Concept: Virtual Booster
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
: Add one mana of any color to your mana pool. Spend this mana only to cast black spells or activate abilities of black cards or permanents.
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, Discard a card: Draw a card.
Whenever you discard an artifact card, you may pay . If you do, draw a card. 2/2
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, : Put a 1/1 blue Bird creature token with flying onto the battlefield. That token fights target creature.
0/2
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, : Put a 1/1 white Bird creature token with flying onto the battlefield. That token fights target creature.
0/2
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No more commons
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When Swamp Pests enters the battlefield, if it was unearthed, put a +1/+1 counter on target creature.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) 1/1
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No more commons
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When you unearth Grave Banisher, destroy target enchantment.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) 1/2
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When you unearth Priest of Vengeance, you may destroy target artifact.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) 2/2
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, : Return target artifact or enchantment card with converted mana cost 1 or less from your graveyard to your hand.
There is no waste, only art waiting to be remade.
1/2
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Draw a card.
Predict (: Exile this from your hand until end of turn.) When you predict Configure, look at the top card of your library. You may put that card into your graveyard. |
Draw two cards.
Predict (: Exile this from your hand until end of turn.) As long as Read the Pattern is predicted, whenever an opponent draws a card outside of his or her draw step, you may draw a card. |
When Everglade Lurker is exiled from anywhere, draw a card.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) 2/5
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Kicker (You may pay an additional as you cast this spell.)
When Bleachwood Ambassador enters the battlefield, if it was kicked, put a 1/1 white Soldier creature token onto the battlefield. 1/1
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Kicker (You may pay an additional as you cast this spell.)
Reach When Sheltering Treant enters the battlefield, if it was kicked, put two 1/1 blue Bird creature tokens with flying onto the battlefield. 2/4
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Blooming Everglades
(rare)
Rummageur
(uncommon)
Elvish Falconer
(uncommon)
Master Falconer
(uncommon)
Swamp Pests
(common)
Grave Banisher
(common)
Priest of Vengeance
(common)
Scrap Collector
(common)
Configure
(common)
Read the Pattern
(common)
Everglade Lurker
(common)
Bleachwood Ambassador
(common)
Sheltering Treant
(common)