[Democracy: Bottom-up Set]: Virtual Booster

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Printable
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
Discussion
 C 
Creature – Lizard Wizard
Haste
At the beginning of Hopping Lizard's owner's upkeep, a player gains control of it at random. Untap it.
{t}: Draw two cards, then discard two cards.
3/2
 C 
Creature – Dwarf Wizard
When Dwarf Wizard Control Keyword Common enters the battlefield, ignite target artifact, creature, or land. (Put a blaze counter on that permanent. It has "At the beginning of your upkeep, this permanent deals 1 damage to you.")
2/2
 U 
Creature – Vampire Rogue Wizard
When Gold Uncommon BR enters the battlefield, destroy target permanent with a counter on it.
2/2
 U 
Creature – Elf Druid
Morph {3}
When Elf Druid Morph Uncommon enters the battlefield or is turned face up, each player scarifices two lands, then searches er library for up to two basic land cards, puts them onto the battlefield, and shuffles er library.
3/3
 U 
Creature – Dwarf Warrior
Whenever Dwarf Warrior Control Uncommon deals damage to a creature, ignite that creature. (Put a blaze counter on that permanent. It has "At the beginning of your upkeep, this permanent deals 1 damage to you.")
2/3
 U 
Artifact Creature – Construct
Any player may cast Artifact Control Omni from the graveyard.
4/4
 C 
Creature – Elf Rogue
Whenever Elf Rogue Control Common deals combat damage to a player, you may gain control of target land that player controls until end of turn. If you do, untap that land.
2/1
 U 
Creature – Elf Rogue
Other Rogue creatures you control get +1/+1.
Rogue creatures you control have intimidate.
2/2
 
The obvious quest mechanic is to revisit the ascensions. All of them are: "When X, put a quest counter on Discussion: Quest Mechanic, while it has Y or more, Z" Where X is something you can build towards, Z is a good thing (either one-off or continual), and Y varies.
 C 
Creature – Human Wizard
Morph {u}

When Human Wizard Morph Common enters the battlefield or is turned face up, you may put a flood counter on target land. That land is an Island for as long as it has a flood counter on it.
1/3
 R 
Creature – Vampire Cleric Rogue
When Gold Rare UB deals combat damage to a player, you draw a card and lose 1 life.
When Gold Rare UB dies, distribute up to four -1/-1 counters among any number of target creatures.
4/2
 U 
Enchantment – Quest
Morph {w}{w}

When Poetic Justice is turned face up, destroy up to one target attacking creature at end of combat.

Whenever a creature deals damage to you, you may put a quest counter on Poetic Justice.

Creatures can't attack you unless their controller pays {x} for each creature they control that's attacking you, where X is the number of quest counters on Poetic Justice.
Result
Results from vote 2; comment below to work out our next step.
 U 
Creature – Dwarf Warrior Cleric
First strike, lifelink
2/2

Discussion: Tribal (none)
Hopping Lizard (common)
Dwarf Wizard Control Keyword Common (common)
Gold Uncommon BR (uncommon)
Elf Druid Morph Uncommon (uncommon)
Dwarf Warrior Control Uncommon (uncommon)
Artifact Control Omni (uncommon)
Elf Rogue Control Common (common)
Rogue Lord (uncommon)
Discussion: Quest Mechanic (none)
Human Wizard Morph Common (common)
Gold Rare UB (rare)
Poetic Justice (uncommon)
Vote 2 - Results! (none)
Gold Uncommon RW (uncommon)