Okundwa
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Mechanics | Skeleton |
Showing 17 of 17 Black cards
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Show rarities: C U R M
Draw 3 cards and lose 3 life.
Remember, it is your blood spilled when crafting a blood curse.
Target player reveals his or her hand. Select up to two green or white creature cards. That player discards those cards.
Oluwatoyin jangled the rattle, and depravity overcame the farmer.
Whenever Creeping Shadowlord attacks put a -1/-1 counter on Creeping Shadowlord.
When Creeping Shadowlord dies creatures you don't control get -X/-X until end of turn, where X is the number of -1/-1 counters on Creeping Shadowlord.
When Creeping Shadowlord dies creatures you don't control get -X/-X until end of turn, where X is the number of -1/-1 counters on Creeping Shadowlord.
6/4
Hex (
: Put a -1/-1 counter on target creature without a -1/-1 counter on it. )
Whenever a creature has a -1/-1 counter place on it as the result of a hex put an additional -1/-1 counter on it.

Whenever a creature has a -1/-1 counter place on it as the result of a hex put an additional -1/-1 counter on it.
1/2
Wither

: Regenerate


The dancing curse is still bound to the bones, a testament to the witch doctor's might.
2/2
Return target creature card from a graveyard to its owner's hand. Put a -1/-1 counter on each creature with the same name as that creature.
A plague cemetery may not be the best place to find a corpse, but it will suffice.
Destroy X target creatures, then put an X/X black spirit token onto the battlefield under your control. X can't be zero.
Khzgeru's meddling of souls weakened the all of Okundwa's magic.
Destroy target creature with a counter on it.
"You have walked 100 steps knowing this hour would come"- Yewande Midnight-Cackle
Exile 3 non-creature, non-land cards from your hand: Return target creature with a power of 4 or greater from a graveyard to the battlefield.
Some would poach the titans of Okundwa for their ivory. Some would use their ivory to poach their enemies.
3/2
Target player discards a card. If a land card was discarded this way exile it instead.
Flying, Wither
Midnight Familiar can't block.
Midnight Familiar can't block.
The familiar's eyes leave a hex to linger until the Midnight-Cackle rend the flesh and bone to dust.
2/1
Enchant creature
Enchanted creature gets Hex (
: Put a -1/-1 counter on target creature without a -1/-1 counter on it. )
Enchanted creature gets Hex (

Target player loses X life and you gain X life, where X is the number of clerics you control.
"I pray for blood to spill so that I need not rely on the sky to rain and river to flood."
Hex (
: Put a -1/-1 counter on target creature without a -1/-1 counter on it. )
Pay 2 life: Until end of turn creatures with hexproof can be targeted by any Hex ability.

Pay 2 life: Until end of turn creatures with hexproof can be targeted by any Hex ability.
1/2
Shield-Breaker Heckler gets +1/+1 for each other hyena you control.
Yerba men are taught neither honor nor power.
0/1
Enchant creature
At the beginning of your upkeep put a -1/-1 counter on enchanted creature.
When a creature with Wasting Mark attached to it dies You may return Wasting Mark from your graveyard to the battlefield enchanting another creature with the same controller
At the beginning of your upkeep put a -1/-1 counter on enchanted creature.
When a creature with Wasting Mark attached to it dies You may return Wasting Mark from your graveyard to the battlefield enchanting another creature with the same controller
Go to section: White (17) Blue (17) Black (17) Red (17) Green (17) Multicolour (131) Hybrid (15) Artifact (15) Land (20)
Show rarities: C U R M
Okundwa: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
Whenever a creature you control gains a -1/-1 counter Affliction Spirit gains +1/+1 until end of turn.