Four Color: Virtual Booster
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Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Target creature becomes red and gains haste until end of turn.
Draw a card. |
Protection from black
Whenever a spell targets Ink-Treader, if Ink-Treader is the only target, copy that spell or ability for each other creature it can target. Each copy targets a different one of those permanents. 3/3
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Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards.
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Whenever Diviner Spirit deals combat damage to a player, you and that player each draw that many cards.
2/4
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Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library.
1/1
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Target creature becomes red and gains haste until end of turn.
Draw a card. |
When Coiling Oracle comes into play, reveal the top card of your library. If it's a land card, put it into play. Otherwise, put that card into your hand.
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Target creature you control gets +1/+1 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
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Target creature becomes white until end of turn. Tap that creature.
Draw a card. |
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Crimson Wisps
(common, foil)
Ink-Treader
(mythic)
Peace Broker
(uncommon)
Hunter's Insight
(uncommon)
Diviner Spirit
(uncommon)
Command Tower
(common)
Sakura-Tribe Elder
(common)
Crimson Wisps
(common)
Coiling Oracle
(common)
Command Tower
(common)
Dreamscape Artist
(common)
Command Tower
(common)
Ranger's Guile
(common)
Niveous Wisps
(common)
Island
(basic)