CardName: Rune Footed Indrik
Cost: 3URG
Type: Creature - Beast
Pow/Tgh: 6/6
Rules Text: Trample
If Rune Footed Indrik would deal enough damage to its
blockers to destroy them, you may draw cards equal to the
rest of its damage.
Flavour Text: "It leaves wisdom in its destructive wake."
Set/Rarity: Enemy Wedge Set Rare
Rune Footed Indrik
R
Creature – Beast
Trample
If Rune Footed Indrik would deal enough damage to its blockers to destroy them, you may draw cards equal to the rest of its damage.
I think I like this, but I'm unsure of the intent from the current wording. Here are two possible wording suggestions:
"Whenever ~ deals combat damage to a player, if ~ was blocked this turn, you may draw that many cards.".
"Whenever ~ deals lethal damage to each creature blocking it, you may draw cards equal to the rest of the damage ~ feels this combat."
I'm not really happy with either, though. Personally, I would just change it to Cold-Eyed Selkie's ability verbatim, though of course that would lead to an increase in power.
I think I like this, but I'm unsure of the intent from the current wording. Here are two possible wording suggestions:
"Whenever ~ deals combat damage to a player, if ~ was blocked this turn, you may draw that many cards.".
"Whenever ~ deals lethal damage to each creature blocking it, you may draw cards equal to the rest of the damage ~ feels this combat."
I'm not really happy with either, though. Personally, I would just change it to Cold-Eyed Selkie's ability verbatim, though of course that would lead to an increase in power.