Carddesigns: Recent Activity
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Recent updates to Carddesigns: (Generated at 2024-05-15 00:17:58)
Carddesigns: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Recent updates to Carddesigns: (Generated at 2024-05-15 00:17:58)
A suggestion for a common version: ~ ETBs tapped unless you gained life this turn.
(A red version: ~ has haste if you...)
Vitenka is right, uncommon is a better fit than common here.
Nice. Slightly fiddly for a common (and slightly not good enough for rare) though.
Yep, this is more a Journey to Nowhere following in the footsteps of Chained to the Rocks. I like it - the flavour is excellent, that you need a trustworthy creature to keep the monster locked up :)
I guess now that it doesn't pump again when you leave, the weird stalemate isn't as bad because basically the player who cracks it will not have to worry about the counterattack being stronger than his own alpha strike. If the defending player survives, the destroy part of Berserk evens out the massive swing the plane makes possible.
Planeswalk away effect changed from 5 +1/+1 counters to Berserk.
This causes an odd interaction at different stages of the game. If, for example, I controlled two creatures, and my opponent controlled two creatures, and we were both at 15, then I wouldn't attack, since my opponent's attack would be that much greater. Weird stalemate.
Yeah it was meant to be somewhere between Quest for the Gemblades and Beastmaster Ascension but I guess I went to high on both parts.
Maybe planeswalking away could Berserks all (your?) creatures...
Five +1/+1 counters on each creature?! Yow. And even more than that for the first five creatures to attack. This will pass pretty quickly, but it's like a permanent Beastmaster Ascension until it does!