[Democracy: Bottom-up Set]: Virtual Booster

[-] [+]
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Request3 Legendary Enchantment – Quest
Whenever you put a quest counter on another Quest, put a quest counter on Everquest.

When there are 20 quest counters on Everquest, you win the game.
Yo Dawg, I heard you like quests, so I put an quest counter in your quest so you can quest while you quest.
 U 
Creature – Dwarf Warrior Cleric
First strike, lifelink
2/2
 U 
Creature – Gnome Warrior Wizard
Flash
When Gold Uncommon GU enters the battlefield, tap target permanent. It can't untap as long as you control Gold Uncommon GU.
2/2
 U 
Creature – Elf Druid Cleric
When Gold Uncommon BG enters the battlefield, move all -1/-1, blaze, and flood counters from each land you control and distribute them onto any other lands.
5/3
 C 
Creature – Dwarf Soldier
{t}: Tap target permanent with a -1/-1, blaze, or flood counter on it. It doesn't untap during its controller's next untap step.
2/2
 C 
Reuest3 Enchantment – Quest
Completion 3

When an opponent's creature is defeated by a creature you control, put a quest counter on Kill Three Rats.

When this quest is completed, sacrifice it and you gain 7 life.
 C 
Creature – Elf Rogue
Whenever Elf Rogue Control Common deals combat damage to a player, you may gain control of target land that player controls until end of turn. If you do, untap that land.
2/1
 C 
Creature – Dwarf Wizard
When Dwarf Wizard Control Keyword Common enters the battlefield, ignite target artifact, creature, or land. (Put a blaze counter on that permanent. It has "At the beginning of your upkeep, this permanent deals 1 damage to you.")
2/2
 C 
Creature – Human Wizard
Morph {u}

When Human Wizard Morph Common enters the battlefield or is turned face up, you may put a flood counter on target land. That land is an Island for as long as it has a flood counter on it.
1/3
 C 
Common – Vampire Cleric
Morph {b}
When Vampire Cleric Morph Common dies, you may put a -1/-1 counter on target creature.
1/1
 C 
Creature – Lizard Wizard
Haste
At the beginning of Hopping Lizard's owner's upkeep, a player gains control of it at random. Untap it.
{t}: Draw two cards, then discard two cards.
3/2
 C 
Creature – Gnome Druid
When Gnome Druid Common Control enters, target player mills three cards. Put up to one land card milled this way onto the battlefield under your control.
1/2
 C 
Creature – Vampire Warrior
Whenever Vampire Warrior Control Common defeats a creature, put that card onto the battlefield under your control.
2/2
 C 
Creature – Elf Warrior
Morph {1}{g}

When Elf Warrior Morph Common is turned face up, target creature gets +2/+2 and gains trample until end of turn.
2/2
Mountain
 
 B 
Basic Land – Mountain

Everquest (rare)
Gold Uncommon RW (uncommon)
Gold Uncommon GU (uncommon)
Gold Uncommon BG (uncommon)
Dwarf Soldier Control Common (common)
Kill Three Rats (common)
Elf Rogue Control Common (common)
Dwarf Wizard Control Keyword Common (common)
Human Wizard Morph Common (common)
Vampire Cleric Morph Common (common)
Hopping Lizard (common)
Gnome Druid Common Control (common)
Vampire Warrior Control Common (common)
Elf Warrior Morph Common (common)
Mountain (basic)