Custom Legacy Cube
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Showing 50 of 55 Blue cards
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Suspend 4 –
Target player draws three cards.
Target player draws three cards.
Draw three cards, then put two cards from your hand on top of your library in any order.
Counter target spell.
Miracle
Miracle
Look at target player’s hand. You may choose a nonland card from it. If you do, that player puts that card on the bottom of his or her library, then draws a card.
Draw a card.
Draw a card.
Look at the top four cards of your library, then put them back in any order.
Draw a card.
Draw a card.
Whenever an opponent casts a spell, you may reveal the top card of your library. If you do, counter that spell if it has the same converted mana cost as the revealed card.
Counter target spell.
At the beginning of your upkeep, reveal the top card of your library. If its an instant or sorcery card, put it into your hand.
1/1
You may return an Island you control to its owner's hand rather than pay Daze's mana cost.
Counter target spell unless its controller pays .
Counter target spell unless its controller pays .
At the beginning of your upkeep, look at the top card of your library. You may reveal that card. If an instant or sorcery card is revealed this way, transform Delver of Secrets.
1/1
Flying
3/2
Put target artifact or enchantment on top of its owner’s library.
Target player draws three cards, then discards two cards.
When Flooding enters the battlefield, put a flood counter on each nonbasic land.
Lands with flood counters on them are Islands.
Lands with flood counters on them are Islands.
Counter target instant or sorcery spell unless its controller pays .
Storm
Storm
You may pay 1 life and exile a blue card from your hand rather than pay Force of Will's mana cost.
Counter target spell.
Counter target spell.
No, you may not.
All creatures lose all abilities and are 1/1 blue Frogs.
Play with the top card of your library revealed.
You may play the top card of your library.
You may play the top card of your library.
Hexproof
Whenever Geistlord of Moorland attacks, put a 4/4 blue Illusion creature token with flying and “Whenever this creature becomes the target of a spell or an ability, sacrifice it.” onto the battlefield tapped and attacking. Exile that token at the end of combat.
Whenever Geistlord of Moorland attacks, put a 4/4 blue Illusion creature token with flying and “Whenever this creature becomes the target of a spell or an ability, sacrifice it.” onto the battlefield tapped and attacking. Exile that token at the end of combat.
2/2
Look at target player's hand.
Draw a card.
Draw a card.
Draw three cards, then put three cards from your hand on top of your library.
Return all creatures to their owner's hands.
Miracle
Miracle
Will of the Council — Starting with you, each player votes for a nonland permanent you don’t control. Return each permanent with the most votes or tied for most votes to their owners’ hands.
Target player puts two cards at random from his or her hand on top of his or her library.
+1Look at the top card of each player’s library, then put those cards into their owners’ graveyards unless you have each player draw a card.
-2Target player puts a creature he or she controls on top of his or her library.
-7Target player gets an emblem with “Whenever a permanent you control becomes the target of a spell or an ability, sacrifice it.”
-2Target player puts a creature he or she controls on top of his or her library.
-7Target player gets an emblem with “Whenever a permanent you control becomes the target of a spell or an ability, sacrifice it.”
3
+2 Look at the top card of target player’s library. You may put that card on the bottom of that player’s library.
0 Draw three cards, then put two cards from your hand on top of your library in any order.
-1 Return target creature to its owner’s hand.
-12 Exile all cards from target player’s library, then that player shuffles his or her hand into his or her library.
0 Draw three cards, then put two cards from your hand on top of your library in any order.
-1 Return target creature to its owner’s hand.
-12 Exile all cards from target player’s library, then that player shuffles his or her hand into his or her library.
3
Flash
When Magus of the Force enters the battlefield, counter target spell.
Evoke—Pay 1 life and exile a blue card from your hand.
When Magus of the Force enters the battlefield, counter target spell.
Evoke—Pay 1 life and exile a blue card from your hand.
2/2
Counter target spell with converted mana cost 1.
You may exile a blue card from your hand rather than pay Misdirection's mana cost.
Change the target of target spell with a single target.
Change the target of target spell with a single target.
Hexproof
Threshold-Nimble Spirit gets +2/+1 as long as you have seven or more cards in your graveyard.
Threshold-Nimble Spirit gets +2/+1 as long as you have seven or more cards in your graveyard.
1/1
When Nostalgia enters the battlefield, each player shuffles his or her graveyard into his or her library, then draws a card.
Whenever a card or token would be put into a graveyard from anywhere, instead its owner shuffles it into his or her library.
Whenever a card or token would be put into a graveyard from anywhere, instead its owner shuffles it into his or her library.
If you control an Island, Numb costs less to cast.
Counter target spell unless its controller pays .
Counter target spell unless its controller pays .
You may pay 1 life and return an Island you control to its owner’s hand rather than pay Overpower’s mana cost.
Counter target permanent spell.
Counter target permanent spell.
Look at the top three cards of your library, then put them back in any order. You may shuffle your library.
Draw a card.
Draw a card.
Scry 2, then draw a card.
Put target creature with power 5 or less on top of its owner’s library.
Flash
When Snapcaster Mage enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
When Snapcaster Mage enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
2/1
As an additional cost to cast Sophisticated Tutor, reveal an artifact card in your hand.
Search your library for an artifact card, reveal that card and put it into your hand, then shuffle your library. Then put the artifact card you revealed from your hand on the bottom of your library.
Search your library for an artifact card, reveal that card and put it into your hand, then shuffle your library. Then put the artifact card you revealed from your hand on the bottom of your library.
With the right resources, all engineering can be reversed and repeated.
Counter target noncreature spell unless its controller pays .
There is a hole in your plan.
Counter target spell with converted mana cost 2.
Counter target spell with converted mana cost 3 or less.
As you cast Spellstrider, you may exile any number of instant or sorcery cards from your graveyard. Spellstrider costs less to cast for each card exiled this way.
Flying
Flying
5/5
Counter target activated or triggered ability.
"If I wanted your opinion, I'd have told you what it was."
Counter target creature spell unless its controller pays .
There's a hole in your face.
Counter target enchantment, instant, or sorcery spell. Its controller puts a 2/2 blue Bird creature token with flying onto the battlefield.
Draw four cards, then put three cards from your hand on top of your library.
Search your library for an artifact card and reveal that card. Shuffle your library, then put the card on top of it.
Draw a card at the beginning of your next upkeep.
Draw a card at the beginning of your next upkeep.
Target player puts the top two cards of his or her library into his or her graveyard.
Draw a card.
Draw a card.
Flash
Enchant creature
Enchanted creature doesn’t untap during its controller’s untap step.
Whenever enchanted creature would attack or block or whenever an activated ability of enchanted creature would be activated, instead tap it.
Enchant creature
Enchanted creature doesn’t untap during its controller’s untap step.
Whenever enchanted creature would attack or block or whenever an activated ability of enchanted creature would be activated, instead tap it.
As True-Name Nemesis enters the battlefield, choose a player.
True-Name Nemesis has protection from the chosen player.
True-Name Nemesis has protection from the chosen player.
3/1
Go to section: White (39) Blue (55) Black (20) Red (32) Green (12) Multicolour (41) Hybrid (1) Split (1) Artifact (11) Land (17)
Show rarities: U R
Custom Legacy Cube: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Archetypes |
Storm
2014-08-09 09:34:19 by Jsys Cryst