Four Color: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Rubblehulk's power and toughness are each equal to the number of lands you control.
Bloodrush — ![]() ![]() ![]() */*
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White spells and blue spells you control cost
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Search your library for up to two basic land cards and put them onto the battlefield tapped. Then shuffle your library.
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Target creature becomes blue until end of turn. Untap that creature.
Draw a card. |
Target creature becomes white until end of turn. Tap that creature.
Draw a card. |
Target creature becomes red and gains haste until end of turn.
Draw a card. |
When Coiling Oracle comes into play, reveal the top card of your library. If it's a land card, put it into play. Otherwise, put that card into your hand.
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Target creature you control gets +1/+1 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
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When Veteran Explorer dies, each player may search his or her library for up to two basic land cards and put them onto the battlefield. Then each player who searched his or her library this way shuffles it.
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When Farhaven Elf comes into play, you may search your library for a basic land card and put it into play tapped. If you do, shuffle your library.
1/1
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Rubblehulk
(rare)
Peace Broker
(uncommon)
Witch-Maw Acolyte
(uncommon)
Explosive Vegetation
(uncommon)
Cerulean Wisps
(common)
Niveous Wisps
(common)
Crimson Wisps
(common)
Coiling Oracle
(common)
Ranger's Guile
(common)
Command Tower
(common)
Veteran Explorer
(common)
Farhaven Elf
(common)
Command Tower
(common)
Command Tower
(common)
Plains
(basic)