Concept
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Mechanics | Skeleton | Set Brainstorming Notes |
Showing all 22 cards
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, : Put a 1/1 white Bird creature token with flying onto the battlefield. That token fights target creature.
0/2
Draw a card.
Predict (: Exile this from your hand until end of turn.)
When you predict Configure, look at the top card of your library. You may put that card into your graveyard.
Predict (: Exile this from your hand until end of turn.)
When you predict Configure, look at the top card of your library. You may put that card into your graveyard.
Move any number of counters from among creatures onto target creature you control.
Predict (: Exile this from your hand until end of turn.)
As long as Future of Growth is predicted, creatures you own enter the battlefield with an additional +1/+1 counter on them.
Predict (: Exile this from your hand until end of turn.)
As long as Future of Growth is predicted, creatures you own enter the battlefield with an additional +1/+1 counter on them.
Counter target noncreature spell unless its owner pays .
Predict (: Exile this from your hand until end of turn.)
As long as Hindering Vow is predicted, noncreature spells cost more to cast.
Predict (: Exile this from your hand until end of turn.)
As long as Hindering Vow is predicted, noncreature spells cost more to cast.
Draw two cards.
Predict (: Exile this from your hand until end of turn.)
As long as Read the Pattern is predicted, whenever an opponent draws a card outside of his or her draw step, you may draw a card.
Predict (: Exile this from your hand until end of turn.)
As long as Read the Pattern is predicted, whenever an opponent draws a card outside of his or her draw step, you may draw a card.
When Everglade Lurker is exiled from anywhere, draw a card.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
2/5
When you unearth Grave Banisher, destroy target enchantment.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
1/2
Kicker
Target player reveals his or her hand. You choose a nonland card from it. That player discards that card. If Mental Takeover was kicked, put a land card from that player's hand onto the battlefield under your control.
Target player reveals his or her hand. You choose a nonland card from it. That player discards that card. If Mental Takeover was kicked, put a land card from that player's hand onto the battlefield under your control.
When you unearth Priest of Vengeance, you may destroy target artifact.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
2/2
Kicker
Target opponent sacrifices a creature. If Soul Immolation was kicked, Soul Immolation deals 3 damage to that player and you gain 3 life.
Target opponent sacrifices a creature. If Soul Immolation was kicked, Soul Immolation deals 3 damage to that player and you gain 3 life.
When Swamp Pests enters the battlefield, if it was unearthed, put a +1/+1 counter on target creature.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
1/1
Haste
, Sacrifice a permanent: Each opponent sacrifices a permanent that share a card type with the permanent you sacrificed.
, Sacrifice a permanent: Each opponent sacrifices a permanent that share a card type with the permanent you sacrificed.
Dwarves have their own definition of "fair."
2/4
, Discard a card: Draw a card.
Whenever you discard an artifact card, you may pay . If you do, draw a card.
Whenever you discard an artifact card, you may pay . If you do, draw a card.
2/2
, : Return target artifact or enchantment card with converted mana cost 1 or less from your graveyard to your hand.
There is no waste, only art waiting to be remade.
1/2
Kicker (You may pay an additional as you cast this spell.)
When Bleachwood Ambassador enters the battlefield, if it was kicked, put a 1/1 white Soldier creature token onto the battlefield.
When Bleachwood Ambassador enters the battlefield, if it was kicked, put a 1/1 white Soldier creature token onto the battlefield.
1/1
, : Put a 1/1 blue Bird creature token with flying onto the battlefield. That token fights target creature.
0/2
Kicker (You may pay an additional as you cast this spell.)
Reach
When Sheltering Treant enters the battlefield, if it was kicked, put two 1/1 blue Bird creature tokens with flying onto the battlefield.
Reach
When Sheltering Treant enters the battlefield, if it was kicked, put two 1/1 blue Bird creature tokens with flying onto the battlefield.
2/4
: Add one mana of any color to your mana pool. Spend this mana only to cast black spells or activate abilities of black cards or permanents.
: Add one mana of any color to your mana pool. Spend this mana only to cast green spells or activate abilities of green cards or permanents.
: Add one mana of any color to your mana pool. Spend this mana only to cast red spells or activate abilities of red cards or permanents.
: Add one mana of any color to your mana pool. Spend that mana only to cast blue spells or to activate abilities of blue cards or permanents.
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Concept: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton | Set Brainstorming Notes |
If an effect would put one or more tokens onto the battlefield under your control, it puts an additional 1/1 colorless Spirit creature token onto the battlefield.