cube take 2: Card List

cube take 2: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton

Show frames: W U B R G M H L

Show rarities: C



Hide card text Show code Show active Show dates Hide comments

# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Battlescarred Angel White Common 4{3}{w} Creature – Angel 3 3 Flying
divinity (If Battlescarred Angel would be sacrificed, sacrifice another permanent instead.)
0
2 Birus, Keeper of the Tablet White Common 6{5}{w} Legendary Creature – Sphinx 4 4 chilltouch (When Birus, Keeper of the Tablet deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.)
Whenever Birus deals damage to a player, gain twice that much life.
0
3 Book of Void White Common 4{3}{w} Enchantment When Book of Void enters the battlefield, exile target creature until Book of Void leaves the battlefield.
Players can't cast spells that share creature types with the exiled creature.
1 1399468692 on 07 May 2014 by Vitenka
4 Conclave Paladin White Common 2{1}{w} Creature – Human Warrior 2 2 Whenever a +1/+1 counter is placed on a creature you control, Conclave Paladin gets +1/+1 until end of turn. 1 1399343901 on 06 May 2014 by Shiny_Umbreon
5 Devoted Warrior White Common 1{w} Creature – Human Warrior 1 1 swordmanship 1 (When this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) 0
6 Frost Knight White Common 2{w}{w} Creature – Human Knight 2 2 chilltouch (When Frost Knight deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.) 0
7 Gnomish Healer White Common 1{w} Creature – Gnome 1 1 aid (Whenever a creature enters the battlefield under your control, you may pay {w/g}. If you do, put a +1/+1 counter on it.) 0
8 Holy Cleric White Common 2{1}{w} Creature – Human Cleric 2 2 consecrate 2 – {1}{w} ({1}{w}, exile Holy Cleric from your graveyard: Put 2 1/1 white Spirit creature tokens onto the battlefield.) 0
9 Kingdom Harpy White Common 3{2}{w} Creature – Harpy 2 3 Nobility – As long as you control a legendary permanent, Kingdom Harpy has flying and lifelink. 0
10 Legionnaire White Common 1{w} Creature – Human Soldier 1 1 Skill – As long as Legionnaire has a counter on it, it gets +1/+1 and has first strike. 0
11 Mechemeria Angel White Common 4{3}{w} Artifact Creature – Angel 3 3 Flying
Cogworks – Whenever Mechemeria Angel or another artifact enters the battlefield under your control, put a 1/1 white Human token onto the battlefield.
0
12 Souldrinker Sycophant White Common 3{2}{w} Creature – Vampire 1 1 Whenever you gain life, put a +1/+1 counter on Souldrinker Sycophant.
Whenever an opponent loses life, put a +1/+1 counter on Souldrinker Sycophant.
0
13 Storm Mage White Common 2{1}{w} Creature – Human Wizard 1 2 {1}{u}: Tap target creature.
{1}{g}: Put a +1/+1 counter on target creature.
0
14 Ursine Ranger White Common 2{1}{w} Creature – Human Warrior 2 2 Unity – As long as at least three creatures you control are tapped, Ursine Ranger has double strike. 4 1402027820 on 06 Jun 2014 by Shiny_Umbreon
15 Vampire Guardian White Common 2{1}{w} Creature – Vampire 1 2 bleed 2 (Whenever this creature deals combat damage to a creature, that creature's controller loses 2 life and you gain 2 life.) 0
16 Vanguard Elite White Common 2{1}{w} Creature – Human Soldier 2 2 Unity – As long as at least three creatures you control are tapped, Vanguard Elite gets +2/+2. 0
17 Amorphous Weird Blue Common 5{4}{u} Creature – Weird 4 4 flow 2 (Whenever Amorphous Weird attacks, it gets +2/-2. Whenever Amorphous Weird blocks, it gets -2/+2.) 3 1399344315 on 06 May 2014 by Shiny_Umbreon
18 Eternal Knight Blue Common 2{u}{u} Creature – Spirit Knight 2 2 ever (Whenever you draw a card, put a forever counter on Eternal Knight.)
Eternal Knight gets +1/+1 for each forever counter on it.
0
19 Howlmoon Yeti Blue Common 5{4}{u} Creature – Ape 2 3 chilltouch (When Howlmoon Yeti deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.)
Whenever Howlmoon Yeti deals combat damage to a player, draw a card.
0
20 Merol, the Wise Blue Common 3{2}{u} Legendary Creature – Human Wizard 2 2 {1}{u}: Put a spell counter on Merol, the Wise.
Exploit{1}{u}{u}, remove a counter from Merol: Counter target spell unless its controller pays {2}.
1 1399344221 on 06 May 2014 by Shiny_Umbreon
21 Runic Mage Blue Common 2{1}{u} Creature – Human Wizard 1 2 {w}: Runic Mage gains chilltouch (When Runic Mage deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.) until end of turn.
{1}{b}: Draw a card and lose 1 life.
0
22 Drakul Knight Black Common 2{b}{b} Creature – Demon Knight 2 2 soulfire (At the beginning of your upkeep, if Drakul Knight is in your graveyard, return it to the battlefield. It gains haste. Exile it at end of turn or if it would leave the battlefield.) 0
23 Glavis Rat Black Common 2{1}{b} Creature – Rat 1 1 ever (Whenever you draw a card, put a forever counter on Glavis Rat.)
{1}{b}, sacrifice Glavis Rat: Target opponent discards cards equal to the number of forever counters on Glavis Rat.
0
24 Hellfire Mage Black Common 2{1}{b} Creature – Human Wizard 2 1 {2}{r}: Target creature you control gets +2/+0. Sacrifice it at end of turn.
{u}: Target player exiles a card at random from his or her graveyard.
0
25 Tramis, Vampire King Black Common 6{4}{b}{b} Legendary Creature – Vampire 5 5 bleed 5 (Whenever this creature deals combat damage to a creature, that creature's controller loses 5 life and you gain 5 life.) 0
26 Diabolic Mage Red Common 3{2}{r} Creature – Human Wizard 2 1 {2}{g}: Turn target creature face down and put a +1/+1 counter on it.
{3}{b}: Target player sacrifices a creature.
1 1399344381 on 06 May 2014 by Shiny_Umbreon
27 Hellfire Elemental Red Common 1{r} Creature – Elemental 3 1 Haste, soulfire (At the beginning of your upkeep, if Hellfire Elemental is in your graveyard, return it to the battlefield. It gains haste. Exile it at end of turn or if it would leave the battlefield.)
Sacrifice Hellfire Elemental at the beginning of your end step.
0
28 Magishock Red Common 1{r} Instant Magishock deals 2 damage to target creature or player.
chain (When you cast this spell, exile the top card of your library. You may cast it this turn.)
0
29 Regressed Knight Red Common 2{r}{r} Creature – Human Knight 2 2 First strike
feral 2 – {1} (When Regressed Knight enters the battlefield, you may pay {1}. If you do, put 2 +1/+1 counters on it and it loses all abilities.)
0
30 Adventurous Mage Green Common 2{1}{g} Creature – Human Wizard 1 2 {1}{w}: Target creature gets +1/+1 until end of turn.
{r}: Target creature gains trample until end of turn.
0
31 Attendant Knight Green Common 2{g}{g} Creature – Elf Knight 2 2 aid (Whenever a creature enters the battlefield under your control, you may pay {w/g}. If you do, put a +1/+1 counter on it.) 0
32 Formoid Scout Green Common 2{g}{g} Creature – Insect 3 3 3 1399344441 on 06 May 2014 by Shiny_Umbreon
33 Howlsting Green Common 4{3}{g} Creature – Insect Wolf 3 4 adapt {2}{g} ({2}{g}, return Howlsting to your hand: Put a creature card from your hand that shares a color with Howlsting and has a CMC less than Howlsting onto the battlefield tapped.)
If Howlsting would leave the battlefield, it first fights target creature, then continues to whatever zone it was traveling to.
0
34 Eternity Multicolour Common 2{u}{b} Enchantment ever (Whenever you draw a card, put a forever counter on Eternity.)
Whenever a card is exiled from anywhere, target player puts X cards from the top of their library into their graveyard, where X is the number of forever counters on Eternity.
0
35 Feriel, Blighted Knowledge Multicolour Common 4{2}{u}{b} Legendary Creature – Cat 2 2 Flying
ever (Whenever you draw a card, put a forever counter on Feriel, Blighted Knowledge.)
Exploit{u}{b}, remove a counter from Feriel: Draw a card and lose 1 life.
0
36 Mangle the Earth Multicolour Common 3{1}{b}{r} Sorcery Each player sacrifices three permanents. 2 1399471273 on 07 May 2014 by Alex
37 Tath, the Seventh Plague Multicolour Common 3{1}{b}{r} Legendary Creature – Demon 3 2 divinity (If Tath, the Seventh Plague would be sacrificed, sacrifice another permanent instead.)
Whenever a noncreature permanent is sent to the graveyard from the battlefield, put a +1/+1 counter on Tath.
0
38 Teca Warpath Multicolour Common 4{2}{b}{r} Enchantment At the beginning of your upkeep, sacrifice a creature.
Bloodrites – Whenever you sacrifice a permanent, put a +1/+1 counter on each creature you control.
0
39 Thorncrusher Devil Multicolour Common 2{b}{r} Creature – Devil 4 3 When Thorncrusher Devil enters the battlefield, discard your hand.
Haste, soulfire (At the beginning of your upkeep, if Thorncrusher Devil is in your graveyard, return it to the battlefield. It gains haste. Exile it at end of turn or if it would leave the battlefield.)
4 1399471326 on 07 May 2014 by Alex
40 Torrential Pain Multicolour Common 2{r}{b} Sorcery Deal 3 damage to each creature that was dealt damage this turn.
chain (When you cast this spell, exile the top card of your library. You may cast it this turn.)
2 1399471208 on 07 May 2014 by Alex
41 Simian Truthwielder Multicolour Common 3{1}{u}{g} Creature – Ape Wizard 2 2 Whenever a creature enters the battlefield under your control, put a +1/+1 counter on Simian Truthwielder.
Exploit – Remove a counter from Simian Truthwielder: scry 1.
0
42 Vortex Wolf Multicolour Common 3{w}{u}{b} Creature – Wolf 3 2 As long as Vortex Wolf has a forever counter on it, it has chilltouch (When Vortex Wolf deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.).
ever (Whenever you draw a card, put a forever counter on Vortex Wolf.)
2 1399344575 on 06 May 2014 by Shiny_Umbreon
43 Goblin Undertaker Multicolour Common 3{b}{u}{r} Creature – Goblin 2 2 Haste, ever (Whenever you draw a card, put a forever counter on Goblin Undertaker.)
When Goblin Undertaker dies, if it had a forever counter on it, return it to the battlefield tapped.
1 1399344621 on 06 May 2014 by Shiny_Umbreon
44 Teraxis, the Striker Multicolour Common 5{2}{b}{r}{g} Creature – Dragon 4 4 Flying
soulfire (At the beginning of your upkeep, if Teraxis, the Striker is in your graveyard, return it to the battlefield. It gains haste. Exile it at end of turn or if it would leave the battlefield.)
feral 5 – {b}{r}{g} (When Teraxis, the Striker enters the battlefield, you may pay {b}{r}{g}. If you do, put 5 +1/+1 counters on it and it loses all abilities.)
5 1399301879 on 05 May 2014 by Link
45 Ally's Cry Multicolour Common 3{w}{g}{r} Enchantment – Aura Enchant creature
aid (Whenever a creature enters the battlefield under your control, you may pay {w/g}. If you do, put a +1/+1 counter on it.)
Unity – As long as three or more creatures you control are tapped, enchanted creature gets +3/+3
1 1399346988 on 06 May 2014 by Shiny_Umbreon
46 Gargantuan Warrior Multicolour Common 6{3}{r}{g}{w} Creature – Giant Warrior 6 6 swordmanship 3 (When this creature blocks or becomes blocked, it gets +3/+3 until end of turn.) 0
47 Ishida, Heir of the Blade Multicolour Common 3{w}{g}{r} Legendary Creature – Human Samurai 2 2 Creatures you control have swordmanship 2 (When this creature blocks or becomes blocked, it gets +2/+2 until end of turn.) 0
48 Crystal Niche Multicolour Common 4{1}{w}{u}{g} Artifact aid (Whenever a creature enters the battlefield under your control, you may pay {w/g}. If you do, put a +1/+1 counter on it.)
Artifact creatures you control get +2/+2 and have chilltouch. (When those creatures deal combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.)
2 1399304850 on 05 May 2014 by Alex
49 Vigilant Honor Multicolour Common 3{w}{u}{g} Enchantment Creatures you control get +1/+2.
Nobility – If you control a legendary permanent, creatures you control have vigilance.
0
50 Sanguine Path Multicolour Common 3{1}{w/b}{w/r} Instant Creatures you control gain bleed 1 until end of turn. (When those creatures deal combat damage to a creature, that creature's controller loses 1 life and you gain 1 life.)
Unity – If three or more creatures you control are tapped, they gain bleed 2 instead.
0
51 Explosive Casting Multicolour Common 4{1}{r}{u}{g} Instant Draw a card and reveal it. Target creature gets +X/+0 and target creature gets +0/+X, where X is the converted mana cost of the revealed card.
Manifest{r}{u}{g}, discard Explosive Casting: Put a 5/5 blue Weird creature token onto the battlefield.
0
52 Flowmorph Weird Multicolour Common 2{u/g}{r/u} Creature – Weird 2 2 flow 1 (Whenever Flowmorph Weird attacks, it gets +1/-1. Whenever Flowmorph Weird blocks, it gets -1/+1.)
adapt {u/g} ({u/g}, return Flowmorph Weird to your hand: Put a creature card from your hand that shares a color with Flowmorph Weird and has a CMC less than Flowmorph Weird onto the battlefield tapped.)
0
53 Drider Scalder Multicolour Common 3{1}{w/b}{b/g} Creature – Insect 1 1 bleed 5 (Whenever this creature deals combat damage to a creature, that creature's controller loses 5 life and you gain 5 life.) 0
54 Loma, the Holiest Multicolour Common 3{w}{b}{g} Legendary Creature – Spirit 3 3 Cards in your graveyard have consecrate 2 {w}{b}{g}. ({w}{b}{g}, exile the card with consecrate from your graveyard: Put 2 1/1 white Spirit creature tokens onto the battlefield.) 3 1399222977 on 04 May 2014 by Alex
55 Bexhus, the Shapegranter Multicolour Common 5{3}{u/r}{r/w} Legendary Creature – Dragon 3 3 flow 1 (Whenever Bexhus, the Shapegranter attacks, it gets +1/-1. Whenever Bexhus blocks, it gets -1/+1.)
Unity – As long as three or more creatures you control are tapped, each creature you control is a copy of Bexhus.
0
56 Oxilius Nevarr Multicolour Common 5{3}{u/g}{b/g} Legendary Creature – Insect 3 4 Whenever Oxilius Nevarr attacks, put a 1/1 green Insect creature token onto the battlefield.
When Oxilius Nevarr adapts, sacrifice a creature.
adapt {2}{u/g}{b/g} ({2}{u/g}{b/g}, return Oxilius Nevarr to your hand: Put a creature card from your hand that shares a color with Oxilius Nevarr and has a CMC less than Oxilius Nevarr onto the battlefield tapped.)
0
57 Sorcerous Devil Hybrid Common 4{3}{r/b} Creature – Devil 4 2 chain (When you cast this spell, exile the top card of your library. You may cast it this turn.) 3 1399886004 on 12 May 2014 by Alex
58 Fenorian Keep Land Common 0 Legendary Land {t}: Add {w} to your mana pool.
{w}{w},{t}: Destroy target blocked creature.
0
cube take 2: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton