cube take 2: Virtual Booster

cube take 2: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 
 
No more rares or mythics
 
 
No more uncommons
 
 
No more uncommons
 
 
No more uncommons
 C 
Creature – Human Wizard
{w}: Runic Mage gains chilltouch (When Runic Mage deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.) until end of turn.
{1}{b}: Draw a card and lose 1 life.
Illus. armandeo64
1/2
 C 
Creature – Vampire
bleed 2 (Whenever this creature deals combat damage to a creature, that creature's controller loses 2 life and you gain 2 life.)
Illus. almanegra
1/2
 C 
Enchantment
ever (Whenever you draw a card, put a forever counter on Eternity.)
Whenever a card is exiled from anywhere, target player puts X cards from the top of their library into their graveyard, where X is the number of forever counters on Eternity.
Illus. muddymelly
 C 
Creature – Devil
chain (When you cast this spell, exile the top card of your library. You may cast it this turn.)
Illus. rkem741
4/2
 C 
Creature – Human Warrior
Whenever a +1/+1 counter is placed on a creature you control, Conclave Paladin gets +1/+1 until end of turn.
Illus. remainaery
2/2
 C 
Creature – Wolf
As long as Vortex Wolf has a forever counter on it, it has chilltouch (When Vortex Wolf deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.).
ever (Whenever you draw a card, put a forever counter on Vortex Wolf.)
Illus. kalicothekat
3/2
 C 
Creature – Human Wizard
{2}{r}: Target creature you control gets +2/+0. Sacrifice it at end of turn.
{u}: Target player exiles a card at random from his or her graveyard.
Illus. JoseArias
2/1
 C 
Creature – Elf Knight
aid (Whenever a creature enters the battlefield under your control, you may pay {w/g}. If you do, put a +1/+1 counter on it.)
Illus. David Rapoza
2/2
 C 
Creature – Weird
flow 1 (Whenever Flowmorph Weird attacks, it gets +1/-1. Whenever Flowmorph Weird blocks, it gets -1/+1.)
adapt {u/g} ({u/g}, return Flowmorph Weird to your hand: Put a creature card from your hand that shares a color with Flowmorph Weird and has a CMC less than Flowmorph Weird onto the battlefield tapped.)
Illus. Hamsterfly
2/2
 C 
Artifact
aid (Whenever a creature enters the battlefield under your control, you may pay {w/g}. If you do, put a +1/+1 counter on it.)
Artifact creatures you control get +2/+2 and have chilltouch. (When those creatures deal combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.)
Illus. TORONN
 C 
Creature – Gnome
aid (Whenever a creature enters the battlefield under your control, you may pay {w/g}. If you do, put a +1/+1 counter on it.)
Illus. feliciacano
1/1

Runic Mage (common)
Vampire Guardian (common)
Eternity (common)
Sorcerous Devil (common)
Conclave Paladin (common)
Vortex Wolf (common)
Hellfire Mage (common)
Attendant Knight (common)
Flowmorph Weird (common)
Crystal Niche (common)
Gnomish Healer (common)