Grimm: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flash, indestructible
When Jacklefalstaff enters the battlefield, put a blessing counter on target creature and regenerate it. Creatures with blessing counters on them have indestructible and "At the beginning of your upkeep, you lose 1 life, discard a card, and sacrifice another creature." 2/1
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Return target creature card that was put into your graveyard form the battlefield this turn to the battlefield.
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Search your library for a legendary artifact card, reveal it, put that card into your hand, then shuffle your library.
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Haste
, Discard a card: Discover. (Reveal cards from the top of your library until you reveal a land card. You may put a card revealed this way into your hand. Put the rest on the bottom of your library at random.)2/2
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Discover (Reveal cards form the top of your library until you reveal a land card. You may put a card revealed this way into your hand. Put the rest on the bottom of your library at random.)
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At the beginning of your upkeep, if you control a legendary permanent, Firedancer deals 1 damage to target creature or player.
2/1
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Tap an untapped legendary creature you control: Put a quest counter on Accounts of New Worlds.
Remove three quest counters from Accounts of New Worlds and sacrifice it: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library. |
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
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Tap an untapped legendary creature you control: Put a quest counter on Accounts of Revolution.
Remove three quest counters from Accounts of Revolution and sacrifice it: Exile target creature with power 4 or greater. |
, , Reveal a card form your hand: Target creature gets +2/+2 until end of turn.2/2
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Haste
: Target legendary creature gains haste until end of turn.1/1
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When Intrepid Adventurer enters the battlefield, you may put a quest counter on a Quest you control.
"Immeasurable danger? Low prospects? High likelihood of painful death? I'm in!"
2/2
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Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
![]() : Regenerate Duty-Bound Dead. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)0/1
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Sprinting Kolobok must be blocked if able.
Folklore – When Sprinting Kolobok is revealed from anywhere, you may pay . If you do, target creature must be blocked this turn if able.1/1
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Jacklefalstaff
(rare)
Miraculous Recovery
(uncommon)
Relic Reclamation
(uncommon)
Farsighted Coot
(uncommon)
Peruse
(common)
Firedancer
(common)
Accounts of New Worlds
(common)
Monument to Heroes
(common)
Accounts of Revolution
(common)
Elvish Minstrels
(common)
Hobbe Companion
(common)
Intrepid Adventurer
(common)
Duty-Bound Dead
(common)
Sprinting Kolobok
(common)
Island
(basic)





, Discard a card: Discover. (Reveal cards from the top of your library until you reveal a land card. You may put a card revealed this way into your hand. Put the rest on the bottom of your library at random.)