Skyholme
Skyholme by Camruth
22 cards in Multiverse
3 commons, 7 uncommons, 6 rares, 6 tokens
1 token artifact, 1 token white, 2 token blue, 1 token red, 1 token black,
1 white, 2 blue, 6 multicolour, 3 artifact, 4 land
24 comments total
A world of floating landmasses and flying creatures
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Mechanics | Skyholme |
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Equipped creature gets +0/+1 and has Flying.
Equip:
Equip:



"We use Goblin labourers because they're cheap, not too bright, and we go through SO many of them, especially at feeding time." Moritus Kel, Skyshark breeder.
Flying
Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with 2 +1/+1 counters on it)
Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with 2 +1/+1 counters on it)
Whatever mad Wizard first bred Skysharks has a LOT to answer for.
2/2
Flying
When Skyshark Wrangler dies, put a 2/2 blue Shark creature token with flying named Skyshark onto the battlefield.
When Skyshark Wrangler dies, put a 2/2 blue Shark creature token with flying named Skyshark onto the battlefield.
It takes either an incredibly brave or incredibly stupid person to work with Skysharks, and this guy ain't brave.
1/1
Flying
Altitude (This creature can block and be blocked only by creatures with Flying.)
Altitude (This creature can block and be blocked only by creatures with Flying.)
"Sky Pilot, how high can you fly?" – Eric Burdon & the Animals.
2/2
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easier than writing out "can only block or be blocked by creatures with flying" every time - essentially to keep wordcount down and it is going to be a big part of the set
I don't understand the desire to keyword Altitude. Is something so dependent upon the creature also having flying really worth giving a keyword?
working from work - Camruth Thinking of rewording Altitude as "can't be blocked by creatures with reach"
And Vitu-Ghazi, the City-Tree, and Springjack Pasture.
3 mana seems very cheap for repeatable token-making on a land. Compare Urza's Factory.
Not Sure if this is TOO powerful as is (probably) other idea was

- deal 3.....
Changed name
You know this name is taken by Crossbow Infantry?
2/2 Flying is the default Skyshark, they have been specifically bred to be dangerous but controllable. Wild Skysharks can grow bigger and nastier.
Skyshark Wrangling used to be a very dangerous business until we hit upon the idea of using Goblins. They're cheap, none too bright (they don't seem to get that they should be araid of the skysharks), and there are lots of them.
Mind you, nowadays the skysharks tend to develop a taste for goblin, especially around feeding time...:-)
"You call that a shark? This is a shark:"
:)
Hm. Blue gets UU 2/2 (eg. guidmages, which also have an upside) but so far only at uncommon/rare. Since blue gets decent flying creatures, and CD gets common 2/2 at least sometimes, my instinct is that this would be a push, but not completely out of line.