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Showing 27 of 27 Multicolour cards

Go to section: White (3) Blue (4) Red (4) Green (9) Multicolour (27) Hybrid (7) Artifact (7) Land (6)

Show rarities: C U R M

 U 
Artifact Creature – Vedalken Wizard
{t}: Untap another target creature and prevent all damage dealt to and by that creature until the end of turn. Target opponent gains 3 life.
1/3
1 comment
2015-04-08 19:20:52 by Alex
 R 
Creature – Horror
Consuming Aberration's power and toughness are each equal to the number of cards in your opponents' graveyards.
Whenever you cast a spell, each opponent reveals cards from the top of his or her library until he or she reveals a land card, then puts those cards into his or her graveyard.
*/*
2 comments
last 2015-04-07 03:03:11 by 10vernothin
 R 
Creature – Dragon
Flying
Whenever Necromaster Dragon deals combat damage to a player, you may pay {2}. If you do, put a 2/2 black Zombie creature token onto the battlefield and each opponent puts the top two cards of his or her library into his or her graveyard.
4/4
 U 
Creature – Human
{t}: Choose target creature. Target opponent may draw two cards. If he or she does, until the end of turn, that creature can't be blocked by creatures that player controls.
2/2
 U 
Creature – Devil
First-strike, Trample
Chaos Broker's power is equal to the total power of other creatures you control.
At the beginning of combat, each opponent may pay any amount of life. If the amount of life paid this way is equal to the power of Chaos Broker, then it can't attack this turn.
*/3
 R 
Creature – Elemental
Rubblehulk's power and toughness are each equal to the number of lands you control.
Bloodrush — {1}{r}{g}, Discard Rubblehulk: Target attacking creature gets +X/+X until end of turn, where X is the number of lands you control.
*/*
 U 
Artifact Creature
Indestructible
Whenever a spell or ability targets Vengeance Broker, its controller may choose to deal 2 damage to target player other than the one who controls Vengeance Broker.
1/1
 U 
Creature – Human Warrior
{t}: Target opponent may choose to attach target equipment or aura you control to target creature you control. If he or she does, that creature cannot attack that player this turn.
2/2
 R 
Legendary Creature – Elf Warrior
{2}{g/w}, {t}: Put a 1/1 green and white Elf Warrior creature token into play.

{4}{g/w}{g/w}, {t}: For each creature token you control, put a token into play that's a copy of that creature.
1/1
 R 
Legendary Creature – Troll Warrior
Each creature card in your graveyard has scavenge. The scavenge cost is equal to its mana cost.
Sacrifice another creature: Regenerate Valroz, the Scar-Striped.
 C 
Creature – Snake Elf Druid
When Coiling Oracle comes into play, reveal the top card of your library. If it's a land card, put it into play. Otherwise, put that card into your hand.
 R 
Creature – Human Wizard
Untap all creatures and lands you control during each other player's untap step.
You may cast creature cards as though they had flash.
2/3
 R 
Creature – Human Merfolk
{g}{u}, {t}: For each counter on target artifact, creature, or land, put another of those counters on that permanent.
1/4
 U 
Sorcery
Choose target creature or player. Draw three cards and discard a card. Blast of Genius deals damage equal to the converted mana cost of the discard card to that creature or player.
 R 
Sorcery
Choose one:
-Draw X cards
-Invoke the Firemind deals X damage to target creature or player.
 R 
Legendary Creature – Weird Wizard
Play with the top card of your library revealed.
You may cast the top card of your library if it's an instant or sorcery card.
Whenever you cast an instant or sorcery spell from your library, copy it. You may choose new targets for the copy.
2/4
 U 
Creature – Chimera
Flying, trample

Spellheart Chimera's power is equal to the number of instant and sorcery cards in your graveyard.
*/3
 M 
Legendary Creature – Nephilim
Protection from green

Whenever Yore-Tiller attacks, return a creature card in any graveyard onto the battlefield under your control tapped and attacking.
2/2
 M 
Enchantment
When Yore-Tiller's Edict enters the battlefield, if it was from your hand, each player sacrifices all creatures he or she controls.
Creatures in graveyards cannot be a target of spells and abilities your opponents control.
Sacrifice Yore-Tiller's Edict: Draw a card.
 M 
Legendary Creature – Nephilim
Protection from white

Whenever Glint-Eye deals combat damage to a player, draw that many cards.

{1}, Discard a card: Glint-Eye gets +1/+1 until the end of turn.
2/2
 M 
Instant
Choose an opponent. You and that player each put three +1/+1 counters distributed among any amount of creatures.
Choose an opponent. You draw cards equal to the highest power among creatures you control and that player draws cards equal to the highest power among creatures he or she controls.
 M 
Legendary Creature – Nephilim
Protection from blue

Whenever Dune-Brood deals combat damage to a player, put a 1/1 colorless sand creature token into play for each land you control.
3/3
 M 
Enchantment
At the beginning of your upkeep, each player may search his or her library for a basic land card and put it into play.
At the beginning of your upkeep, each player may put a +1/+1 counter on each creature he or she controls.
 M 
Legendary Creature – Nephilim
Protection from black

Whenever a spell targets Ink-Treader, if Ink-Treader is the only target, copy that spell or ability for each other creature it can target. Each copy targets a different one of those permanents.
3/3
 M 
Instant
Choose two:
-You gain life equal to target creature's toughness.
-Target creature's controller may have it deal damage to an opponent equal to its power.
-Shuffle target creature into its owner's library.
-Target creature gains protection from a color of your choice until the end of turn.
2 comments
last 2015-04-07 02:14:37 by 10vernothin
 M 
Legendary Creature – Nephilim
Protection from red
Whenever a player casts a spell, put a +1/+1 counter on Witch-Maw.
Whenever Witch-Maw attacks, it gains flying, lifelink and trample until the end of turn if its power is 10 or more.
1/1
2 comments
last 2015-04-07 02:11:42 by 10vernothin
 M 
Sorcery
Tempting Offer – Exile an instant or sorcery card from your hand. You may cast it without paying its mana cost. Each opponent may cast a copy of that spell without paying its mana cost. For each opponent who does, you may cast another copy of that spell without paying its mana cost.

Go to section: White (3) Blue (4) Red (4) Green (9) Multicolour (27) Hybrid (7) Artifact (7) Land (6)

Show rarities: C U R M


Four Color: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Skeleton