My Universe, My Rules: Recent Activity
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Recent updates to My Universe, My Rules: (Generated at 2026-04-29 22:49:04)
| My Universe, My Rules: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Recent updates to My Universe, My Rules: (Generated at 2026-04-29 22:49:04)
I just wanted to say it that way. Proper magic wording is probably "Creatures may not enter the battlefield from exile." (Or possibly the potentially confusing but more lovely for it: "Exiled creatures may not enter the battlefield")
This also hoses flicker, and was dreamt up when that was given as an answer to Challenge # 037 and also a truly evil combo involving soulbond.
What's this hose, Misthollow Griffin? Oh, the creatures with suspend! That makes more sense. BTW, the wording seems redundant: you don't need "they remain in exile," since where else would they go?
Also, I love the flavor text.
Combo with cards to give other players as many turns as possible.
Or Timesifter and win :)
Nope, it doesn't have flash.
My best guess is that all that happens is cards that check for "attacking creature" will find it; it doesn't start a combat, and as it is tapped can't attack. At end of next combat it stops being attacking.
(Sorceries into
, Instants into
, Enchantments in
and Lands in
which gets laughed at.)
And, uh, I didn't make this affect only you. Wel,l let's pretend that was deliberate because wheeeee!
See, now, if we had 'like' buttons, I would just go around abusing them all the time.
Well, I was going to make it "an ability of your choice from among the creatures revealed that way" which does avoid those problems. But that's less silly and mythic and answering the point.
That was my thought too. Perhaps it needs to have something like "......."
I just realised how hard that is to write and make sound intelligent.
If no one has any creature cards to reveal, "
: you win the game" is just as common as trample, haste, and anything else. Then again, so is "You can't activate abilities of creatures" and "If a player would gain priority, instead that player takes a shot."
Beyond that highly theoretical exercise, I don't see any reason why someone using this card would want anything other than a massive tie at 1. Memory issues are an enormous problem here too, since the cards go back to hidden once the trigger resolves, and neither player is thereafter entitled to check the other player's cards.
make mythic, silly me.
I said what I wanted it to do; and felt it interesting. That the wording doesn't work doesn't surprise me; that it's underpowered is probably ok. It seems something that shouldn't be splashable, and situational kinda useful.
Alex: "It's very cool to finally see that ability on a printed card, but it seems somewhat drab for a mythic having seen the effect so many times"
I don't see how. I think you're intending to force Prodigal Sorcerer players to pay at least
for their activation... but I don't think the card does that. It only talks about reducing abilities, then tells you there's a maximum that it can be reduced.
Even if this is your intention, You could easily shave a
off the casting cost. Heck, you could print a card that says:
"As long as ~ is enchanting a creature you control, activated abilities on that creature are reduced by
. As long as ~ is enchanting a creature you don't control, its controller cannot activate abilities on that creature."
...and it would still be fair at
.
but also intended to be usable to make, say, prodigal sorcerer less useful.
Training Grounds
(For when people come along in 6 months: context is this comment.)
ROFL
I knew this was going to happen.