Skyholme: Card List

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Mechanics | Skyholme

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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Crossbow Sentinel White Common 3{2}{w} Creature – Human Soldier 2 2 Reach (This creature can block creatures with flying.) 2 1408920131 on 24 Aug 2014 by Alex
2 Domesticated Skyshark Blue Common 3{1}{u}{u} Creature – Shark 2 2 Flying 4 1311273228 on 21 Jul 2011 by dude1818
3 Metathran Skyscout Blue Uncommon 3{1}{u}{u} Creature – Metathran Scout 2 2 Flying
Protection from Blue
{u}: Target creature becomes blue until end of turn.
0
4 Sky Pilot Multicolour Uncommon 3{1}{w}{u} Creature – Human Cleric Pilot 2 2 Flying
Altitude (This creature can block and be blocked only by creatures with Flying.)
6 1308621347 on 21 Jun 2011 by Camruth
5 Skyquake Multicolour Rare 2{x}{x}{r}{g} Sorcery Skyquake deals X damage to each creature.
Creatures with Flying lose flying and cannot gain it until end of turn.
1 1424598695 on 22 Feb 2015 by Camruth
6 Assault Skyshark Multicolour Uncommon 6{4}{u}{r} Creature – Shark 4 4 Flying
Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with 2 +1/+1 counters on it)
0
7 Frenzied Skyshark Multicolour Uncommon 4{2}{u}{r} Creature – Shark 2 2 Flying
Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with 2 +1/+1 counters on it)
3 1308807293 on 23 Jun 2011 by Camruth
8 Skyshark Hatchery Multicolour Rare 4{2}{u}{r} Enchantment {u}{r}, Sacrifice a creature: Put a 2/2 blue shark creature token with flying named Skyshark onto the battlefield. 0
9 Skyshark Wrangler Multicolour Uncommon 3{1}{u}{r} Creature – Goblin 1 1 Flying
When Skyshark Wrangler dies, put a 2/2 blue Shark creature token with flying named Skyshark onto the battlefield.
4 1308827930 on 23 Jun 2011 by Camruth
10 Falcon Spaulders Artifact Common 1{1} Artifact – Equipment Equipped creature gets +0/+1 and has Flying.

Equip: {2}
0
11 Golemworks Artifact Uncommon 3{3} Artifact {5}, {t}: Put a 3/3 colourless Golem artifact creature onto the battlefield. 0
12 Maintenance Myr Artifact Uncommon 2{2} Artifact Creature – Myr 1 1 {1}, {t}: Untap target Artifact. 0
13 Dragonkin Hatchery Land Rare 0 Land Dragonkin Hatchery enters the battlefield tapped.
{t}: Add {r} to your mana pool.
{2}{r}{r}, {t}: Put a 2/2 Red Dragon creature token named Dragonkin onto the battlefield.
0
14 Halls of Origination Land Rare 0 Land Halls of Origination enters the battlefield tapped.
{t}: Add {u} to your mana pool.
{2}{u}{u}, {t}: Put a 2/2 Blue Metathran creature token onto the battlefield.
0
15 Harpy Roost Land Rare 0 Land Harpy Roost enters the battlefield tapped.
{t}: Add {b} to your mana pool.
{2}{b}{b}, {t}: Put a 1/1 Black Harpy token creature with flying onto the battlefield.
0
16 Myr Manufactorum Land Rare 0 Land Myr Manufactorum enters the battlefield tapped.
{t}: Add {1} to your mana pool.
{5}, {t}: Put a 1/1 Myr artifact creature token onto the battlefield.
{t}: Target Myr creature gets +1/+1 until end of turn.
2 1425377754 on 03 Mar 2015 by Alex
17 MYR token Artifact Token 0 Artifact Creature – Myr 1 1 0
18 SOLDIER token White Token 0 Creature – Soldier 1 1 0
19 METATHRAN token Blue Token 0 Creature – Metathran 2 2 0
20 Skyshark token Blue Token 0 Creature – Shark 2 2 Flying 2 1308890577 on 24 Jun 2011 by Camruth
21 DRAGONKIN token Red Token 0 Creature – Dragon 2 2 0
22 HARPY token Black Token 0 Creature – Harpy 1 1 Flying 0
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Mechanics | Skyholme