SFCCG Pre-Core Set
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Showing 8 of 8 Multicolour cards
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Creatures you control get +1/+1. Whenever a creature you control deals combat damage to an opponent, you may pay
, if you do draw a card.

Through body and mind the arcane can be bent to your will.
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Enchant creature card in a graveyard
At the beginning of your upkeep, put a token that's a copy of enchanted creature onto the battlefield. It's a black Zombie in addition to its other colors and types.
At the beginning of your upkeep, put a token that's a copy of enchanted creature onto the battlefield. It's a black Zombie in addition to its other colors and types.
Flying, lifelink, trample
If four or more creatures died this turn, you may cast Basque, Warfare Embodied as though it had flash without paying its mana cost.
Sacrifice four creatures: Return Basque from your graveyard to the battlefield. It gainst haste. Exile it at end of turn or if it would leave the battlefield.
If four or more creatures died this turn, you may cast Basque, Warfare Embodied as though it had flash without paying its mana cost.
Sacrifice four creatures: Return Basque from your graveyard to the battlefield. It gainst haste. Exile it at end of turn or if it would leave the battlefield.
3/3
Trample

: Jungle Thomper gets +2/+2 until end of turn.
When Jungle Thomper deals combat damage to an opponent, you may untap up to that many Forests and/or Mountains you control.


When Jungle Thomper deals combat damage to an opponent, you may untap up to that many Forests and/or Mountains you control.
3/3
If a creature dealt damage by Scourge of the Swamp dies, put 2 +1/+1 counters on Scourge of the Swamp.
: Scourge of the Swamp gains +X/+X until the end of turn where X is the number of +1/+1 counters on Scourge of the Swamp.

4/4
Scry 3. For each card you put on the bottom of your deck, pay 2 life and destroy target creature.
Let the axe fall where it may...
Flying Whenever your opponents cast an instant or sorcery that targets a creature you control, you may choose a new target for that instant or sorcery
The technomage's proudest achievement and biggest mistake.
3/7
If you control a red enchantment, creatures you control have hast. If you control a whtie enchantment creature you control have vigilance. If you control a blue enchantment creatures you control are unblockable.
2/2
Go to section: White (5) Blue (8) Black (5) Red (8) Green (5) Multicolour (8) Artifact (2) Land (15)
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SFCCG Pre-Core Set: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |