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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Instant
Search your library for a creature or instant card and reveal it. Shuffle your library, then put that card on top of it.
Threshold — If you have seven or more cards in your graveyard, put that card into your hand instead.
 U 
Creature – Fungus
Germinate (This enters the battlefield with a spore counter on it. At the beginning of your upkeep, put a spore counter on it.)
Remove three spore counters from Thallid Mightsower: Target creature gets +3/+3 until end of turn.
3/3
 U 
Instant
Engineer — Cannon Volley deals X damage to target creature or player, where X is the number of artifacts you control.
 U 
Creature – Human Shaman
Bloodied — At the beginning of your first main phase, add {r}{r}{r} to your mana pool if Stormcrag Hedonist dealt damage to your opponent during your last turn.
3/2
 C 
Creature – Griffin
Flying
Gallantry — Whenever Skyknight's Companion and exactly one other creature attack, the other creature gains flying until end of turn.
1/3
 C 
Creature – Ogre
Engineer{t}, tap an untapped artifact you control: Ogre Lineboss deals 1 damage to target creature or player.
3/3
 C 
Instant
Target creative gets +3/+3 until end of turn.
Recruit. (Reveal the top card of your library. If it shares a color with this card, put a 1/1 green Saproling creature token onto the battlefield.)
A centaur's show of strength turns many would-be Gruul raiders into Selesnyan zealots.
 C 
Creature – Bird
Spellcharge (Whenever you cast an instant or sorcery spell, you may pay {1}. If you do, put a +1/+1 counter on this.)
2/1
 C 
Creature – Plant Wall
Defender (This creature can't attack.)
At the beginning of your upkeep, you gain X life, where X is the number of tapped permanents you control.
2/7
 C 
Creature – Zombie Scout
Bloodied — At the beginning of your end step, if Tomb Hunter dealt damage to a player this turn, return target creature card from your graveyard to your hand.
2/4
 C 
Creature – Human Monk
Combo (Whenever this creature deals combat damage, put a charge counter on it. At the beginning of your end step, if it hasn't dealt combat damage this turn, removal all charge counters from it.)
Windfury Monk gets +1/+1 for each charge counter on it.
2/2
 C 
Instant
Target creature gets +2/+2 until end of turn. If that creature is white, it gains first strike until end of turn.
 C 
Instant
Target creature can't block this turn.
Draw a card.
"Get up when you're ready to join the adults, whelp."
 C 
Creature – Human Wizard
When Meletis Astromancer enters the battlefield, dream 4 for an instant or sorcery. (Reveal the top four cards of your library. You may add up to one instant or sorcery card revealed this way to your hand, then put the rest on the bottom of your library.)
1/1
Swamp
 
 B 
Basic Land – Swamp

Beseech the Archives (rare)
Thallid Mightsower (uncommon)
Cannon Volley (uncommon)
Stormcrag Hedonist (uncommon)
Skyknight's Companion (common)
Ogre Lineboss (common)
Inspiring Might (common)
Trained Spellwing (common)
Vine Gate (common)
Tomb Hunter (common)
Windfury Monk (common)
Divine Strike (common)
Shove Aside (common)
Meletis Astromancer (common)
Swamp (basic)