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 U 
Enchantment
As long as you control a creature, you have hexproof.
 M 
Creature – Titan
Lifelink
When Dawn Titan enters the battlefield, each opponent may have you gain 10 life. For each opponent who doesn't, put a token onto the battlefield that's a copy of Dawn Titan without this ability.
Illus. Hrvoje Bešlic
5/5
 U 
Instant
Exile target creature. Each player gains life equal to that creatures converted mana cost.
 R 
Enchantment
When Divine Detainment enters the battlefield, exile target creature until Divine Detainment leaves the battlefield.
When you control no white creature, sacrifice Divine Detainment.
 C 
Instant
Until end of turn, creatures can't attack you.
 M 
Enchantment
Whenever a player is dealt damage, you gain twice that much life.
 U 
Instant
Exile target creature. Its controller may put a number of 1/1 white Sheep creature tokens equal to the exiled creatures converted mana cost onto the battlefield.
 M 
Planeswalker
+1Until the start of your next turn, other permanents you control are indestructible.
-3Exile target creature. Its controller gains life equal to its power.
-8You get an emblem with “Creatures can’t attack you.”
4
 U 
Creature – Wall Soldier
Defender, vigilance
At the beginning of your upkeep, you may pay {2}. If you do, put a +1/+1 counter on Wall of Mercenaries and it loses defender until end of turn.
0/4
 U 
Creature – Cat
Zeonin Lion enters the battlefield tapped and doesn't untap during your untap step.
Whenever you gain life, untap Zeonin Lion.
2/2
 R 
Instant
The next time target player would draw any number of cards this turn, that player draws no cards instead.
 C 
Creature – Leviathan
6/10
 R 
Sorcery
Target player puts the top X cards of his or her library into his or her graveyard where X is that player's life total.
 U 
Instant
Counter target spell. Its controller gains life equal to its converted mana cost.
End
{u}{u}
 
 M 
Instant
Exile all spells.
 U 
Instant
Counter all spells that target you or permanents you control.
 U 
Instant
Put a token onto the battlefield that’s a copy of target red or green creature an opponent controls except that token is blue.
 U 
Instant
Put target creature into its owner's library third from the top.
 R 
Creature – Leviathan
Islandwalk, indestructible
At the beginning of your upkeep, up to three target lands become Islands.
7/9
 U 
Instant
Counter target spell unless its controller pays {x}.
If that spell isn't countered this way, draw a card.
 U 
Instant
Counter target spell with converted mana cost 1 or less.
 U 
Creature – Wizard
Flash
When Negamage enters the battlefield, counter target noncreature spell.
2/1
 R 
Artifact
{t}: Choose target creature you control. Search your library for a creature card with the same converted mana cost and put it onto the battlefield, then shuffle the chosen card into your library.
{3}{u}{u}
 
 M 
Planeswalker
+1Draw a card.
0Tap target permanent. It doesn’t untap during its controller’s next untap step.
-7You get an emblem with “You may cast nonland cards from your hand without paying their mana costs.”
3
 R 
Enchantment
{2}{b}{b}, {t}: Search your library for a card and put that card into your hand. Then shuffle your library.
 R 
Sorcery
Search your library for a card. Then shuffle your library and put that card on top of it.
 C 
Creature – Horror
Deathtouch
Biomass {b}{b} (Sacrifice this to add {b}{b} to your mana pool. Spend that mana only to cast nonartifact spells.)
2/1
 M 
Enchantment
You may cast creature cards from your graveyard.
 U 
Instant
Destroy target creature with power 1 or less.
{1}{b}
 
 C 
Instant
As an additional cost to cast Killing, tap an untapped creature you control.
Destroy target creature.
 M 
Creature – Titan
{b}: Regenerate Midnight Titan.
When Midnight Titan enters the battlefield, you may discard all cards in your hand, then search your library for that many cards and put them into your hand, then shuffle your library, unless each opponent discards all cards in his or her hand.
5/5
 R 
Creature – Demon
Flying, trample
At the beginning of your upkeep, exile the top 9 cards of your library.
6/6
 U 
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/-3.
 R 
Creature
Whenever another creature dies you may add mana equal to that creatures mana cost to your mana pool.
1/1
 R 
Enchantment – Aura
Enchant creature
You control enchanted creature.
Enchanted creature has haste and can’t attack or block alone.
 U 
Creature – Beast
Trample
When Flaming Akantor enters the battlefield, sacrifice all lands you control.
Whenever a land enters the battlefield unter your control, sacrifice it unless you sacrifice Flaming Akantor.
 R 
Creature – Giant
Trample
{t}: Destroy or regenerate target artifact.
5/5
 M 
Creature – Titan
Haste
When Noon Titan enters the battlefield, any player may sacrifice all lands he or she controls. If no one does, Noon Titan deals damage equal to its power to each other creature.
5/5
 M 
Planeswalker
+3Destroy target land you control and target land an opponent controls.
-1Rascal the Searing deals 3 damage to target creature or player.
-8Search your library for any number of red instant or sorcery spells. You may cast them without paying their mana cost.
3
 C 
Instant
Severe Punishment deals 3 damage to target player or 7 damage to target player who gained life this turn.
 R 
Enchantment
{2}{r}{r}, {t}: Put a 3/3 red Warrior creature token onto the battlefield.
 U 
Creature – Shaman
Conviction (Whenever you gain life, this creature gets +1/+0 until end of turn for each one life you gained.)
{r}, {t}: Soulfire Shaman deals damage equal to its power to target creature.
0/1
 R 
Creature
Haste
When Splinter's Twin enters the battlefield, put a token onto the battlefield that's a copy of target creature not named Splinter's Twin. That token gains haste. Sacrifice it at the beginning of the next end step.
2/1
 U 
Sorcery
Draw cards equal to the greatest power among creatures you control.
 U 
Creature – Elf Druid
When Deepwood Seer enters the battlefield, draw cards equal to the average power of creatures you control, rounded down.
1/1
 M 
Creature – Titan
Hexproof
When Dusk Titan enters the battlefield, any opponent may have you search your library for a green creature card not named Dusk Titan and put that card onto the battlefield, then shuffle your library. If no player does, untap up to six target lands.
5/5
 U 
Creature – Elf Scout
{t}: Destroy target creature with flying with toughness equal to or less than Fly Hater's power.
1/1
 C 
Creature
Flash, defender
1/3
{2}{g}{g}
 
 M 
Planeswalker
+2Until the start of your next turn, creature spells you cast can’t be countered.
-2Until the start of your next turn, creatures you control have hexproof.
-5You get an emblem with “Creatures you control get +1/+1.”
4
 R 
Creature – Elf Shaman
Hexproof
{t}: The next green creature spell you cast costs up to {2}{g}{g} less to cast.
2/2
 R 
Sorcery
Loamification can't be countered.
Each creature becomes the basic land of it controller's choice.
 M 
Creature – Hydra
Trample
At the beginning of your upkeep, you may pay {g}{g}{g}. If you do, put a token onto the battlefield that's a copy of Multiplying Hydra.
4/3
 R 
Creature
At the beginning of your upkeep, put a 2/2 green Wolf creature token onto the battlefield.
Creature tokens you control get +1/+1.
3/3
 U 
Sorcery
Return target land card from your graveyard to the battlefield.
 U 
Creature
Spellcatcher can't be countered.
Protection from instants and sorceries
1/2
 U 
Creature
Flash
Vigilance
2/3
 R 
Creature – Ogre
Unoriented Ogre gets -1/-1 for each land your opponents control.
6/7
 M 
Planeswalker
0Remove any number of counters from target permanent you control, then put that many loyalty counters on Experiment X.
0Choose any number of permanents with counters on them, then give each another counter of a kind already there.
-XPut a 0/0 green and blue Mutant creature token with X +1/+1 counters on it onto the battlefield.
4
 R 
Creature – Chimera
Haste
Pass by the entrance and you will be dead before you know what you’ve done wrong.
4/4
 R 
Sorcery
Exile target permanent.
 R 
Artifact – Equipment
Equipped creature has morph and its morph cost is equal to its casting cost.
{3}: Put target creature card from your hand onto the battlefield face down with Skin Mask attached to it. When Skin Mask becomes unattached from that creature while it's face down, return that creature to its owner's hand.
It’s foolish to ask a masked man, who he is.
 R 
Land – Swamp Forest
({t}: Add {b} or {g} to your mana pool.)
Cursed Woodland enters the battlefield tapped if it's your first or second turn of the game.
 R 
Land
{t}: Add {w} or {u} to your mana pool.
Hallowed Strand doesn't untap during your untap step unless you control an Island or Plains.
Phenomenon
When you encounter Avacyn's Return, exile all permanents, then return them to the battlefield under their owner's control. (Then planeswalk away from this phenomenon.)
Plane – Zendikar
Whenever a creature attacks, put a quest counter on Bala Ged, then put a +1/+1 counter on that creature for each quest counter on Bala Ged. Then, if Bala Ged has five or more quest counters on it, planeswalk away from it.
When you planeswalk away from Bala Ged, each creature gets +X/+0 and trample until end of turn, where X is that creature's power. At the beginning of the next end step, destroy each creature that attacked this turn.
Whenever you roll {chaos}, put a quest counter on Bala Ged.
Plane – Mirrodin
Artifact creatures get +2/+2.
Whenever you roll {chaos}, creatures you control gain lifelink and double strike until end of turn.
Plane – Alara
If a player would lose the game, instead that player shuffles his or her hand and graveyard, and all permanents he or she owns into his or her library, then draws seven cards and his or her life total becomes 20, then planeswalk away from Esper.
Whenever you roll {chaos}, target player can't cast spells or activate abilities and plays with his or her hand revealed this turn. You may play cards from that player's hand this turn.
Plane – Lorwyn
If a player would gain life, that player gains twice that much life instead.
Whenever you roll {chaos}, you lose 1 life and put a 1/1 black Faerie creature token with flying onto the battlefield.
Plane – Innistrad
Creature spells cost {2} less to cast.
All creatures get -1/-1.
Whenever you roll {chaos}, you may cast target creature card from your graveyard until end of turn.
Plane – Zendikar
Activated abilities of creatures cost up to {2} less to activate. This effect can't reduce the amount of mana an ability costs to activate to less than one mana.
Whenever you roll {chaos}, target creature gains "{2}, {t}: Put a token that's a copy of this creature onto the battlefield. That token has haste. Exile it at the beginning of the next end step." until end of turn.
Plane – New Phyrexia
Players don't lose the game for having 0 or less life.
As long as a player has 0 or less life, all damage is dealt to him or her as though its source had infect. (Damage is dealt to that player in the form of poison counters.)
Whenever you roll {chaos}, proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)
Plane – Mirrodin
Each noncreature, non-Equipment artifact is an Equipment with equip {x} and "Equipped creature gets +X/+0," where X is that artifact's converted mana cost.
Whenever you roll {chaos}, target permanent becomes an artifact in addition to its other types until end of turn.
Plane – Terisiare
At the beginning of each player's upkeep, destroy the creature with the least power. It can't be regenerated. If two or more creatures are tied for least power, that player chooses one of them. If there are no creatures on the battlefield, planeswalk away from Porphyry Fields of Terisiare.
Whenever you roll {chaos}, put a 0/1 white Goat creature token onto the battlefield.
Plane – Alara
At the beginning of each player's end step, if that player didn't cast a creature spell this turn, each of his or her opponents puts a 2/2 green Lizard creature token onto the battlefield.
Whenever you roll {chaos}, Predator Paths of Varakna deals 2 damage to each creature.
Plane – Shadowmoor
Players can't gain life. Damage can't be prevented. All damage is dealt as though its source had wither. (A source with wither deals damage to creatures in the form of -1/-1 counters.)
Whenever you roll {chaos}, flip a coin. If you win the flip, until end of turn, all creatures have haste. If you lose the flip, until end of turn, creatures enter the battlefield tapped.
Plane – Ravnica
At the beginning of each player's upkeep, that player puts a muster counter on Sunhome. Then that player puts a 1/1 red and white Soldier creature token with haste onto the battlefield for each muster counter on Sunhome.
Whenever you roll {chaos}, target opponent reveals the top three cards of his or her library, may put a creature card from among them onto the battlefield, then puts the rest into his or her graveyard. You do the same with the top three cards of your library. If two creatures are put onto the battlefield this way, those creatures fight each other.
Plane – Ravnica
When you planeswalk to Vitar Yescu, exile all cards from all graveyards.
If a card or token would be put into a graveyard from anywhere, exile it instead.
Whenever you roll {chaos}, you may play target face-up exiled card you own until end of turn.
Plane – Dominaria
At the beginning of each player's draw step, that player draws an additional card. Each player may play an additional land on each of his or her turns.
Whenever you roll {chaos}, put an X/Y green Elemental creature token onto the battlefield. It has "This creature's power is equal to the number of cards in your hand and its toughness is equal to the number of lands you control."
Plane
Each Aura has Aura swap {x} where X is equal to its converted mana cost.
Whenever you roll {chaos}, attach target Aura to target creature.
Plane – Ravnica
At the beginning of each player's upkeep, that player puts a token onto the battlefield that's a copy of any creature on the battlefield.
Creatures can't attack or block, and their activated abilities can't be activated.
Whenever you roll {chaos}, put two +1/+1 counters on target creature.

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Carddesigns: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity