Grimm: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Creature – Imp Avatar
Flash, indestructible
When Jacklefalstaff enters the battlefield, put a blessing counter on target creature and regenerate it. Creatures with blessing counters on them have indestructible and "At the beginning of your upkeep, you lose 1 life, discard a card, and sacrifice another creature."
2/1
 U 
Instant
Return target creature card that was put into your graveyard form the battlefield this turn to the battlefield.
 U 
Sorcery
Search your library for a legendary artifact card, reveal it, put that card into your hand, then shuffle your library.
 U 
Creature – Human Shaman
Haste
{t}, Discard a card: Discover. (Reveal cards from the top of your library until you reveal a land card. You may put a card revealed this way into your hand. Put the rest on the bottom of your library at random.)
2/2
{u}
 
 C 
Sorcery
Discover (Reveal cards form the top of your library until you reveal a land card. You may put a card revealed this way into your hand. Put the rest on the bottom of your library at random.)
 C 
Creature – Goblin Shaman
At the beginning of your upkeep, if you control a legendary permanent, Firedancer deals 1 damage to target creature or player.
2/1
 C 
Enchantment – Quest
Tap an untapped legendary creature you control: Put a quest counter on Accounts of New Worlds.
Remove three quest counters from Accounts of New Worlds and sacrifice it: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library.
 C 
Artifact
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
 C 
Enchantment – Quest
Tap an untapped legendary creature you control: Put a quest counter on Accounts of Revolution.
Remove three quest counters from Accounts of Revolution and sacrifice it: Exile target creature with power 4 or greater.
 C 
Creature – Elf Shaman
{g}, {t}, Reveal a card form your hand: Target creature gets +2/+2 until end of turn.
2/2
 C 
Creature – Goblin
Haste
{1}: Target legendary creature gains haste until end of turn.
1/1
 C 
Creature – Human Warrior
When Intrepid Adventurer enters the battlefield, you may put a quest counter on a Quest you control.
"Immeasurable danger? Low prospects? High likelihood of painful death? I'm in!"
2/2
 C 
Creature – Skeleton
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
{3}{b}: Regenerate Duty-Bound Dead. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
0/1
 C 
Creature – Construct
Sprinting Kolobok must be blocked if able.
Folklore – When Sprinting Kolobok is revealed from anywhere, you may pay {g}. If you do, target creature must be blocked this turn if able.
1/1
Island
 
 B 
Basic Land – Island

Jacklefalstaff (rare)
Miraculous Recovery (uncommon)
Relic Reclamation (uncommon)
Farsighted Coot (uncommon)
Peruse (common)
Firedancer (common)
Accounts of New Worlds (common)
Monument to Heroes (common)
Accounts of Revolution (common)
Elvish Minstrels (common)
Hobbe Companion (common)
Intrepid Adventurer (common)
Duty-Bound Dead (common)
Sprinting Kolobok (common)
Island (basic)