Zin-Scien 戰訊: Virtual Booster
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Mechanics | Outline | Honor system |
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
You could alternatively have a booster in the usual rarity pattern.
whenever you play a land, you may transform Lame Ape.
3/4 > 1/2
at the end of each opponent's end step, if that player didn't play a land, transform Prime Ape.
3/4
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Pay 1 life or sacrifice a creature, : Add or to your mana pool.
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recruit one 1/1 white Soldier creature token (Whenever White Recruiter common attacks, create one 1/1 white Soldier creature token tapped and attacking.)
2/2
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: Coastal Gharial gets +0/+1 until end of turn.
whenever you play a land, you may transform Coastal Gharial. 6/4 > 3/2
: Untap Tropical Crocodile.
at the end of each opponent's end step, if that player didn't play a land, transform Tropical Crocodile. 6/4
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Protection from blue and from green
Whenever an opponent draws a card or plays a land, that player loses 1 life and you gain 1 life. 3/3
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Pay 1 life or sacrifice a creature, : Add or to your mana pool.
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metaphysical (Prevent all damage that would be dealt to Word of Advice by creatures without metaphysical.)
learn (Whenever Word of Advice deals combat damage to a player, you may draw a card.) 2/2
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whenever you play a land, you may transform Some Beast.
6/4 > 3/3
When this creature transforms into Altered Beast, you may have it fight target creature.
at the end of each opponent's end step, if that player didn't play a land, transform Altered Beast. 6/4
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glory (When this creature defeats another creature, you may gain 1 honor.)
1/1
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Uncommon Hydra enters with three +1/+1 counters on it.
If damage would be dealt to Uncommon Hydra, prevent that damage. Remove a +1/+1 counter from Uncommon Hydra. Grow up (Whenever Uncommon Hydra deals combat damage to a player, put a +1/+1 counter on it.) 0/0
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: Target creature gains deathtouch until end of turn.
1/1
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Flash
Flying When Draining Whelk* enters, counter target spell. Put X +1/+1 counters on Draining Whelk*, where X is that spell's converted mana cost. 1/1
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, : Put a +1/+1 counter on target creature.
Sacrifice three creatures: Transform Green Staff. Trample
, : Put X +1/+1 counters on target creature, where X is its power. 1/3
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You may choose up to fifteen cards you own from outside the game and shuffle them into your library.
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+1: Creatures you control get +1/+0 until end of turn.
-2: Destroy target artifact with converted mana cost X. Put up to one artifact card from your hand with converted mana cost X or less onto the field. It gains haste. -7: Sacrifice X artifacts. Barag of Deizan Keoi deals X+X damage to each opponent. 3
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Lame Ape
(common)
Black-Red Battleland
(rare)
White Recruiter common
(common)
Coastal Gharial
(uncommon)
Zinngaat, Soul of Tyranny
(mythic)
White-Black Battleland
(rare)
Word of Advice
(uncommon)
Some Beast
(uncommon)
Honorable Soldier
(common)
Uncommon Hydra
(uncommon)
Mother of Ruins
(uncommon)
Draining Whelk*
(rare)
Green Staff
(rare)
Metadiscourse
(mythic)
Barag of Deizan Keoi
(mythic)