. (To assemble a contraption, search your library for a contraption card and put it onto the battlefield. Then, shuffle your library.) 2/2
|
Converge — Creatures you control get +X/+X and gain first strike until end of turn, where X is the number of colors spent to cast Rally the Rebels.
"We poured from the ninth district like holy fire, engulfing every guild rat that stood in our way."
-- Hasmkil, Rebel Storyteller |
Spellcharge (Whenever you cast an instant or sorcery spell, you may pay
. If you do, put a +1/+1 counter on this.)2/1
|
|
Overcharge
(You may cast this spell for its overcharge cost. If you do, skip your next untap step.)3/1
|
Deep freeze — Simian Smasher has trample as long as you control three or more nonland snow permanents.
4/4
|
Target creative gets +3/+3 until end of turn.
Recruit. (Reveal the top card of your library. If it shares a color with this card, put a 1/1 green Saproling creature token onto the battlefield.) A centaur's show of strength turns many would-be Gruul raiders into Selesnyan zealots.
|
First strike
Outlast ( , : Put a +1/+1 counter on this. Outlast only as a sorcery.)2/1
|
|
Reaper
(rare)
Festering Colony
(uncommon)
Missile Pod
(uncommon)
Spell Pike
(uncommon)
Pluck the Mind
(common)
Meletis Astromancer
(common)
Tomb Hunter
(common)
Steamflogger Assembler
(common)
Rally the Rebels
(common)
Trained Spellwing
(common)
Rurnwillow Bushwhacker
(common)
Simian Smasher
(common)
Inspiring Might
(common)
Tundra Survivalist
(common)
Swamp
(basic)




, sacrifice Missile Pod: Missile Pod deals 3 damage divided as you choose among any number of creatures. If you control a Rigger, Missile Pod deals 4 damage divided as you choose among any number of creatures instead.
(