Four Color: Virtual Booster
| Four Color: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Flying
Sturmgeist's power and toughness are each equal to the number of cards in your hand. Whenever Sturmgeist deals combat damage to a player, draw a card. */*
|
Red spells and green spells you control cost
less to cast.
![]() , : Target creature gains fear and lifelink until the end of turn.2/1
|
White spells and green spells you control cost
less to cast.
![]() , : Target creature gains hexproof until the end of turn.2/1
|
White spells and blue spells you control cost
less to cast.
![]() , : Put a +1/+1 counter on target creature.2/1
|
: Add to your mana pool one mana of any color in your commander's color identity |
![]() , , Discard a card, Sacrifice a land: Search your library for up to two basic land cards and put them into play. Then shuffle your library.1/1
|
Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library.
1/1
|
Target creature becomes red and gains haste until end of turn.
Draw a card. |
Target creature you control gets +1/+1 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
|
When Coiling Oracle comes into play, reveal the top card of your library. If it's a land card, put it into play. Otherwise, put that card into your hand.
|
: Add to your mana pool one mana of any color in your commander's color identity |
: Add to your mana pool one mana of any color in your commander's color identity. |
Whenever Avenging Druid deals damage to an opponent, you may reveal cards from the top of your library until you reveal a land card. Put that card into play and put all other cards revealed this way into your graveyard.
1/3
|
Target creature becomes blue until end of turn. Untap that creature.
Draw a card. |
|
Sturmgeist
(rare)
Dune-Brood Acolyte
(uncommon)
Ink-Treader Acolyte
(uncommon)
Witch-Maw Acolyte
(uncommon)
Command Tower
(common)
Dreamscape Artist
(common)
Sakura-Tribe Elder
(common)
Crimson Wisps
(common)
Ranger's Guile
(common)
Coiling Oracle
(common)
Command Tower
(common)
Command Tower
(common)
Avenging Druid
(common)
Cerulean Wisps
(common)
Island
(basic)




,
: Target creature gains fear and lifelink until the end of turn.
,
, 