Custom Legacy Cube

Custom Legacy Cube by Jsys Cryst

229 cards in Multiverse

30 commons, 79 uncommons, 99 rares, 21 mythics

39 white, 55 blue, 20 black, 32 red, 12 green,
41 multicolour, 1 hybrid, 1 split, 11 artifact, 17 land

248 comments total

A cube with 50+% custom cards supposed to mimic Legacy powerlevel and gameplay.

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Archetypes

Hi and thanks for having a look at my set!

BEFORE YOU LOOK AT THE CARDS You should be warned. This is a Custom Legacy Cube which lives up to all parts of its name. The cards are designed to match the powerlevel of the cards in the Legacy Format. True-Name Nemesis, Swords to Plowshares and Sneak Attack are the environment that the cards of this cube should be able to compete in. That means that several will be as strong as the mentioned cards, some will be a bit weaker but some might also be a bit stronger. Also the fact that this is a cube means that I can include cards that are designed with the fact in mind that a deck will only be able to have one copy of it. This again allows for some cards that would be way too strong in a set that is designed for regular 1vs1 constructed play with access to full playsets of cards. I want to stress again that this set is NOT supposed to work that way. Cards are ONLY to be seen in the context of a cube draft environment where the entire cube is very powerful.

My Custom Legacy Cube is a project that I'm working on for over 4 years now and it has grown with my experience in design and has also become more ambitious. To me it is not only about building a nice and draftable cube anymore, it has become my go-to project for Magic design experiments. You will see that on many cards the color pie is stretched or covers things that have not (to my knowledge) been done before. Do not hesitate to provide feedback on that or tell me where I've overstepped and stretched the color pie more than one should do in your opinion. Just keep in mind that I might want to try something before I change or kill it.

There are two main sources where the card ideas in this set come from. Either a specific need opens up as I design and a card is designed specifically to fit that need - which are the cards that need streamlining the most - or it is me trying different ways to reach a goal. Sometimes this will include "How would another color try to to this?" which can lead to the aforementioned stretching in color pie.

As I explain in my details page on Archetypes, the current state of the set is that I just throw cards in the file that either have proven themselves in previous incarnations of the cube or that simply support a certain archetype. Later on I will calculate all the numbers, cut down the file to what is actually needed and develop the cards and set to completion. Right now I would like to ask you to concentrate your feedback mostly on design issues and less on development issues. Does this fit in the color pie? Could the effect be less complicated? Does the card seem fun? Will this actually support the archetype I inted it to support? Powerlevel issues will, if they are not part of the actual design of a card, be solved later in the process.

THIS MEANS Right now I don't prioritize discussion on the powerlevel on my cards. So unless I state otherwise I'd like you to concentrate your feedback on mechanics and colorpie, not on costing. Thank you.

I would also appreciate all card suggestions you might have, especially if they add something new to an archetype that currently is missing. I didn't make the set editable though, mainly because I don't want others to edit my cards. If you'd like to suggest cards, make sure to let me know if I should make a set like "Custom Legacy Cube - Suggestions" or something in that fashion.

Despite all these statements above I'm generally happy to read any kind of feedback you can provide and will happily answer any questions you might have so don't hold back ;)

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Recently active cards: (all recent activity)

 C 
Instant
Counter target noncreature spell unless its controller pays {2}.
There is a hole in your plan.
1 comment
2014-07-22 08:03:42 by Jsys Cryst
 C 
Sorcery
Reveal the top three cards of your library. You may discard up to three cards. For each card discarded this way, you may put one of the revealed cards into your hand, then put the rest into your graveyard.
Draw a card.
1 comment
2014-07-18 11:25:31 by Jsys Cryst
 R 
Instant
Counterflux can't be countered by spells or abilities.
Counter target spell you don't control.
Overload {1}{u}{u}{r}
1 comment
2014-08-09 10:29:55 by Jsys Cryst
 C 
Instant
Choose one — Counter target spell if it’s blue; or destroy target permanent if it’s blue.
1 comment
2014-08-09 10:12:00 by Jsys Cryst
 R 
Legendary Land
{t}: Add {u} to your mana pool.
{t}: Return target legendary creature to its owner’s hand.
1 comment
2014-08-09 10:49:44 by Jsys Cryst

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