Four Color: Virtual Booster

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Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact
Lands you control have "{t}: Add one mana of any color to your mana pool."
{t}: Add one mana of any color to your mana pool.
Dimir mages put the lanterns to good use, creating shapeshifters and sleeper agents from mana foreign to them.
 U 
Sorcery
Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards.
 U 
Instant
Choose one:
-Until end of turn, you gain control of target creature and it gains haste.
-Sacrifice a creature. Grab the Reins deals damage equal to that creature's power to target creature or player.
Entwine {2}{r} (Choose both if you pay the entwine cost.)
 U 
Sorcery
Destroy target enchantment

Overload {4}{w}

What the Izzet invents, the Azorius happily adopts
 C 
Creature – Elf Druid
When Farhaven Elf comes into play, you may search your library for a basic land card and put it into play tapped. If you do, shuffle your library.
1/1
 C 
Land
{t}: Add to your mana pool one mana of any color in your commander's color identity
 C 
Instant
Target creature becomes red and gains haste until end of turn.

Draw a card.
 C 
Land
{t}: Add to your mana pool one mana of any color in your commander's color identity.
 C 
Creature – Human Spellshaper
{2}{u}, {t}, Discard a card, Sacrifice a land: Search your library for up to two basic land cards and put them into play. Then shuffle your library.
1/1
 C 
Instant
Target creature becomes white until end of turn. Tap that creature.

Draw a card.
 C 
Creature – Snake Shaman
Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library.
1/1
 C 
Instant
Target creature you control gets +1/+1 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
 C 
Land
{t}: Add to your mana pool one mana of any color in your commander's color identity
 C 
Land
{t}: Add to your mana pool one mana of any color in your commander's color identity.
Mountain
 
 B 
Basic Land – Mountain

Chromatic Lantern (rare)
Hunter's Insight (uncommon)
Grab the Reins (uncommon)
Dispense Truth (uncommon)
Farhaven Elf (common)
Command Tower (common)
Crimson Wisps (common)
Command Tower (common)
Dreamscape Artist (common)
Niveous Wisps (common)
Sakura-Tribe Elder (common)
Ranger's Guile (common)
Command Tower (common)
Command Tower (common)
Mountain (basic)