Concept: Virtual Booster

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Mechanics | Skeleton | Set Brainstorming Notes
Printable
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
 U 
Creature – Goblin
{t}, Discard a card: Draw a card.
Whenever you discard an artifact card, you may pay {1}{u}. If you do, draw a card.
2/2
 U 
Creature – Elf Warrior
{u}{r}, {t}: Put a 1/1 blue Bird creature token with flying onto the battlefield. That token fights target creature.
0/2
 R 
Land
{t}: Add one mana of any color to your mana pool. Spend this mana only to cast green spells or activate abilities of green cards or permanents.
 U 
Creature – Human Soldier
{r}, {t}: Put a 1/1 white Bird creature token with flying onto the battlefield. That token fights target creature.
0/2
 C 
Creature – Human Cleric
When you unearth Grave Banisher, destroy target enchantment.
Unearth {1}{w} ({1}{w}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
1/2
 R 
Land
{t}: Add one mana of any color to your mana pool. Spend this mana only to cast red spells or activate abilities of red cards or permanents.
 C 
Creature – Dwarf Artificer
{w}{u}, {q}: Return target artifact or enchantment card with converted mana cost 1 or less from your graveyard to your hand.
There is no waste, only art waiting to be remade.
1/2
 R 
Land
{t}: Add one mana of any color to your mana pool. Spend this mana only to cast black spells or activate abilities of black cards or permanents.
 R 
Creature – Angel
Flying
If an effect would put one or more tokens onto the battlefield under your control, it puts an additional 1/1 colorless Spirit creature token onto the battlefield.
3/3
 C 
Creature – Human Cleric
When you unearth Priest of Vengeance, you may destroy target artifact.
Unearth {1}{r} ({1}{r}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
2/2
 U 
Sorcery
Kicker {2}{g}
Target player reveals his or her hand. You choose a nonland card from it. That player discards that card. If Mental Takeover was kicked, put a land card from that player's hand onto the battlefield under your control.
 R 
Creature – Dwarf Advisor
Haste
{w}{b}, {q} Sacrifice a permanent: Each opponent sacrifices a permanent that share a card type with the permanent you sacrificed.
Dwarves have their own definition of "fair."
2/4
 R 
Land
{t}: Add one mana of any color to your mana pool. Spend that mana only to cast blue spells or to activate abilities of blue cards or permanents.
 C 
Sorcery
Draw a card.
Predict {2}{b} ({2}{b}: Exile this from your hand until end of turn.)
When you predict Configure, look at the top card of your library. You may put that card into your graveyard.
 C 
Creature – Treefolk
Kicker {1}{u} (You may pay an additional {1}{u} as you cast this spell.)
Reach
When Sheltering Treant enters the battlefield, if it was kicked, put two 1/1 blue Bird creature tokens with flying onto the battlefield.
2/4

Rummageur (uncommon)
Elvish Falconer (uncommon)
Mysterious Woods (rare)
Master Falconer (uncommon)
Grave Banisher (common)
Prismatic Flows (rare)
Scrap Collector (common)
Blooming Everglades (rare)
Angelic Guide (rare)
Priest of Vengeance (common)
Mental Takeover (uncommon)
Dwarven Arbiter (rare)
Shimmering Coast (rare)
Configure (common)
Sheltering Treant (common)