cube take 2: Recent Activity
cube take 2: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
Recent updates to cube take 2: (Generated at 2024-05-06 02:44:19)
cube take 2: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
Recent updates to cube take 2: (Generated at 2024-05-06 02:44:19)
Much more expensive than it needs to be. Inflame plus a cantrip could cost .
Oohhh! SNEAKY!
Oh, that's okay. I may have gotten the impression that this whole cube was heavily multicolored because there aren't too many cards in total.
If it only appears in creatures with square stats, you may have a point there.
ever will sometimes scale, but the idea here is if you can keep the creature alive for about a turn, you get a small bonus.
what's the issue? i'm trying to make monocolor, two-color, and three-color decks viable
it feels un-aesthetic to me if it's not symmetrical...