Four Color: Virtual Booster
| Four Color: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Target creature becomes red and gains haste until end of turn.
Draw a card. |
Choose an opponent. You and that player each put three 1/1 white Spirit creature tokens with flying onto the battlefield.
Choose an opponent. You gain 2 life for each creature you control and that player gains 2 life for each creature he or she controls. |
: Choose target creature. Target opponent may draw two cards. If he or she does, until the end of turn, that creature can't be blocked by creatures that player controls.2/2
|
Search your library for up to two basic land cards and put them onto the battlefield tapped. Then shuffle your library.
|
Choose one:
-Until end of turn, you gain control of target creature and it gains haste. -Sacrifice a creature. Grab the Reins deals damage equal to that creature's power to target creature or player. Entwine ![]() (Choose both if you pay the entwine cost.) |
: Add to your mana pool one mana of any color in your commander's color identity. |
![]() , , Discard a card, Sacrifice a land: Search your library for up to two basic land cards and put them into play. Then shuffle your library.1/1
|
: Add to your mana pool one mana of any color in your commander's color identity |
Target creature becomes red and gains haste until end of turn.
Draw a card. |
When Farhaven Elf comes into play, you may search your library for a basic land card and put it into play tapped. If you do, shuffle your library.
1/1
|
|
Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library.
1/1
|
When Coiling Oracle comes into play, reveal the top card of your library. If it's a land card, put it into play. Otherwise, put that card into your hand.
|
Target creature becomes blue until end of turn. Untap that creature.
Draw a card. |
: Add to your mana pool one mana of any color in your commander's color identity |
|
Crimson Wisps
(common, foil)
Benevolent offering
(rare)
Power Broker
(uncommon)
Explosive Vegetation
(uncommon)
Grab the Reins
(uncommon)
Command Tower
(common)
Dreamscape Artist
(common)
Command Tower
(common)
Crimson Wisps
(common)
Farhaven Elf
(common)
Sakura-Tribe Elder
(common)
Coiling Oracle
(common)
Cerulean Wisps
(common)
Command Tower
(common)
Swamp
(basic)



: Choose target creature. Target opponent may draw two cards. If he or she does, until the end of turn, that creature can't be blocked by creatures that player controls.
