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Mechanics | Skeleton | Set Brainstorming Notes
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Human Cleric
When you unearth Grave Banisher, destroy target enchantment.
Unearth {1}{w} ({1}{w}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
1/2
 
 R 
Land
{t}: Add one mana of any color to your mana pool. Spend this mana only to cast red spells or activate abilities of red cards or permanents.
 U 
Instant
Counter target noncreature spell unless its owner pays {2}.
Predict {3}{w} ({3}{w}: Exile this from your hand until end of turn.)
As long as Hindering Vow is predicted, noncreature spells cost {1} more to cast.
 U 
Sorcery
Kicker {2}{g}
Target player reveals his or her hand. You choose a nonland card from it. That player discards that card. If Mental Takeover was kicked, put a land card from that player's hand onto the battlefield under your control.
 U 
Creature – Elf Warrior
{u}{r}, {t}: Put a 1/1 blue Bird creature token with flying onto the battlefield. That token fights target creature.
0/2
 
 
No more commons
 C 
Creature – Treefolk
Kicker {1}{u} (You may pay an additional {1}{u} as you cast this spell.)
Reach
When Sheltering Treant enters the battlefield, if it was kicked, put two 1/1 blue Bird creature tokens with flying onto the battlefield.
2/4
 C 
Creature – Elf Advisor
Kicker {w} (You may pay an additional {w} as you cast this spell.)
When Bleachwood Ambassador enters the battlefield, if it was kicked, put a 1/1 white Soldier creature token onto the battlefield.
1/1
 C 
Creature – Insect
When Swamp Pests enters the battlefield, if it was unearthed, put a +1/+1 counter on target creature.
Unearth {1}{g} ({1}{g}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
1/1
 C 
Sorcery
Draw a card.
Predict {2}{b} ({2}{b}: Exile this from your hand until end of turn.)
When you predict Configure, look at the top card of your library. You may put that card into your graveyard.
 C 
Creature – Human Cleric
When you unearth Priest of Vengeance, you may destroy target artifact.
Unearth {1}{r} ({1}{r}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
2/2
 C 
Creature – Squid
When Everglade Lurker is exiled from anywhere, draw a card.
Unearth {4}{u} ({4}{u}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
2/5
 C 
Creature – Human Cleric
When you unearth Grave Banisher, destroy target enchantment.
Unearth {1}{w} ({1}{w}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
1/2
 C 
Sorcery
Draw two cards.
Predict {3}{g} ({3}{g}: Exile this from your hand until end of turn.)
As long as Read the Pattern is predicted, whenever an opponent draws a card outside of his or her draw step, you may draw a card.
 C 
Creature – Dwarf Artificer
{w}{u}, {q}: Return target artifact or enchantment card with converted mana cost 1 or less from your graveyard to your hand.
There is no waste, only art waiting to be remade.
1/2

Grave Banisher (common, foil)
Prismatic Flows (rare)
Hindering Vow (uncommon)
Mental Takeover (uncommon)
Elvish Falconer (uncommon)
Sheltering Treant (common)
Bleachwood Ambassador (common)
Swamp Pests (common)
Configure (common)
Priest of Vengeance (common)
Everglade Lurker (common)
Grave Banisher (common)
Read the Pattern (common)
Scrap Collector (common)