Four Color: Virtual Booster
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| Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying
Sturmgeist's power and toughness are each equal to the number of cards in your hand. Whenever Sturmgeist deals combat damage to a player, draw a card. */*
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White spells and green spells you control cost
less to cast.
![]() , : Target creature gains hexproof until the end of turn.2/1
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Black spells and red spells you control costs
less to cast.
![]() , : Target creature gets +1/+1 and flying until the end of turn.2/1
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Choose one:
-Until end of turn, you gain control of target creature and it gains haste. -Sacrifice a creature. Grab the Reins deals damage equal to that creature's power to target creature or player. Entwine ![]() (Choose both if you pay the entwine cost.) |
When Veteran Explorer dies, each player may search his or her library for up to two basic land cards and put them onto the battlefield. Then each player who searched his or her library this way shuffles it.
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: Add to your mana pool one mana of any color in your commander's color identity. |
Target creature becomes red and gains haste until end of turn.
Draw a card. |
Target creature becomes white until end of turn. Tap that creature.
Draw a card. |
: Add to your mana pool one mana of any color in your commander's color identity |
: Add to your mana pool one mana of any color in your commander's color identity. |
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Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library.
1/1
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![]() , , Discard a card, Sacrifice a land: Search your library for up to two basic land cards and put them into play. Then shuffle your library.1/1
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When Coiling Oracle comes into play, reveal the top card of your library. If it's a land card, put it into play. Otherwise, put that card into your hand.
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Whenever Avenging Druid deals damage to an opponent, you may reveal cards from the top of your library until you reveal a land card. Put that card into play and put all other cards revealed this way into your graveyard.
1/3
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Sturmgeist
(rare)
Ink-Treader Acolyte
(uncommon)
Glint-Eye Acolyte
(uncommon)
Grab the Reins
(uncommon)
Veteran Explorer
(common)
Command Tower
(common)
Crimson Wisps
(common)
Niveous Wisps
(common)
Command Tower
(common)
Command Tower
(common)
Sakura-Tribe Elder
(common)
Dreamscape Artist
(common)
Coiling Oracle
(common)
Avenging Druid
(common)
Forest
(basic)



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: Target creature gains hexproof until the end of turn.
, 