Skyholme: Virtual Booster

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Mechanics | Skyholme
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Land
Halls of Origination enters the battlefield tapped.
{t}: Add {u} to your mana pool.
{2}{u}{u}, {t}: Put a 2/2 Blue Metathran creature token onto the battlefield.
 U 
Creature – Shark
Flying
Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with 2 +1/+1 counters on it)
Assault Skysharks are bred for size and savagery. As a result, they are only used when absolutely necessary.
4/4
 U 
Artifact
{5}, {t}: Put a 3/3 colourless Golem artifact creature onto the battlefield.
 U 
Creature – Shark
Flying
Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with 2 +1/+1 counters on it)
Whatever mad Wizard first bred Skysharks has a LOT to answer for.
2/2
 C 
Artifact – Equipment
Equipped creature gets +0/+1 and has Flying.

Equip: {2}
 
 
No more commons
 
 
No more commons
 
 
No more commons
 
 
No more commons
 C 
Creature – Shark
Flying
"Domesticated is a relative term!" Jerrad Kal, Skyshark Wrangler.
2/2
 C 
Creature – Human Soldier
Reach (This creature can block creatures with flying.)
2/2
 
 
No more commons
 
 
No more commons
 
 
No more commons
 
 
No more commons
 T 
Creature – Metathran
2/2

Halls of Origination (rare)
Assault Skyshark (uncommon)
Golemworks (uncommon)
Frenzied Skyshark (uncommon)
Falcon Spaulders (common)
Domesticated Skyshark (common)
Crossbow Sentinel (common)
METATHRAN (token)