Metroid: Virtual Booster
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15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
You could alternatively have a booster in the usual rarity pattern.
Equipped creature gets +0/+3 and has protection from blue.
Equip |
Whenever a creature dealt damage by equipped creature this turn dies, put a charge counter on Missile Launcher.
Remove a charge counter from Missile Launcher: Equipped Creature gets +3/+0. Equip |
Equipped Creature gets +0/+3 and has Protection from red.
Equip |
Equipped creature gets +2/+0 and damage dealt by it can't be prevented. Whenever equipped creature deals damage to a creature with indestructible, that creature loses indestructible until end of turn.
Equip |
Equipped creature has gets +2/+0 and has wither.
Equip |
Flying, Trample, Metamorphosis
Whenever a creature dealt damage by Alpha Metroid this turn dies, put a +1/+1 counter on Alpha Metroid. 5/6
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Equipped creature gets +2/+0 and has ": Put a charge counter on charge beam."
Whenever equipped creature deals damage, remove all charge counters from Charge Beam. Equipped creature deals an extra two damage for each counter removed this way. Equip |
Vigilance
1/2
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Whenever equipped creature becomes blocked, draw a card for each creature blocking it. It gets +0/+1 for each card drawn this way.
Equip |
Equipped Creature gets +2/+0 and whenever a creature dealt damage by equipped creature this turn would leave the battlefield, you may exile that creature instead.
Equip |
Equipped creature can target permanents with shroud or hexproof as though they didn't have shroud or hexproof and can block any creature that doesn't have flying.
Equip |
Put a copy of target artifact an opponent controls into play under your control.
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Whenever equipped creature is blocked, Screw Attack deals 4 damage to each creature blocking it.
Equip |
Flying
Whenever a creature dealt damage by Metroid this turn dies, put a +1/+1 counter on Metroid. Metamorphosis (When you play Metroid, you may return a creature you control that shares a creature type with it to your hand. If you do, Metroid costs less to play, where X is the returned creatures power.) 3/4
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Intimidate
Space Pirate Trooper cannot attack or block unless equipped. 2/1
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Gravity Suit
(common)
Missile Launcher
(uncommon)
Varia Suit
(common)
Plasma Beam
(uncommon)
Dark Beam
(uncommon)
Alpha Metroid
(rare)
Charge Beam
(uncommon)
Federation Trooper
(common)
Scan Visor
(rare)
Light Beam
(uncommon)
X-Ray Visor
(uncommon)
Reverse Engineer
(uncommon)
Screw Attack
(rare)
Metroid
(uncommon)
Space Pirate Trooper
(common)