Enemy Wedge Set: Card List

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Mechanics

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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Hailing Cantor White None 2{1}{w} Creature – Human Cleric 1 3 Whenever a creature you control is martyred, you gain 1 life. (A creature is martyred when it is sacrificed or dies while attacking or blocking.) 4 1414296054 on 26 Oct 2014 by Link
2 Mother of Energies White Common 6{5}{w} Creature – Elemental Cleric 3 5 Overcharge (When an activated ability of this creature resolves for the second time this turn, this creature becomes overcharged until end of turn.)
{1}{w}: You gain 1 life. If Mother of Energies is overcharged, put a 1/1 red Elemental creature token with haste onto the battlefield.
1 1415592245 on 10 Nov 2014 by Link
3 Orthix Devotee White Uncommon 2{w}{w} Creature – Human Soldier 2 2 When Orthix Devotee is martyred, put a 4/4 white Angel creature token with flying onto the battlefield. (A creature is martyred when it is sacrificed or dies while attacking or blocking.) 0
4 Steelheight Engineer White Common 4{3}{w} Creature – Giant Artificer 2 5 When Steelheight Engineer enters the battlefield, you may industrialize. (Put an industry counter on a land you control. That land loses all types and has "{t}: Add {2} to your mana pool.") 0
5 Sweat of the Brow White Mythic 5{3}{w}{w} Enchantment Toil – Creatures you control get +1/+1 for each tapped creature you control. 0
6 Hermeneutic Circle Blue Common 3{2}{u} Sorcery Draw a card.
Mastery {2}{u} (Then you may exile this spell card mastered by a creature you control. That creature has "{2}{u}, {t}: Copy the mastered card. You may cast the copy without paying its casting cost.")
0
7 Intago's Locomotor Blue Common 2{1}{u} Instant Tap or untap target creature.
Mastery {1}{u} (Then you may exile this spell card mastered by a creature you control. That creature has "{1}{u}, {t}: Copy the mastered card. You may cast the copy without paying its casting cost.")
1 1414227446 on 25 Oct 2014 by Link
8 Linrem Aerialist Blue Uncommon 2{1}{u} Creature – Human Wizard 1 2 Whenever you cast an instant or sorcery spell, target creature gains flying until end of turn. 0
9 Tabby Familiar Blue Common 2{1}{u} Creature – Cat 1 1 Flash
When Tabby Familiar enters the battlefield, you may counter target spell. If the spell is countered this way, return it to its owner's hand instead of putting it into its owner's graveyard.
0
10 Venerable Arcanist Blue Uncommon 2{u}{u} Creature – Human Wizard 2 2 Whenever Venerable Arcanist becomes tapped, you may draw a card. 0
11 Sequential Singe Red Common 1{r} Instant Sequential Singe deals 1 damage to target creature or player.
Mastery {r} (Then you may exile this spell card mastered by a creature you control. That creature has "{r}, {t}: Copy the mastered card. You may cast the copy without paying its casting cost.")
4 1414503422 on 28 Oct 2014 by Alex
12 Skadyr of Mists Red Common 6{5}{r} Creature – Elemental Warrior 4 2 Overcharge (When an activated ability of this creature resolves for the second time this turn, this creature becomes overcharged until end of turn.)
{2}{u}: Return target creature to its owner's hand. If Skadyr of Mists is overcharged, put that creature on top of its owner's library instead.
0
13 Steam Augmenter Red Common 5{4}{r} Creature – Dwarf Soldier 3 2 {4}: Target creature gets +3/+0 and gains trample until end of turn. 0
14 Stoke the Bellows Red None 2{1}{r} Instant Stoke the Bellows deals 2 damage to target creature or player. Industrialize. (Put an industry counter on a land you control. That land loses all types and has "{t}: Add {2} to your mana pool.) 0
15 Dreamglade Mystic (Primordial Lycan) Green Common 2 {1}{g} Creature – Elf Werewolf Druid
‑‑‑‑
Creature – Werewolf
1
‑‑‑‑
2
1
‑‑‑‑
2
{t}: Add {g} to your mana pool.
At the beginning of each upkeep, if no spells were cast last turn, transform Dreamglade Mystic.
‑‑‑‑
Vigilance
{t}: Add {g}{g} to your mana pool.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Primordial Lycan.
0
16 Engorgify Green Uncommon 2{g}{g} Instant Target creature gets +5/+5 and loses all abilities until end of turn.
Mastery {g}{g} (Then you may exile this spell card mastered by a creature you control. That creature has "{g}{g}, {t}: Copy the mastered card. You may cast the copy without paying its casting cost.")
0
17 Mortipod Green Uncommon 4{2}{g}{g} Creature – Zombie Plant 0 4 Defender
{t}, Pay 2 life, Exile a creature card from your graveyard: Put a 2/2 black Zombie creature token with necrosis onto the battlefield. (Whenever a creature dealt combat damage by a creature with necrosis this turn dies, you may exile that creature. If you do, put a 2/2 black Zombie creature token with necrosis onto the battlefield.)
0
18 Rhadawood Hermit Green None 2{1}{g} Creature – Human Wizard 2 1 {t}: Add {u}, {r}, or {g} to your mana pool. Spend this mana only to cast an instant or sorcery spell. 0
19 Worker's Union Multicolour Uncommon 4{2}{u}{w} Sorcery Toil – For each tapped creature you control, draw a card and you gain 2 life. 0
20 Raze to the Ground Multicolour Rare 7{5}{r}{w} Sorcery Toil – For each tapped creature you control, destroy target artifact, enchantment or land. 0
21 Angel of Retribution Multicolour Rare 6{3}{w}{b}{r} Creature – Angel 4 4 Flying, vigilance
Whenever a creature an opponent controls deals damage to you, destroy that creature. Angel of Retribution deals damage to that creatures controller equal to that creatures power.
0
22 Asha, Savior Multicolour Mythic 4{1}{w}{b}{r} Legendary Creature – Avatar 3 3 When Asha, Savior is martyred, exile it with three time counters on it instead of putting it into your graveyard. At the beginning of your upkeep, remove a time counter from Asha, Savior. When the last is removed, return it to the battlefield. You win the game. (A creature is martyred when it is sacrificed or dies while attacking or blocking.) 0
23 Caliphate Recruiter Multicolour Rare 5{2}{w}{b}{r} Creature – Human Soldier 3 5 {w}{b}{r}, Sacrifice a creature: Put two 1/1 white Soldier creature tokens onto the battlefield. 0
24 Lineage Erasure Multicolour Rare 4{1}{w}{b}{r} Sorcery As an additional cost to cast Lineage Erasure, sacrifice a creature.
Exile target nonland permanent. Search its controller's graveyard, hand, and library for all cards with the same name as that card and exile them. Then that player shuffles his or her library.
0
25 Relentless Zealot Multicolour Uncommon 3{w}{b}{r} Creature – Human Warrior 2 2 Vigilance, double strike 0
26 Arcane Transinetics Multicolour Rare 3{u}{r}{g} Instant Arcane Transinetics can't be countered.
Counter target spell. If the spell is countered that way, exile it instead of putting it into its owner's graveyard. You may cast that card from exile without paying its mana cost.
0
27 Chromatic Drake Multicolour Common 4{1}{u}{r}{g} Creature – Drake 2 4 Flying, trample, haste
Cycling {u}{r}{g} ({u}{r}{g}, Discard this card: Draw a card.)
When you cycle Chromatic Drake, target creature gains flying, trample and haste until end of turn.
0
28 Conviction of Nilrem Multicolour Rare 3{u}{r}{g} Enchantment {2}: Untap target Wizard you control.
Instant and sorcery spells you cast cost {u}, {r}, or {g} less to cast.
0
29 Duplicitologist Multicolour Uncommon 5{2}{u}{r}{g} Creature – Human Wizard 2 2 When Duplicitologist enters the battlefield, put a token that's a copy of target creature that isn't named Duplicitologist onto the battlefield. That token has haste. 0
30 Mystic Terraformation Multicolour Rare 5{2}{u}{r}{g} Creature – Elemental 4 4 Trample
{u}{r}{g}: Target land you control becomes a 4/4 Elemental creature until end of turn. It's still a land.
0
31 Nilrem Charm Multicolour Uncommon 3{u}{r}{g} Instant Choose one – Counter target spell unless its controller pays {3}; or target land becomes a 4/4 Elemental creature with trample until end of turn; or distribute two +1/+1 counters among up to one or two target creatures. 0
32 Prosper, Adept Thaugmatician Multicolour Mythic 3{u}{r}{g} Legendary Creature – Human Wizard 2 3 {2}{u}: Instant and sorcery spells you cast this turn have "You may return target permanent to its owner's hand."
{2}{r}: Instant and sorcery spells you cast this turn have "This deals 2 damage to target creature or player."
{2}{g}: Instant and sorcery spells you cast this turn have "Put a +1/+1 counter on target creature."
0
33 Rune Footed Indrik Multicolour Rare 6{3}{u}{r}{g} Creature – Beast 6 6 Trample
If Rune Footed Indrik would deal enough damage to its blockers to destroy them, you may draw cards equal to the rest of its damage.
1 1414227322 on 25 Oct 2014 by Link
34 Scavenge the Remains Multicolour Rare 3{b}{g}{w} Enchantment – Aura Enchant creature
When enchanted creature dies, you may distribute X +1/+1 counters among up to X target creature's, where X is that creatures toughness. Return Scavenge the Remains to its owner's hand.
2 1414301871 on 26 Oct 2014 by crimsonreaper
35 The Nofurian Horde Multicolour Mythic 3{b}{g}{w} Legendary Creature – Zombie * * The Nofurian Horde's power and toughness are each equal to the number of Zombies you control.
Indestructible, deathtouch, vigilance, trample
Necrosis (Whenever a creature dealt damage by this creature this turn dies, you may exile that creature. If you do, put a 2/2 black Zombie creature token with necrosis onto the battlefield.)
0
36 Rutanian Upgrader Multicolour Rare 3{r}{w}{u} Creature – Human Wizard 2 4 {2}: Target creature gains your choice of flying, vigilance, haste, or first strike until end of turn. 0
37 Archnese's Pet (Dreamweaver) Multicolour Common 3 {g}{u}{b} Creature – Spider
‑‑‑‑
Creature – Spider
2
‑‑‑‑
4
1
‑‑‑‑
2
Nonbasic landwalk
Cycling {2}{g}{u}{b} ({2}{g}{u}{b}, Discard this card: Draw a card.)
When you cycle Archnese's Pet put it onto the battlefield transformed instead of into your graveyard.
‑‑‑‑
Reach
Whenever Dreamweaver blocks or becomes blocked by a creature, you may look at the top three cards of that player's library. Put any number of them on the bottom of that player's library and the rest on top in any order.
0
38 Dominating Cathedral Land Uncommon 0 Land Dominating Cathedral enters the battlefield tapped.
{t}: Add {w}, {b} or {r} to your mana pool.
0
39 Haunted Woods Land Uncommon 0 Land Haunted Woods enters the battlefield tapped.
{t}: Add {g}, {u} or {b} to your mana pool.
0
40 Sorcerer's Tower Land Uncommon 0 Land Sorcerer's Tower enters the battlefield tapped.
{t}: Add {u}, {r} or {g} to your mana pool.
0
41 Unnamed Land Land Uncommon 0 Land Unnamed Land enters the battlefield tapped.
{t}: Add {r}, {w} or {u} to your mana pool.
0
42 Verdent Fen Land Uncommon 0 Land Verdent Fen enters the battlefield tapped.
{t}: Add {b}, {g} or {w} to your mana pool.
0
43 Zombie token Black Token 0 Creature – Zombie 2 2 Necrosis (Whenever a creature dealt damage by this creature this turn dies, you may exile that creature. If you do, put a 2/2 black Zombie creature token with necrosis onto the battlefield.) 3 1414362272 on 26 Oct 2014 by Alex
Enemy Wedge Set: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics