Okundwa

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Mechanics | Skeleton

Showing 17 of 17 Black cards

Go to section: White (17) Blue (17) Black (17) Red (17) Green (17) Multicolour (131) Hybrid (15) Artifact (15) Land (20)

Show rarities: C U R M

 U 
Creature – Spirit
Flying

Whenever a creature you control gains a -1/-1 counter Affliction Spirit gains +1/+1 until end of turn.
0/1
 C 
Sorcery
Draw 3 cards and lose 3 life.
Remember, it is your blood spilled when crafting a blood curse.
 C 
Sorcery
Target player reveals his or her hand. Select up to two green or white creature cards. That player discards those cards.
Oluwatoyin jangled the rattle, and depravity overcame the farmer.
 R 
Creature – Demon
Whenever Creeping Shadowlord attacks put a -1/-1 counter on Creeping Shadowlord.
When Creeping Shadowlord dies creatures you don't control get -X/-X until end of turn, where X is the number of -1/-1 counters on Creeping Shadowlord.
6/4
 R 
Creature – Hyena Wizard
Hex ({t}: Put a -1/-1 counter on target creature without a -1/-1 counter on it. )
Whenever a creature has a -1/-1 counter place on it as the result of a hex put an additional -1/-1 counter on it.
1/2
 U 
Creature – Skeleton
Wither
{1}{b}: Regenerate
The dancing curse is still bound to the bones, a testament to the witch doctor's might.
2/2
{b}
 
 U 
Sorcery
Return target creature card from a graveyard to its owner's hand. Put a -1/-1 counter on each creature with the same name as that creature.
A plague cemetery may not be the best place to find a corpse, but it will suffice.
 M 
Instant
Destroy X target creatures, then put an X/X black spirit token onto the battlefield under your control. X can't be zero.
Khzgeru's meddling of souls weakened the all of Okundwa's magic.
 C 
Sorcery
Destroy target creature with a counter on it.
"You have walked 100 steps knowing this hour would come"- Yewande Midnight-Cackle
 R 
Creature – Human Wizard
Exile 3 non-creature, non-land cards from your hand: Return target creature with a power of 4 or greater from a graveyard to the battlefield.
Some would poach the titans of Okundwa for their ivory. Some would use their ivory to poach their enemies.
3/2
 C 
Sorcery
Target player discards a card. If a land card was discarded this way exile it instead.
 C 
Creature – Imp
Flying, Wither
Midnight Familiar can't block.
The familiar's eyes leave a hex to linger until the Midnight-Cackle rend the flesh and bone to dust.
2/1
 C 
Enchantment – Aura
Enchant creature

Enchanted creature gets Hex ({t}: Put a -1/-1 counter on target creature without a -1/-1 counter on it. )
 U 
Instant
Target player loses X life and you gain X life, where X is the number of clerics you control.
"I pray for blood to spill so that I need not rely on the sky to rain and river to flood."
 U 
Creature – Human Cleric
Hex ({t}: Put a -1/-1 counter on target creature without a -1/-1 counter on it. )

Pay 2 life: Until end of turn creatures with hexproof can be targeted by any Hex ability.
1/2
 C 
Creature – Hyena Coward
Shield-Breaker Heckler gets +1/+1 for each other hyena you control.
Yerba men are taught neither honor nor power.
0/1
 R 
Enchantment – Aura
Enchant creature

At the beginning of your upkeep put a -1/-1 counter on enchanted creature.

When a creature with Wasting Mark attached to it dies You may return Wasting Mark from your graveyard to the battlefield enchanting another creature with the same controller

Go to section: White (17) Blue (17) Black (17) Red (17) Green (17) Multicolour (131) Hybrid (15) Artifact (15) Land (20)

Show rarities: C U R M


Okundwa: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton