Four Color
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Showing 7 of 7 Hybrid cards
Go to section: White (3) Blue (4) Red (4) Green (9) Multicolour (27) Hybrid (7) Artifact (7) Land (6)
Show rarities: U R M
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Red spells and green spells you control cost less to cast.
, : Target creature gains fear and lifelink until the end of turn.
, : Target creature gains fear and lifelink until the end of turn.
2/1
White spells and blue spells you control cost less to cast.
, : Put a +1/+1 counter on target creature.
, : Put a +1/+1 counter on target creature.
2/1
Islandwalk
Whenever Cold-Eyed Selkie deals combat damage to a player, you may draw that many cards.
Whenever Cold-Eyed Selkie deals combat damage to a player, you may draw that many cards.
1/1
Black spells and red spells you control costs less to cast.
, : Target creature gets +1/+1 and flying until the end of turn.
, : Target creature gets +1/+1 and flying until the end of turn.
2/1
White spells and green spells you control cost less to cast.
, : Target creature gains hexproof until the end of turn.
, : Target creature gains hexproof until the end of turn.
2/1
Blue spells and black spells you control cost less to cast.
, : Target creature gains first-strike and vigilance until the end of turn.
, : Target creature gains first-strike and vigilance until the end of turn.
2/1
Go to section: White (3) Blue (4) Red (4) Green (9) Multicolour (27) Hybrid (7) Artifact (7) Land (6)
Show rarities: U R M
Four Color: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Skeleton |