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Skyholme: Virtual Booster

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Mechanics | Skyholme
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Skyquake deals X damage to each creature.
Creatures with Flying lose flying and cannot gain it until end of turn.
 U 
Creature – Shark
Flying
Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with 2 +1/+1 counters on it)
Whatever mad Wizard first bred Skysharks has a LOT to answer for.
2/2
 U 
Artifact Creature – Myr
{1}, {t}: Untap target Artifact.
1/1
 U 
Creature – Goblin
Flying
When Skyshark Wrangler dies, put a 2/2 blue Shark creature token with flying named Skyshark onto the battlefield.
It takes either an incredibly brave or incredibly stupid person to work with Skysharks, and this guy ain't brave.
1/1
 
 
No more commons
 
 
No more commons
 C 
Creature – Shark
Flying
"Domesticated is a relative term!" Jerrad Kal, Skyshark Wrangler.
2/2
 C 
Artifact – Equipment
Equipped creature gets +0/+1 and has Flying.

Equip: {2}
 
 
No more commons
 
 
No more commons
 
 
No more commons
 
 
No more commons
 
 
No more commons
 C 
Creature – Human Soldier
Reach (This creature can block creatures with flying.)
2/2
 
 
No more commons
 T 
Creature – Metathran
2/2

Skyquake (rare)
Frenzied Skyshark (uncommon)
Maintenance Myr (uncommon)
Skyshark Wrangler (uncommon)
Domesticated Skyshark (common)
Falcon Spaulders (common)
Crossbow Sentinel (common)
METATHRAN (token)