Zin-Scien 戰訊: Virtual Booster

Zin-Scien 戰訊: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Outline | Honor system
Printable
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
 C 
Creature – Ape Mutant
whenever you play a land, you may transform Lame Ape.

3/4 >
1/2
Prime Ape
 
 C 
Colour indicator G Creature – Ape Mutant
at the end of each opponent's end step, if that player didn't play a land, transform Prime Ape.
3/4
 R 
Land
Pay 1 life or sacrifice a creature, {t}: Add {b} or {r} to your mana pool.
 C 
Creature – Human Soldier
recruit one 1/1 white Soldier creature token (Whenever White Recruiter common attacks, create one 1/1 white Soldier creature token tapped and attacking.)
2/2
 U 
Creature – Crocodile Mutant
{u}: Coastal Gharial gets +0/+1 until end of turn.
whenever you play a land, you may transform Coastal Gharial.

6/4 >
3/2
Tropical Crocodile
 
 U 
Colour indicator G Creature – Crocodile Mutant
{1}{g}: Untap Tropical Crocodile.
at the end of each opponent's end step, if that player didn't play a land, transform Tropical Crocodile.
6/4
 M 
Legendary Creature – Elemental
Protection from blue and from green
Whenever an opponent draws a card or plays a land, that player loses 1 life and you gain 1 life.
3/3
 R 
Land
Pay 1 life or sacrifice a creature, {t}: Add {w} or {b} to your mana pool.
 U 
Creature – Illusion Meme
metaphysical (Prevent all damage that would be dealt to Word of Advice by creatures without metaphysical.)
learn (Whenever Word of Advice deals combat damage to a player, you may draw a card.)
2/2
 U 
Creature – Beast Mutant
whenever you play a land, you may transform Some Beast.

6/4 >
3/3
Altered Beast
 
 U 
Colour indicator G Creature – Beast Mutant
When this creature transforms into Altered Beast, you may have it fight target creature.
at the end of each opponent's end step, if that player didn't play a land, transform Altered Beast.
6/4
 C 
Creature – Human Soldier
glory (When this creature defeats another creature, you may gain 1 honor.)
1/1
 U 
Creature – Hydra
Uncommon Hydra enters with three +1/+1 counters on it.

If damage would be dealt to Uncommon Hydra, prevent that damage. Remove a +1/+1 counter from Uncommon Hydra.

Grow up (Whenever Uncommon Hydra deals combat damage to a player, put a +1/+1 counter on it.)
0/0
 U 
Creature – Human Cleric
{t}: Target creature gains deathtouch until end of turn.
1/1
 R 
Creature – Illusion
Flash

Flying

When Draining Whelk* enters, counter target spell. Put X +1/+1 counters on Draining Whelk*, where X is that spell's converted mana cost.
1/1
 R 
Artifact
{2}, {t}: Put a +1/+1 counter on target creature.
Sacrifice three creatures: Transform Green Staff.
Staff Familiar
 
 R 
Colour indicator G Creature – Familiar Mutant
Trample
{4}, {t}: Put X +1/+1 counters on target creature, where X is its power.
1/3
 M 
Sorcery
You may choose up to fifteen cards you own from outside the game and shuffle them into your library.
 M 
Legendary Planeswalker – Barag
+1: Creatures you control get +1/+0 until end of turn.

-2: Destroy target artifact with converted mana cost X. Put up to one artifact card from your hand with converted mana cost X or less onto the field. It gains haste.

-7: Sacrifice X artifacts. Barag of Deizan Keoi deals X+X damage to each opponent.
3

Lame Ape (common)
Black-Red Battleland (rare)
White Recruiter common (common)
Coastal Gharial (uncommon)
Zinngaat, Soul of Tyranny (mythic)
White-Black Battleland (rare)
Word of Advice (uncommon)
Some Beast (uncommon)
Honorable Soldier (common)
Uncommon Hydra (uncommon)
Mother of Ruins (uncommon)
Draining Whelk* (rare)
Green Staff (rare)
Metadiscourse (mythic)
Barag of Deizan Keoi (mythic)