Grimm: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Fox
{1}{w}, Sacrifice Cunning Fox: Exile target artifact or enchantment.
"No animal is just and animal."
2/2
 
 M 
Creature – Angel
Flying, lifelink
Folklore – Whenever Savior of the Meek deals combat damage to a player or is revealed from anywhere, you may pay {3}{w}. If you do, return target creature with power 2 or less from your graveyard to the battlefield.
4/4
 U 
Sorcery
Search your library for a legendary creature card, reveal it, and put it into your hand. Then shuffle your library.
 U 
Instant
Until end of turn, target creature gains indestructible and hexproof and can't be blocked.
 U 
Creature – Human Cleric
Creatures you control with power 2 or less have "{t}: You gain 1 life."
1/1
 C 
Creature – Skeleton
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
{3}{b}: Regenerate Duty-Bound Dead. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
0/1
 C 
Creature – Human Wizard
Flying
Folklore – When Regent of Swans is revealed from anywhere, you may pay {2}{u}. If you do, target creature becomes a 1/1 blue Bird creature with flying until end of turn.
2/1
 C 
Creature – Elf Shaman
{g}, {t}, Reveal a card form your hand: Target creature gets +2/+2 until end of turn.
2/2
 C 
Creature – Goblin Shaman
At the beginning of your upkeep, if you control a legendary permanent, Firedancer deals 1 damage to target creature or player.
2/1
 C 
Enchantment – Aura
Enchant creature
Whenever enchanted creature attacks, discover. (Reveal cards form the top of your library until you reveal a land card. You may put a card revealed this way into your hand. Then put the rest on the bottom of your library at random.)
 C 
Instant
Reveal any number of cards from your hand. Target creature gets +1/+1 for each green card revealed this way.
 C 
Creature – Human Warrior
When Intrepid Adventurer enters the battlefield, you may put a quest counter on a Quest you control.
"Immeasurable danger? Low prospects? High likelihood of painful death? I'm in!"
2/2
 C 
Enchantment – Quest
Tap an untapped legendary creature you control: Put a quest counter on Accounts of Revolution.
Remove three quest counters from Accounts of Revolution and sacrifice it: Exile target creature with power 4 or greater.
 C 
Creature – Goblin Berserker
At the beginning of your upkeep, you may sacrifice another Goblin. If you do, Magnificent Brute gains exalted until end of turn. (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
3/1
Forest
 
 B 
Basic Land – Forest

Cunning Fox (common, foil)
Savior of the Meek (mythic)
Time of Need (uncommon)
Destined Advance (uncommon)
Shepherd of the Meek (uncommon)
Duty-Bound Dead (common)
Regent of Swans (common)
Elvish Minstrels (common)
Firedancer (common)
Wanderlust (common)
Tales of Strength (common)
Intrepid Adventurer (common)
Accounts of Revolution (common)
Magnificent Brute (common)
Forest (basic)