Four Color: Virtual Booster
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Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Flying
Sturmgeist's power and toughness are each equal to the number of cards in your hand. Whenever Sturmgeist deals combat damage to a player, draw a card. */*
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White spells and blue spells you control cost less to cast.
, : Put a +1/+1 counter on target creature. 2/1
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Flying, trample
Spellheart Chimera's power is equal to the number of instant and sorcery cards in your graveyard. */3
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Black spells and red spells you control costs less to cast.
, : Target creature gets +1/+1 and flying until the end of turn. 2/1
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When Coiling Oracle comes into play, reveal the top card of your library. If it's a land card, put it into play. Otherwise, put that card into your hand.
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Whenever Avenging Druid deals damage to an opponent, you may reveal cards from the top of your library until you reveal a land card. Put that card into play and put all other cards revealed this way into your graveyard.
1/3
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: Add to your mana pool one mana of any color in your commander's color identity
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Target creature you control gets +1/+1 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
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: Add to your mana pool one mana of any color in your commander's color identity.
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Target creature becomes red and gains haste until end of turn.
Draw a card. |
When Veteran Explorer dies, each player may search his or her library for up to two basic land cards and put them onto the battlefield. Then each player who searched his or her library this way shuffles it.
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, , Discard a card, Sacrifice a land: Search your library for up to two basic land cards and put them into play. Then shuffle your library.
1/1
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: Add to your mana pool one mana of any color in your commander's color identity
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Target creature becomes white until end of turn. Tap that creature.
Draw a card. |
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Sturmgeist
(rare)
Witch-Maw Acolyte
(uncommon)
Spellheart Chimera
(uncommon)
Glint-Eye Acolyte
(uncommon)
Coiling Oracle
(common)
Avenging Druid
(common)
Command Tower
(common)
Ranger's Guile
(common)
Command Tower
(common)
Crimson Wisps
(common)
Veteran Explorer
(common)
Dreamscape Artist
(common)
Command Tower
(common)
Niveous Wisps
(common)
Swamp
(basic)