cube take 2: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 
 
No more rares or mythics
 
 
No more uncommons
 
 
No more uncommons
 
 
No more uncommons
 C 
Enchantment
When Book of Void enters the battlefield, exile target creature until Book of Void leaves the battlefield.
Players can't cast spells that share creature types with the exiled creature.
Illus. AppleSin
 C 
Creature – Vampire
bleed 2 (Whenever this creature deals combat damage to a creature, that creature's controller loses 2 life and you gain 2 life.)
Illus. almanegra
1/2
 C 
Creature – Insect Wolf
adapt {2}{g} ({2}{g}, return Howlsting to your hand: Put a creature card from your hand that shares a color with Howlsting and has a CMC less than Howlsting onto the battlefield tapped.)
If Howlsting would leave the battlefield, it first fights target creature, then continues to whatever zone it was traveling to.
Illus. SwarmCreator
3/4
 C 
Legendary Creature – Vampire
bleed 5 (Whenever this creature deals combat damage to a creature, that creature's controller loses 5 life and you gain 5 life.)
Illus. Joel-Lagerwall
5/5
 C 
Creature – Wolf
As long as Vortex Wolf has a forever counter on it, it has chilltouch (When Vortex Wolf deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.).
ever (Whenever you draw a card, put a forever counter on Vortex Wolf.)
Illus. kalicothekat
3/2
 C 
Legendary Creature – Human Samurai
Creatures you control have swordmanship 2 (When this creature blocks or becomes blocked, it gets +2/+2 until end of turn.)
Illus. HectorHerrera
2/2
 C 
Creature – Spirit Knight
ever (Whenever you draw a card, put a forever counter on Eternal Knight.)
Eternal Knight gets +1/+1 for each forever counter on it.
Illus. MihaiRadu
2/2
 C 
Creature – Elf Knight
aid (Whenever a creature enters the battlefield under your control, you may pay {w/g}. If you do, put a +1/+1 counter on it.)
Illus. David Rapoza
2/2
 C 
Creature – Weird
flow 1 (Whenever Flowmorph Weird attacks, it gets +1/-1. Whenever Flowmorph Weird blocks, it gets -1/+1.)
adapt {u/g} ({u/g}, return Flowmorph Weird to your hand: Put a creature card from your hand that shares a color with Flowmorph Weird and has a CMC less than Flowmorph Weird onto the battlefield tapped.)
Illus. Hamsterfly
2/2
 C 
Legendary Creature – Spirit
Cards in your graveyard have consecrate 2 {w}{b}{g}. ({w}{b}{g}, exile the card with consecrate from your graveyard: Put 2 1/1 white Spirit creature tokens onto the battlefield.)
Illus. sakimichan
3/3
 C 
Artifact Creature – Angel
Flying
Cogworks – Whenever Mechemeria Angel or another artifact enters the battlefield under your control, put a 1/1 white Human token onto the battlefield.
Illus. GENZOMAN
3/3

Book of Void (common)
Vampire Guardian (common)
Howlsting (common)
Tramis, Vampire King (common)
Vortex Wolf (common)
Ishida, Heir of the Blade (common)
Eternal Knight (common)
Attendant Knight (common)
Flowmorph Weird (common)
Loma, the Holiest (common)
Mechemeria Angel (common)