Carddesigns
Carddesigns by Jsys Cryst
80 cards in Multiverse
17 with no rarity, 6 commons, 22 uncommons,
22 rares, 13 mythics
10 white, 14 blue, 10 black, 9 red, 14 green,
3 multicolour, 1 artifact, 2 land, 17 plane
79 comments total
Random cards that have no assigned set or no further purpose.
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Creature spells cost less to cast.
All creatures get -1/-1.
All creatures get -1/-1.
Whenever you roll , you may cast target creature card from your graveyard until end of turn.
Artifact creatures get +2/+2.
Whenever you roll , creatures you control gain lifelink and double strike until end of turn.
Each Aura has Aura swap where X is equal to its converted mana cost.
Whenever you roll , attach target Aura to target creature.
Players can't gain life. Damage can't be prevented. All damage is dealt as though its source had wither. (A source with wither deals damage to creatures in the form of -1/-1 counters.)
Whenever you roll , flip a coin. If you win the flip, until end of turn, all creatures have haste. If you lose the flip, until end of turn, creatures enter the battlefield tapped.
If a player would gain life, that player gains twice that much life instead.
Whenever you roll , you lose 1 life and put a 1/1 black Faerie creature token with flying onto the battlefield.
Recent comments: (all recent activity)
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I think it doesn't need to be as colour-intensive as Garruk. This card doesn't have the flexibility of making beasts instead, or being repeatable 3 turns down the line having made a bunch of beasts first. 3GG would be fine.
Thanks for all the handy comparisons. In addition I think that burn decks or RDW strategies are getting more and more creature based - looking at you, Eidolon of the Great Revel - so this should be even less of a problem.
And then there's Aegis of the Gods.
Witchbane Orb was printed as recently as Innistrad.
It's a conditional Ivory Mask. Reminiscent of Worship. Both of which have indeed caused problems for occasional burn decks in the past, but were deemed okay to reprint (indeed even in free form as Leyline of Sanctity).
I also thought that but then I checked and there are three creatures in all of Magic that are indestructible and
and those three are Darksteel Myr, Predator Ooze and Tajic, Blade of the Legion.
Yet I agree that one needs to be careful. This could be dangerous in a) a Tajic EDH or b) a Standard environment with something like a 1/1 indestructible for which is something that I could imagine happening.
Luckily, each color except red has no problem getting rid of either an indestructible creature OR an enchantment. Mono red has problems with a CoP: Red or Kor Firewalker too, so a "combo" like that could even be a nice addition to an environment where RDW becomes too strong :)
Huh. Nice. "Don't burn me, bro!"
On the flip side, a single indestructible creature would break some decks in half, combined with this.
Oh indeed, it's Dark Depths that's broken, not this card :)
I didn't realy think about Dark Depths there. I just liked the idea that you instantly pump out a token, make it and the walker bigger with proliferate, move all counter except one from the token to the walker and make a giant big token and start proliferating again. But I guess the Dark Depths interaction is ok since it's way slower and way more clunky than Vampire Hexmage or Thespian's Stage.
Yeah but this was actually stolen from Garruk, Primal Hunter. So one would think 2GGG as a cost, right?