Foundations: Virtual Booster
Foundations: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Foundations | Sect Evolution |
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
You could alternatively have a booster in the usual rarity pattern.
Whenever a creature with Caravan is destroyed put a 3/2 white elephant nomad token into play.
Though they live as scattered tribes, all Alomi gather for the passing of one another.
|
; Rooteater gains +3/+3 until the end of the turn. Activate this ability only once per turn.
1/3
|
You may remove one counter of any kind from any number of permanents on the battlefield.
|
Your opponents loses 1 life and you gain 1 life for each creature sent from your library to your graveyard this turn.
|
(: add to your mana pool.)
Peat comes into play tapped. , sacrifice Peat; Destroy target non-black creature. It can't be regenerated. |
Flying
: Prevent the next 2 damage that would be dealt to target creature or player this turn. 2/2
|
Equip
Equipped creature gets +2/-1 and has reach. When one doesn't have a big, pointy, stick of death, a regular big, pointy, stick must suffice.
|
Enchant Land
Enchanted Land has shroud. Millenia ago, the common roads were known by name. Now, not even the Alomi archivists know them.
|
Wither
3/4
|
: Remove a counter from Thundercloud Viashino. Deal 3 damage to target creature or player.
Hierarchy 2 (each creature that comes under your control during the turn this card was cast receives 2 +1/+1 counters). 3/3
|
When Barkrender attacks discard the top eight cards from your library.
Some cephalids forgot their heritage of craftiness and treachery and entirely embraced their new home.
9/2
|
Festering Tomb enters the battlefield tapped.
, Add to your mana pool. At the beginning of your upkeep you may choose not to untap Festering Tomb. If you do put a 2/2 black zombie token onto the field under your control and Festering Tomb deals 2 damage to you. |
Sacrifice a non-basic land: Cliffbreaker Hellion gets +2/+2 and trample until end of turn.
It's theorized that the mutation for flight became so prominent in viashino evolution because it offered a means to escape from hellion attacks.
3/2
|
At the beginning of your upkeep you may pay . If you do, target equipment attached to Embark Forgemaster becomes a copy of target equipment attached to another creature you control.
2/3
|
When you control no Plains, exile Sunlight Above.
Sunlight Above has wither as long as you control a Swamp. At the beginning of your upkeep, if you control a forest, you may put a token into play that's a copy of Eminent Sunlight. 2/2
|
Desert Troop
(uncommon)
Rooteater
(common)
Solemn Hymns
(common)
Necromancer's Jeer
(common)
Peat
(uncommon)
Aven Redeemer
(common)
Spearbranch
(common)
Forgotten Path
(common)
Nantuko Defiler
(common)
Thundercloud Viashino
(uncommon)
Barkrender
(uncommon)
Festering Tombs of Jyhelm
(rare)
Cliffbreaker Hellion
(uncommon)
Embark Forgemaster
(uncommon)
Eminent Sunlight
(mythic)