Card Dump: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Search your library for a creature or instant card and reveal it. Shuffle your library, then put that card on top of it.
Threshold — If you have seven or more cards in your graveyard, put that card into your hand instead. |
Overcharge
![]() (You may cast this spell for its overcharge cost. If you do, skip your next untap step.)4/3
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Creatures you control get +1/+0 and gain haste until end of turn.
Overcharge (You may cast this spell for its overcharge cost. If you do, skip your next untap step.) |
Frigid Grasp deals 3 damage to target creature and you gain 3 life. If
was spent to cast Frigid Grasp, it deals 4 damage to that creature and you gain 4 life instead."Dark things lurk in the Filinea marsh. I fear the worst."
- Anhavan Scout, last report |
Snowcharge — When Tundra Captain enters the battlefield, if
was spent to cast it, put two 1/1 white Soldier creature tokens onto the battlefield.2/2
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Bloodied — At the beginning of your end step, if Tomb Hunter dealt damage to a player this turn, return target creature card from your graveyard to your hand.
2/4
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When Underwood Beastcaller enters the battlefield, excavate 5 for a creature. (Reveal cards from the top of your library until you reveal a creature card or five cards, whichever comes first. Then add a creature card revealed this way to your hand and put the rest on the bottom of your library.)
1/1
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Ensnare — Sacrifice a creature. (You may exile this card face down from your hand for
at any time you could cast a sorcery. Turn it face up and cast it at any time you could cast it an instant for its ensnare cost. )
Target player sacrifices a creature. |
Lifelink
Infuse ( , : Until end of turn, this permanent loses all colors and abilities and target creature gains all of its colors and abilities.)1/1
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Ensnare
![]() (You may exile this card face down from your hand for at any time you could cast a sorcery. Turn it face up and cast it at any time you could cast it an instant for its ensnare cost. )
Draw two cards. |
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Target creative gets +3/+3 until end of turn.
Recruit. (Reveal the top card of your library. If it shares a color with this card, put a 1/1 green Saproling creature token onto the battlefield.) A centaur's show of strength turns many would-be Gruul raiders into Selesnyan zealots.
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Haste
When Steamflogger Assembler enters the battlefield, you may assemble a contraption with converted mana cost 2 or less. (To assemble a contraption, search your library for a contraption card and put it onto the battlefield. Then, shuffle your library.) 2/2
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Overcharge
(You may cast this spell for its overcharge cost. If you do, skip your next untap step.)3/1
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Target creature gets +3/+1 until end of turn. If
was spent to cast, that creature also gains first strike until end of turn. |
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Beseech the Archives
(rare)
Thunderback Troll
(uncommon)
Thunder Charge
(uncommon)
Frigid Grasp
(uncommon)
Tundra Captain
(common)
Tomb Hunter
(common)
Underwood Beastcaller
(common)
Blood Bargain
(common)
Goldhollow Sanctifier
(common)
Hidden Machinations
(common)
Inspiring Might
(common)
Steamflogger Assembler
(common)
Rurnwillow Bushwhacker
(common)
Beserker's Bellow
(common)
Swamp
(basic)




(You may cast this spell for its overcharge cost. If you do, skip your next untap step.)
was spent to cast Frigid Grasp, it deals 4 damage to that creature and you gain 4 life instead.
: Until end of turn, this permanent loses all colors and abilities and target creature gains all of its colors and abilities.)