Four Color: Card List

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# Name Colour Rarity Cost Type P T Code Card text Comments Recent comment
1 Benevolent offering White Rare 4{3}{w} Instant RB02 Choose an opponent. You and that player each put three 1/1 white Spirit creature tokens with flying onto the battlefield.
Choose an opponent. You gain 2 life for each creature you control and that player gains 2 life for each creature he or she controls.
0
2 Dispense Truth White Uncommon 1{w} Sorcery UB18 Destroy target enchantment

Overload {4}{w}
0
3 Niveous Wisps White Common 1{w} Instant CB42 Target creature becomes white until end of turn. Tap that creature.

Draw a card.
0
4 Cerulean Wisps Blue Common 1{u} Instant CB43 Target creature becomes blue until end of turn. Untap that creature.

Draw a card.
0
5 Diviner Spirit Blue Uncommon 5{4}{u} Creature – Spirit 2 4 UW02 Whenever Diviner Spirit deals combat damage to a player, you and that player each draw that many cards. 0
6 Dreamscape Artist Blue Common 2{1}{u} Creature – Human Spellshaper 1 1 CG44 {2}{u}, {t}, Discard a card, Sacrifice a land: Search your library for up to two basic land cards and put them into play. Then shuffle your library. 0
7 Sturmgeist Blue Rare 5{3}{u}{u} Creature – Spirit * * RW03 Flying
Sturmgeist's power and toughness are each equal to the number of cards in your hand.
Whenever Sturmgeist deals combat damage to a player, draw a card.
0
8 Crimson Wisps Red Common 1{r} Instant CB41 Target creature becomes red and gains haste until end of turn.

Draw a card.
0
9 Goblin Bombardment Red Uncommon 2{1}{r} Enchantment UU01 Sacrifice a creature: Goblin Bombardment deals 1 damage to target creature or player. 0
10 Grab the Reins Red Uncommon 4{3}{r} Instant UB03 Choose one:
-Until end of turn, you gain control of target creature and it gains haste.
-Sacrifice a creature. Grab the Reins deals damage equal to that creature's power to target creature or player.
Entwine {2}{r} (Choose both if you pay the entwine cost.)
0
11 Radiate Red Rare 5{3}{r}{r} Instant RB03 Choose target instant or sorcery spell that targets only a single permanent or player. Copy that spell for each other permanent or player the spell could target. Each copy targets a different one of those permanents and players. 2 1429094459 on 15 Apr 2015 by jmgariepy
12 Avenging Druid Green Common 3{2}{g} Creature – Druid 1 3 CW41 Whenever Avenging Druid deals damage to an opponent, you may reveal cards from the top of your library until you reveal a land card. Put that card into play and put all other cards revealed this way into your graveyard. 0
13 Explosive Vegetation Green Uncommon 4{3}{g} Sorcery UW04 Search your library for up to two basic land cards and put them onto the battlefield tapped. Then shuffle your library. 0
14 Farhaven Elf Green Common 3{2}{g} Creature – Elf Druid 1 1 CU42 When Farhaven Elf comes into play, you may search your library for a basic land card and put it into play tapped. If you do, shuffle your library. 0
15 Hunter's Insight Green Uncommon 3{2}{g} Sorcery UR01 Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards. 0
16 Oracle of Mul Daya Green Rare 4{3}{g} Creature – Elf Druid 2 2 RU03 You may play an additional land on each of your turns.
Play with the top card of your library revealed.
You may play the top card of your library if it's a land card.
0
17 Perilous Forays Green Uncommon 5{3}{g}{g} Enchantment UU02 {1}, Sacrifice a creature: Search your library for a land card with a basic land type and put it onto the battlefield tapped. Then shuffle your library. 0
18 Ranger's Guile Green Common 1{g} Instant CR41 Target creature you control gets +1/+1 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) 3 1428400606 on 07 Apr 2015 by Vitenka
19 Sakura-Tribe Elder Green Common 2{1}{g} Creature – Snake Shaman 1 1 CW42 Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library. 0
20 Veteran Explorer Green Common 1{g} Creature – Human Soldier UU04 When Veteran Explorer dies, each player may search his or her library for up to two basic land cards and put them onto the battlefield. Then each player who searched his or her library this way shuffles it. 0
21 Peace Broker Multicolour Uncommon 3{1}{w}{u} Artifact Creature – Vedalken Wizard 1 3 UG05 {t}: Untap another target creature and prevent all damage dealt to and by that creature until the end of turn. Target opponent gains 3 life. 1 1428520852 on 08 Apr 2015 by Alex
22 Consuming Aberration Multicolour Rare 5{3}{u}{b} Creature – Horror * * RG03 Consuming Aberration's power and toughness are each equal to the number of cards in your opponents' graveyards.
Whenever you cast a spell, each opponent reveals cards from the top of his or her library until he or she reveals a land card, then puts those cards into his or her graveyard.
2 1428374279 on 07 Apr 2015 by Link
23 Necromaster Dragon Multicolour Rare 5{3}{u}{b} Creature – Dragon 4 4 RG04 Flying
Whenever Necromaster Dragon deals combat damage to a player, you may pay {2}. If you do, put a 2/2 black Zombie creature token onto the battlefield and each opponent puts the top two cards of his or her library into his or her graveyard.
0
24 Power Broker Multicolour Uncommon 3{1}{u}{b} Creature – Human 2 2 UW05 {t}: Choose target creature. Target opponent may draw two cards. If he or she does, until the end of turn, that creature can't be blocked by creatures that player controls. 0
25 Chaos Broker Multicolour Uncommon 3{1}{r}{b} Creature – Devil * 3 UU08 First-strike, Trample
Chaos Broker's power is equal to the total power of other creatures you control.
At the beginning of combat, each opponent may pay any amount of life. If the amount of life paid this way is equal to the power of Chaos Broker, then it can't attack this turn.
0
26 Rubblehulk Multicolour Rare 6{4}{r}{g} Creature – Elemental * * RU05 Rubblehulk's power and toughness are each equal to the number of lands you control.
Bloodrush — {1}{r}{g}, Discard Rubblehulk: Target attacking creature gets +X/+X until end of turn, where X is the number of lands you control.
0
27 Vengeance Broker Multicolour Uncommon 3{1}{r}{g} Artifact Creature 1 1 UB05 Indestructible
Whenever a spell or ability targets Vengeance Broker, its controller may choose to deal 2 damage to target player other than the one who controls Vengeance Broker.
0
28 Justice Broker Multicolour Uncommon 3{1}{g}{w} Creature – Human Warrior 2 2 UR05 {t}: Target opponent may choose to attach target equipment or aura you control to target creature you control. If he or she does, that creature cannot attack that player this turn. 0
29 Rhys the Redeemed Multicolour Rare 3{w/g} Legendary Creature – Elf Warrior 1 1 RU27 {2}{g/w}, {t}: Put a 1/1 green and white Elf Warrior creature token into play.

{4}{g/w}{g/w}, {t}: For each creature token you control, put a token into play that's a copy of that creature.
0
30 Varolz, the Scar-Striped Multicolour Rare 3{1}{b}{g} Legendary Creature – Troll Warrior RW27 Each creature card in your graveyard has scavenge. The scavenge cost is equal to its mana cost.
Sacrifice another creature: Regenerate Valroz, the Scar-Striped.
0
31 Coiling Oracle Multicolour Common 2{g}{u} Creature – Snake Elf Druid CW43 When Coiling Oracle comes into play, reveal the top card of your library. If it's a land card, put it into play. Otherwise, put that card into your hand. 0
32 Prophet of Kruphix Multicolour Rare 5{3}{g}{u} Creature – Human Wizard 2 3 RW04 Untap all creatures and lands you control during each other player's untap step.
You may cast creature cards as though they had flash.
0
33 Vorel of the Hull Clade Multicolour Rare 3{1}{g}{u} Creature – Human Merfolk 1 4 RR27 {g}{u}, {t}: For each counter on target artifact, creature, or land, put another of those counters on that permanent. 0
34 Blast of Genius Multicolour Uncommon 6{4}{u}{r} Sorcery UB02 Choose target creature or player. Draw three cards and discard a card. Blast of Genius deals damage equal to the converted mana cost of the discard card to that creature or player. 0
35 Invoke the Firemind Multicolour Rare 3{x}{u}{u}{r} Sorcery RB04 Choose one:
-Draw X cards
-Invoke the Firemind deals X damage to target creature or player.
0
36 Melek, Izzet Paragon Multicolour Rare 6{4}{u}{r} Legendary Creature – Weird Wizard 2 4 RB27 Play with the top card of your library revealed.
You may cast the top card of your library if it's an instant or sorcery card.
Whenever you cast an instant or sorcery spell from your library, copy it. You may choose new targets for the copy.
0
37 Spellheart Chimera Multicolour Uncommon 3{1}{u}{r} Creature – Chimera * 3 UB01 Flying, trample

Spellheart Chimera's power is equal to the number of instant and sorcery cards in your graveyard.
0
38 Yore-Tiller Multicolour Mythic 4{w}{u}{b}{r} Legendary Creature – Nephilim 2 2 MG01 Protection from green

Whenever Yore-Tiller attacks, return a creature card in any graveyard onto the battlefield under your control tapped and attacking.
0
39 Yore-Tiller's Edict Multicolour Mythic 4{w}{u}{b}{r} Enchantment MG02 When Yore-Tiller's Edict enters the battlefield, if it was from your hand, each player sacrifices all creatures he or she controls.
Creatures in graveyards cannot be a target of spells and abilities your opponents control.
Sacrifice Yore-Tiller's Edict: Draw a card.
0
40 Glint-Eye Multicolour Mythic 4{u}{b}{r}{g} Legendary Creature – Nephilim 2 2 MW01 Protection from white

Whenever Glint-Eye deals combat damage to a player, draw that many cards.

{1}, Discard a card: Glint-Eye gets +1/+1 until the end of turn.
0
41 Glint-Eye's Offering Multicolour Mythic 4{u}{b}{r}{g} Instant MW02 Choose an opponent. You and that player each put three +1/+1 counters distributed among any amount of creatures.
Choose an opponent. You draw cards equal to the highest power among creatures you control and that player draws cards equal to the highest power among creatures he or she controls.
0
42 Dune-Brood Multicolour Mythic 4{b}{r}{g}{w} Legendary Creature – Nephilim 3 3 MU01 Protection from blue

Whenever Dune-Brood deals combat damage to a player, put a 1/1 colorless sand creature token into play for each land you control.
0
43 Dune-Brood's Blessing Multicolour Mythic 4{b}{r}{g}{w} Enchantment MU02 At the beginning of your upkeep, each player may search his or her library for a basic land card and put it into play.
At the beginning of your upkeep, each player may put a +1/+1 counter on each creature he or she controls.
0
44 Ink-Treader Multicolour Mythic 4{r}{g}{w}{u} Legendary Creature – Nephilim 3 3 MB01 Protection from black

Whenever a spell targets Ink-Treader, if Ink-Treader is the only target, copy that spell or ability for each other creature it can target. Each copy targets a different one of those permanents.
0
45 Ink-Treader's Command Multicolour Mythic 4{r}{g}{w}{u} Instant MB02 Choose two:
-You gain life equal to target creature's toughness.
-Target creature's controller may have it deal damage to an opponent equal to its power.
-Shuffle target creature into its owner's library.
-Target creature gains protection from a color of your choice until the end of turn.
2 1428371482 on 07 Apr 2015 by Link
46 Witch-Maw Multicolour Mythic 4{g}{w}{u}{b} Legendary Creature – Nephilim 1 1 MR01 Protection from red
Whenever a player casts a spell, put a +1/+1 counter on Witch-Maw.
Whenever Witch-Maw attacks, it gains flying, lifelink and trample until the end of turn if its power is 10 or more.
2 1428371218 on 07 Apr 2015 by Link
47 Witch-Maw's Temptation Multicolour Mythic 4{g}{w}{u}{b} Sorcery MR02 Tempting Offer – Exile an instant or sorcery card from your hand. You may cast it without paying its mana cost. Each opponent may cast a copy of that spell without paying its mana cost. For each opponent who does, you may cast another copy of that spell without paying its mana cost. 0
48 MG03 Hybrid Mythic 2{u/b}{u/b} Legendary Creature MG03 {r/w}{r/w}: 0
49 Dune-Brood Acolyte Hybrid Uncommon 2{1}{w/b} Creature – Spirit 2 1 UU09 Red spells and green spells you control cost {1} less to cast.

{w}{b}, {t}: Target creature gains fear and lifelink until the end of turn.
0
50 Witch-Maw Acolyte Hybrid Uncommon 2{1}{g/b} Creature – Zombie 2 1 UR09 White spells and blue spells you control cost {1} less to cast.

{b}{g}, {t}: Put a +1/+1 counter on target creature.
0
51 Cold-Eyed Selkie Hybrid Rare 3{1}({u/g})({u/g}) Creature – Merfolk Rogue 1 1 RW02 Islandwalk
Whenever Cold-Eyed Selkie deals combat damage to a player, you may draw that many cards.
0
52 Glint-Eye Acolyte Hybrid Uncommon 2{1}{u/g} Creature – Human Druid 2 1 UW09 Black spells and red spells you control costs {1} less to cast.

{u}{g}, {t}: Target creature gets +1/+1 and flying until the end of turn.
0
53 Ink-Treader Acolyte Hybrid Uncommon 2{1}{u/r} Creature – Horror 2 1 UB04 White spells and green spells you control cost {1} less to cast.

{u}{r}, {t}: Target creature gains hexproof until the end of turn.
2 1428433970 on 07 Apr 2015 by Alex
54 Yore-Tiller Acolyte Hybrid Uncommon 2{1}{r/w} Creature – Human Warrior 2 1 UG09 Blue spells and black spells you control cost {1} less to cast.

{r}{w}, {t}: Target creature gains first-strike and vigilance until the end of turn.
0
55 Chromatic Lantern Artifact Rare 3{3} Artifact RW01 Lands you control have "{t}: Add one mana of any color to your mana pool."
{t}: Add one mana of any color to your mana pool.
0
56 Chromatic Lantern Artifact Rare 3{3} Artifact RR01 Lands you control have "{t}: Add one mana of any color to your mana pool."
{t}: Add one mana of any color to your mana pool.
0
57 Chromatic Lantern Artifact Rare 3{3} Artifact RU01 Lands you control have "{t}: Add one mana of any color to your mana pool."
{t}: Add one mana of any color to your mana pool.
0
58 Chromatic Lantern Artifact Rare 3{3} Artifact RG01 Lands you control have "{t}: Add one mana of any color to your mana pool."
{t}: Add one mana of any color to your mana pool.
0
59 Chromatic Lantern Artifact Rare 3{3} Artifact RB01 Lands you control have "{t}: Add one mana of any color to your mana pool."
{t}: Add one mana of any color to your mana pool.
0
60 Civic Saber Artifact Uncommon 1{1} Artifact – Equipment UR02 Equipped creature gets +1/+0 for each of its colors.

Equip {1}
0
61 Strionic Resonator Artifact Rare 2{2} Artifact RG02 {2}, {t}: Copy target triggered ability you control. You may choose new targets for that copy. 0
62 Command Tower Land Common 0 Land CB01 {t}: Add to your mana pool one mana of any color in your commander's color identity. 0
63 Command Tower Land Common 0 Land CR01 {t}: Add to your mana pool one mana of any color in your commander's color identity. 0
64 Command Tower Land Common 0 Land CW01 {t}: Add to your mana pool one mana of any color in your commander's color identity 0
65 Command Tower Land Common 0 Land CU01 {t}: Add to your mana pool one mana of any color in your commander's color identity 0
66 Command Tower Land Common 0 Land CG01 {t}: Add to your mana pool one mana of any color in your commander's color identity. 0
67 Forbidden Orchard Land Rare 0 Land CB02 {t}: Add one mana of any color to your mana pool.

Whenever you tap Forbidden Orchard for mana, target opponent puts a 1/1 colorless Spirit creature token onto the battlefield.
0
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Skeleton