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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Transform all permanents. (Only double faced cards can transform.)
With each fracture in the World Shard, timelines are sundered: the kingdoms of rulers long dead spring back into power, and thriving civilizations crumble into dust.
 U 
Sorcery
Add {r}{r}{r}{r}{r}{r} to your mana pool.
Overcharge {2}{r} (You may cast this spell for its overcharge cost. If you do, skip your next untap step.)
"The end times are near. Open the vents."
- Andora, Barbarian Queen
 U 
Sorcery
Ensnare {3}{b}{b} (You may exile this card face down from your hand for {2} at any time you could cast a sorcery. Turn it face up and cast it at any time you could cast it an instant for its ensnare cost. )
Put two 2/2 black Zombie creature tokens onto the battlefield.
 U 
Creature – Human Wizard
Spellcharge (Whenever you cast an instant or sorcery spell, you may pay {1}. If you do, put a +1/+1 counter on this.)
Remove a +1/+1 counter from Sanctum Scholar: Draw a card, then discard a card.
1/3
 C 
Creature – Human Assassin
({2/b} can be paid with {2} or {b}. This card's converted mana cost is six.)
When Deathmist Agent enters the battlefield, target opponent loses 1 life for each {b} spent to cast it.
3/3
 C 
Creature – Human Cleric
Engineer{t}, tap an untapped artifact you control: You gain 2 life.
1/3
 C 
Creature – Human Knight
Gallantry — Whenever Calvalry Charger and at exactly one other creature attack, both creatures get +1/+1 until end of turn.
2/2
 C 
Creature – Beast
Trample
Fury 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn.)
3/3
 C 
Creature – Goblin Warrior
Snowcharge — When Goblin Frostsledder enters the battlefield, if {s} was spent to cast it, it gains haste until end of turn.
3/2
 C 
Creature – Zombie Scout
Bloodied — At the beginning of your end step, if Tomb Hunter dealt damage to a player this turn, return target creature card from your graveyard to your hand.
2/4
 C 
Creature – Plant Wall
Defender (This creature can't attack.)
At the beginning of your upkeep, you gain X life, where X is the number of tapped permanents you control.
2/7
 C 
Creature – Spirit
Lifelink
Infuse {w} ({w}, {t}: Until end of turn, this permanent loses all colors and abilities and target creature gains all of its colors and abilities.)
1/1
 C 
Creature – Human Soldier
Snowcharge — When Tundra Captain enters the battlefield, if {s} was spent to cast it, put two 1/1 white Soldier creature tokens onto the battlefield.
2/2
{1}{u}{u}
 
 C 
Instant
Deep freeze — Costs {1} less to cast as long as you control three or more nonland snow permanents.
Counter target spell.
Forest
 
 B 
Basic Land – Forest

Temporal Spasm (rare)
Core Blast (uncommon)
Open the Pits (uncommon)
Sanctum Scholar (uncommon)
Deathmist Agent (common)
Archiron Engineer (common)
Calvalry Charger (common)
Ghor-Clan Smasher (common)
Goblin Frostsledder (common)
Tomb Hunter (common)
Vine Gate (common)
Goldhollow Sanctifier (common)
Tundra Captain (common)
On Ice (common)
Forest (basic)