Grimm
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Showing 8 of 8 White cards
Go to section: White (8) Blue (5) Black (5) Red (6) Green (11) Multicolour (1) Artifact (2)
Show rarities: C U M
At the beginning of your upkeep, if you control a legendary permanent, you gain 1 life.
2/2


"No animal is just and animal."
2/2
When Intrepid Adventurer enters the battlefield, you may put a quest counter on a Quest you control.
"Immeasurable danger? Low prospects? High likelihood of painful death? I'm in!"
2/2
Return target creature card that was put into your graveyard form the battlefield this turn to the battlefield.
Search your library for a legendary artifact card, reveal it, put that card into your hand, then shuffle your library.
Flying, lifelink
Folklore – Whenever Savior of the Meek deals combat damage to a player or is revealed from anywhere, you may pay
. If you do, return target creature with power 2 or less from your graveyard to the battlefield.
Folklore – Whenever Savior of the Meek deals combat damage to a player or is revealed from anywhere, you may pay


4/4
Creatures you control with power 2 or less have "
: You gain 1 life."

1/1
Go to section: White (8) Blue (5) Black (5) Red (6) Green (11) Multicolour (1) Artifact (2)
Show rarities: C U M
Grimm: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Remove three quest counters from Accounts of Revolution and sacrifice it: Exile target creature with power 4 or greater.