Enemy Wedge Set

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Mechanics

Showing 19 of 19 Multicolour cards

Go to section: White (5) Blue (5) Red (4) Green (4) Multicolour (19) Land (5)

Show rarities: C U R M

 U 
Sorcery
Toil – For each tapped creature you control, draw a card and you gain 2 life.
"And now the workers shall work for themselves."
 R 
Sorcery
Toil – For each tapped creature you control, destroy target artifact, enchantment or land.
"The idols of the unfaithful, their homes and their history, shall be all but erased."
 R 
Creature – Angel
Flying, vigilance
Whenever a creature an opponent controls deals damage to you, destroy that creature. Angel of Retribution deals damage to that creatures controller equal to that creatures power.
4/4
 M 
Legendary Creature – Avatar
When Asha, Savior is martyred, exile it with three time counters on it instead of putting it into your graveyard. At the beginning of your upkeep, remove a time counter from Asha, Savior. When the last is removed, return it to the battlefield. You win the game. (A creature is martyred when it is sacrificed or dies while attacking or blocking.)
3/3
 R 
Creature – Human Soldier
{w}{b}{r}, Sacrifice a creature: Put two 1/1 white Soldier creature tokens onto the battlefield.
"A devotee inquired of me, 'Wherein lies the path to glory?' And I bid him follow the trail of blood."
3/5
 R 
Sorcery
As an additional cost to cast Lineage Erasure, sacrifice a creature.
Exile target nonland permanent. Search its controller's graveyard, hand, and library for all cards with the same name as that card and exile them. Then that player shuffles his or her library.
"All that is profane shall wither into nothingness."
 U 
Creature – Human Warrior
Vigilance, double strike
"Come, I shall make supplications of my faith in the tattered entrails of your blasphemous body."
2/2
 R 
Instant
Arcane Transinetics can't be countered.
Counter target spell. If the spell is countered that way, exile it instead of putting it into its owner's graveyard. You may cast that card from exile without paying its mana cost.
The mage would have been horrified in his final moments were he not so impressed by the subtle ingenuity of the theft of his magic.
 C 
Creature – Drake
Flying, trample, haste
Cycling {u}{r}{g} ({u}{r}{g}, Discard this card: Draw a card.)
When you cycle Chromatic Drake, target creature gains flying, trample and haste until end of turn.
"Wizards look upon nature and believe that it should be shared."
2/4
 R 
Enchantment
{2}: Untap target Wizard you control.
Instant and sorcery spells you cast cost {u}, {r}, or {g} less to cast.
 U 
Creature – Human Wizard
When Duplicitologist enters the battlefield, put a token that's a copy of target creature that isn't named Duplicitologist onto the battlefield. That token has haste.
2/2
 R 
Creature – Elemental
Trample
{u}{r}{g}: Target land you control becomes a 4/4 Elemental creature until end of turn. It's still a land.
4/4
 U 
Instant
Choose one – Counter target spell unless its controller pays {3}; or target land becomes a 4/4 Elemental creature with trample until end of turn; or distribute two +1/+1 counters among up to one or two target creatures.
 M 
Legendary Creature – Human Wizard
{2}{u}: Instant and sorcery spells you cast this turn have "You may return target permanent to its owner's hand."
{2}{r}: Instant and sorcery spells you cast this turn have "This deals 2 damage to target creature or player."
{2}{g}: Instant and sorcery spells you cast this turn have "Put a +1/+1 counter on target creature."
2/3
 R 
Creature – Beast
Trample
If Rune Footed Indrik would deal enough damage to its blockers to destroy them, you may draw cards equal to the rest of its damage.
"It leaves wisdom in its destructive wake."
6/6
1 comment
2014-10-25 08:55:22 by Link
 R 
Enchantment – Aura
Enchant creature
When enchanted creature dies, you may distribute X +1/+1 counters among up to X target creature's, where X is that creatures toughness. Return Scavenge the Remains to its owner's hand.
2 comments
last 2014-10-26 22:28:31 by Alex
 M 
Legendary Creature – Zombie
The Nofurian Horde's power and toughness are each equal to the number of Zombies you control.
Indestructible, deathtouch, vigilance, trample
Necrosis (Whenever a creature dealt damage by this creature this turn dies, you may exile that creature. If you do, put a 2/2 black Zombie creature token with necrosis onto the battlefield.)
*/*
 R 
Creature – Human Wizard
{2}: Target creature gains your choice of flying, vigilance, haste, or first strike until end of turn.
"Everything can improve."
2/4
 C 
Creature – Spider
Nonbasic landwalk
Cycling {2}{g}{u}{b} ({2}{g}{u}{b}, Discard this card: Draw a card.)
When you cycle Archnese's Pet put it onto the battlefield transformed instead of into your graveyard.
"The Spider Queen has many eyes in many places..."
2/1
Dreamweaver
 
 C 
Creature – Spider
Reach
Whenever Dreamweaver blocks or becomes blocked by a creature, you may look at the top three cards of that player's library. Put any number of them on the bottom of that player's library and the rest on top in any order.
"...but only the Dreamweaver's take part in spinning their liege's subtle plots."
4/2

Go to section: White (5) Blue (5) Red (4) Green (4) Multicolour (19) Land (5)

Show rarities: C U R M


Enemy Wedge Set: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics