cube take 2: Mechanics

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Mechanics | Skeleton

*Bloodrites* -: Used on 1 cards: Teca Warpath

jund mechanic

*Exploit* - : Used on 3 cards: Feriel, Blighted Knowledge, Simian Truthwielder, Merol, the Wise

BUG wedge mechanic

Divinity: If ~ would be sacrificed, sacrifice another permanent instead. Used on 2 cards: Battlescarred Angel, Tath, the Seventh Plague

WBR wedge mechanic

*Manifest* -: Used on 1 cards: Explosive Casting

RUG wedge mechanic

Ever: Whenever you draw a card, put a forever counter on ~. Used on 6 cards: Eternal Knight, Vortex Wolf, Eternity, Glavis Rat, Goblin Undertaker, Feriel, Blighted Knowledge

dimir mechanic

*Skill* -: Used on 1 cards: Legionnaire

WUR mechanic

Consecrate: PARAM2, exile ~ from your graveyard: Put PARAM1 1/1 white Spirit creature tokens onto the battlefield. Used on 1 cards: Holy Cleric

WBG mechanic

*Nobility* -: Used on 2 cards: Vigilant Honor, Kingdom Harpy

bant mechanic

Aid: Whenever a creature enters the battlefield under your control, you may pay {w/g}. If you do, put a +1/+1 counter on it. Used on 4 cards: Attendant Knight, Ally's Cry, Crystal Niche, Gnomish Healer

selesnya mechanic

Swordmanship: When this creature blocks or becomes blocked, it gets +PARAM1/+PARAM1 until end of turn. Used on 3 cards: Ishida, Heir of the Blade, Devoted Warrior, Gargantuan Warrior

bushido renamed- naya mechanic

Soulfire: At the beginning of your upkeep, if ~ is in your graveyard, return it to the battlefield. It gains haste. Exile it at end of turn or if it would leave the battlefield. Used on 4 cards: Drakul Knight, Teraxis, the Striker, Thorncrusher Devil, Hellfire Elemental

rakdos mechanic

Chilltouch: When ~ deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step. Used on 5 cards: Birus, Keeper of the Tablet, Frost Knight, Vortex Wolf, Runic Mage, Howlmoon Yeti

azorius mechanic

Chain: When you cast this spell, exile the top card of your library. You may cast it this turn. Used on 3 cards: Torrential Pain, Magishock, Sorcerous Devil

grixis mechanic

*Cogworks* -: Used on 1 cards: Mechemeria Angel

esper mechanic

Flow: Whenever ~ attacks, it gets +PARAM1/-PARAM1. Whenever ~ blocks, it gets -PARAM1/+PARAM1. Used on 3 cards: Amorphous Weird, Flowmorph Weird, Bexhus, the Shapegranter

izzet mechanic

Hivestorm: When you cast ~, copy it for every Insect spell you cast before it this turn. You may choose new targets for the copies. Used on 0 cards:

golgari mechanic

Adapt: PARAM1, return ~ to your hand: Put a creature card from your hand that shares a color with ~ and has a CMC less than ~ onto the battlefield tapped. Used on 3 cards: Oxilius Nevarr, Flowmorph Weird, Howlsting

simic mechanic

*Unity* -: Used on 5 cards: Ally's Cry, Sanguine Path, Ursine Ranger, Bexhus, the Shapegranter, Vanguard Elite

boros mechanic

Feral: When ~ enters the battlefield, you may pay PARAM2. If you do, put PARAM1 +1/+1 counters on it and it loses all abilities. Used on 2 cards: Teraxis, the Striker, Regressed Knight

gruul mechanic

Bleed: Whenever this creature deals combat damage to a creature, that creature's controller loses PARAM1 life and you gain PARAM1 life. Used on 3 cards: Vampire Guardian, Drider Scalder, Tramis, Vampire King

orzhov mechanic




In card text or details pages, write the mechanic's code name (playtest name) between square brackets, like "[Crittercast]", "[Bushido 1]" or "[Delay 4 {2}{R}{R}]". It will be expanded to the mechanic's name plus reminder text, such as "Suspend 4 – {2}{r}{r}. (Rather than cast this spell from your hand,...)"
To expand a mechanic's name but not its reminder text, include parentheses at the end of the square brackets: "[Crittercast()]", "[Delay 9 {R}()]".