Grimm
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At the beginning of your upkeep, if you control a legendary permanent, you gain 1 life.
2/2


"No animal is just and animal."
2/2
When Intrepid Adventurer enters the battlefield, you may put a quest counter on a Quest you control.
"Immeasurable danger? Low prospects? High likelihood of painful death? I'm in!"
2/2
Return target creature card that was put into your graveyard form the battlefield this turn to the battlefield.
Search your library for a legendary artifact card, reveal it, put that card into your hand, then shuffle your library.
Flying, lifelink
Folklore – Whenever Savior of the Meek deals combat damage to a player or is revealed from anywhere, you may pay
. If you do, return target creature with power 2 or less from your graveyard to the battlefield.
Folklore – Whenever Savior of the Meek deals combat damage to a player or is revealed from anywhere, you may pay


4/4
Creatures you control with power 2 or less have "
: You gain 1 life."

1/1
When Fiddler of Lamasrock enters the battlefield, gain control of each creature with power 2 or less for as long as you control Fiddler of Lamasrock.
2/3
Enchant creature

, Reveal a card from your hand: Tap enchanted creature.


Discover (Reveal cards form the top of your library until you reveal a land card. You may put a card revealed this way into your hand. Put the rest on the bottom of your library at random.)
Flying
Folklore – When Regent of Swans is revealed from anywhere, you may pay
. If you do, target creature becomes a 1/1 blue Bird creature with flying until end of turn.
Folklore – When Regent of Swans is revealed from anywhere, you may pay


2/1
As an additional cost to cast Truth be Told, reveal two blue cards from your hand.
Counter target spell.
Counter target spell.
"Well, what actually happened was..."
Destroy target nonlegendary creature with power 2 or less.
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

: Regenerate Duty-Bound Dead. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)


0/1
Destroy target legendary creature.
Flash, indestructible
When Jacklefalstaff enters the battlefield, put a blessing counter on target creature and regenerate it. Creatures with blessing counters on them have indestructible and "At the beginning of your upkeep, you lose 1 life, discard a card, and sacrifice another creature."
When Jacklefalstaff enters the battlefield, put a blessing counter on target creature and regenerate it. Creatures with blessing counters on them have indestructible and "At the beginning of your upkeep, you lose 1 life, discard a card, and sacrifice another creature."
2/1
Sacrifice a creature with power 2 or less: Each opponent loses 1 life. You gain life equal to the life lost this way.
"Naive; with an innocent aftertaste."
3/1
Haste
, Discard a card: Discover. (Reveal cards from the top of your library until you reveal a land card. You may put a card revealed this way into your hand. Put the rest on the bottom of your library at random.)

2/2
At the beginning of your upkeep, if you control a legendary permanent, Firedancer deals 1 damage to target creature or player.
2/1
Haste
: Target legendary creature gains haste until end of turn.

1/1
At the beginning of your upkeep, you may sacrifice another Goblin. If you do, Magnificent Brute gains exalted until end of turn. (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
3/1
As an additional cost to cast Over the Hill sacrifice a creature.
Over the Hill deals 3 damage to target creature or player. Discover. (Reveal cards form the top of your library until you reveal a land card. You may put a card revealed this way into your hand. Put the rest on the bottom of your library at random.)
Over the Hill deals 3 damage to target creature or player. Discover. (Reveal cards form the top of your library until you reveal a land card. You may put a card revealed this way into your hand. Put the rest on the bottom of your library at random.)
"Glok would have traded his life for that view; however, it was only as he was descending that he realized that he had..."
Folklore – Whenever Stingweilder is revealed from anywhere, you may pay 
. If you do, target creature gets +3/+0 until end of turn.


3/1
Tap an untapped legendary creature you control: Put a quest counter on Accounts of New Worlds.
Remove three quest counters from Accounts of New Worlds and sacrifice it: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library.
Remove three quest counters from Accounts of New Worlds and sacrifice it: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library.
Trample
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
3/3
Trample
: Target legendary creature gains trample until end of turn.

5/3


2/2
All creatures able to block Fabled Unicorn do so.
Folklore – When Fabled Unicorn is revealed form anywhere, you may pay

. If you do, all creatures able to block target creature this turn do so.
Folklore – When Fabled Unicorn is revealed form anywhere, you may pay



5/5
Discover. You may play an additional land card this turn. (Reveal cards from the top of your library until you reveal a land card. You may put a card revealed this way into your hand. Put the rest on the bottom of your library at random.)
Sprinting Kolobok must be blocked if able.
Folklore – When Sprinting Kolobok is revealed from anywhere, you may pay
. If you do, target creature must be blocked this turn if able.
Folklore – When Sprinting Kolobok is revealed from anywhere, you may pay

1/1
Trample, hexproof
As long as it isn't your turn, Sunfear Troll is an artifact. (It's not a creature.)
As long as it isn't your turn, Sunfear Troll is an artifact. (It's not a creature.)
6/6
Reveal any number of cards from your hand. Target creature gets +1/+1 for each green card revealed this way.
Search your library for a legendary creature card, reveal it, and put it into your hand. Then shuffle your library.
Enchant creature
Whenever enchanted creature attacks, discover. (Reveal cards form the top of your library until you reveal a land card. You may put a card revealed this way into your hand. Then put the rest on the bottom of your library at random.)
Whenever enchanted creature attacks, discover. (Reveal cards form the top of your library until you reveal a land card. You may put a card revealed this way into your hand. Then put the rest on the bottom of your library at random.)
Until end of turn, target creature gains indestructible and hexproof and can't be blocked.
Indestructible
If Ending Edge would be put into a graveyard from anywhere, its owner shuffles it into his or her library instead.
Equipped creature has first strike, deathtouch and "Any amount of damage dealt by this creature to a planeswalker is enough to destroy it."
Equip
If Ending Edge would be put into a graveyard from anywhere, its owner shuffles it into his or her library instead.
Equipped creature has first strike, deathtouch and "Any amount of damage dealt by this creature to a planeswalker is enough to destroy it."
Equip

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
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Remove three quest counters from Accounts of Revolution and sacrifice it: Exile target creature with power 4 or greater.