Custom Legacy Cube
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Showing 39 of 39 White cards
Go to section: White (39) Blue (55) Black (20) Red (32) Green (12) Multicolour (41) Hybrid (1) Split (1) Artifact (11) Land (17)
Show rarities: C U R M
Destroy target artifact.
Flashback
Flashback
: Target creature you control gains protection from the card type of your choice until end of turn.
1/1
Flash
Flying
When Cloudwisp enters the battlefield, exile another target permanent, then return it to the battlefield under its owner's control.
Evoke
Flying
When Cloudwisp enters the battlefield, exile another target permanent, then return it to the battlefield under its owner's control.
Evoke
2/1
Will of the Council — Starting with you, each player votes for a nonland permanent you don’t control. Exile each permanent with the most votes or tied for most votes.
When Devoted Steelwright enters the battlefield, you may search your library for an artifact card and put it into your hand, then shuffle your library.
, , Sacrifice Devoted Steelwright: Reveal an artifact card from your hand. If an Equipment card is revealed this way, you may put it onto the battlefield. If a nonequipment artifact card is revealed this way, add to your mana pool. Spend this mana only to cast the revealed card.
, , Sacrifice Devoted Steelwright: Reveal an artifact card from your hand. If an Equipment card is revealed this way, you may put it onto the battlefield. If a nonequipment artifact card is revealed this way, add to your mana pool. Spend this mana only to cast the revealed card.
1/1
Destroy target artifact or enchantment.
Put target creature on the bottom of its owner’s library. Its controller gains life equal to its toughness.
+1Put a 1/1 white Soldier creature token onto the battlefield.
+1Target creature gets +3/+3 and gains flying until end of turn.
-8You get an emblem with “Artifacts, creatures, enchantments, and lands you control have indestructible.”
+1Target creature gets +3/+3 and gains flying until end of turn.
-8You get an emblem with “Artifacts, creatures, enchantments, and lands you control have indestructible.”
4
Exile target creature with power 5 or less.
Search your library for an artifact or enchantment card and reveal that card. Shuffle your library, then put the card on top of it.
Put X 4/4 white Angel creature tokens with flying onto the battlefield.
Miracle
Miracle
When Enya, Master Thief enters the battlefield, you may search your library for an Equipment card, exile it, then shuffle your library.
When Enya leaves the battlefield, you may put the exiled card onto the battlefield.
When Enya leaves the battlefield, you may put the exiled card onto the battlefield.
2/3
Destroy all creatures with power X or less.
Miracle
Miracle
Each player who has cast a nonartifact spell this turn can't cast additional nonartifact spells.
2/2
Put target creature on the bottom of its owner’s library. Its controller gains life equal to its power.
Flying
When Flickerwisp enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.
When Flickerwisp enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.
3/1
Put two 1/1 white Spirit creature tokens with flying onto the battlefield.
Flashback
Flashback
Destroy all creatures with power 2 or less.
Creatures without flying can’t attack.
: Target creature you control gains protection from the color of your choice until end of turn.
My family protects all families.
1/1
Exile target creature. Its controller may search his or her library for a basic land card, put that card onto the battlefield tapped, then shuffle his or her library.
Draw three cards. Then put three cards from your hand on top of your library in any order unless you reveal a Plains from your hand and put it on top of your library, then put another card from your hand on top of your library.
Protection from all colors
3/1
When Rest in Peace enters the battlefield, exile all cards from all graveyards.
If a card or token would be put into a graveyard from anywhere, exile it instead.
If a card or token would be put into a graveyard from anywhere, exile it instead.
Saint Traft, Demon Hunter can’t be the target of nonwhite spells or abilities from nonwhite sources.
Whenever Saint Traft attacks, put a 4/4 white Angel creature token with flying onto the battlefield tapped and attacking. Exile that token at end of combat.
Whenever Saint Traft attacks, put a 4/4 white Angel creature token with flying onto the battlefield tapped and attacking. Exile that token at end of combat.
2/2
You get an emblem with “At the beginning of your upkeep, put an X/X white Angel creature token with flying onto the battlefield.”
Miracle
Miracle
You can't cast Serra Avenger during your first, second or third turns of the game.
Flying, vigilance
Flying, vigilance
3/3
Exile target creature. Its controller gains life equal to its toughness.
: Target creature gains protection from the converted mana cost of your choice until end of turn.
1/1
When Stoneforge Mystic enters the battlefield, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle your library.
, : You may put an Equipment card from your hand onto the battlefield.
, : You may put an Equipment card from your hand onto the battlefield.
1/2
Sunlance deals 3 damage to target nonwhite creature.
When Swordforge Mystic enters the battlefield, you may search your library for an Equipment card with converted mana cost 3 or less and put it into your hand.
, : You may put an
Equipment card from your hand onto the battlefield.
, : You may put an
Equipment card from your hand onto the battlefield.
2/2
Exile target creature. Its controller gains life equal to its converted mana cost.
Exile target creature. Its controller gains life equal to its toughness.
Put all creatures on the bottom of their owner’s library.
Miracle
Miracle
When Thoughtprison enters the battlefield, target player reveals his or her hand. You choose a nonland card from it. Exile that card. That player gains life equal to its converted mana cost.
When Thoughtprison leaves the battlefield, return the exiled card to its owner’s hand.
When Thoughtprison leaves the battlefield, return the exiled card to its owner’s hand.
Put target nonland permanent into its owner's library just beneath the top X cards of that library.
Once you've been dragged down the currents of time, you'll never quite trust your own permanence again.
Wild Lynx gets +1/+1 if you control a Mountain.
Wild Lynx gets +1/+1 if you control a Forest.
Wild Lynx gets +1/+1 if you control a Forest.
1/1
Go to section: White (39) Blue (55) Black (20) Red (32) Green (12) Multicolour (41) Hybrid (1) Split (1) Artifact (11) Land (17)
Show rarities: C U R M
Custom Legacy Cube: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Archetypes |
Miracle
2014-08-06 16:13:22 by Jsys Cryst