Space Set v2
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Mechanics | Skeleton |
Showing 27 of 27 White cards
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Show rarities: C U R
Whenever Auto Pilot becomes tapped to pilot a creature, that creature gets +1/+1.
1/1
delve (Each card you exile from your graveyard while casting this spell pays for
.)
Put target attacking or blocking creature on the bottom of its owner's library.

Put target attacking or blocking creature on the bottom of its owner's library.
delve (Each card you exile from your graveyard while casting this spell pays for
.)
Put two 1/1 white Soldier creature tokens onto the battlefield.

Put two 1/1 white Soldier creature tokens onto the battlefield.
Defender, blast 1 (Whenever this blocks or becomes blocked by a creature, it deals 1 damage to that creature.)
0/4
Enchant creature
Enchanted creature has flying, first strike, and vigilance.
Enchanted creature has flying, first strike, and vigilance.
Recruits are tagged as early as the age of three. They begin training at five. By ten, they can take on a Nantuko with their bare hands.
blast 1 (Whenever this blocks or becomes blocked by a creature, it deals 1 damage to that creature.)
"Oorah!"
2/2
Flying
When Federation Pilot enters the battlefield, put a 1/1 white Soldier creature token onto the battlefield.
When Federation Pilot enters the battlefield, put a 1/1 white Soldier creature token onto the battlefield.
The Federation needs you! Travel the galaxy, meet exciting new species, and battle the rebel menace. Join today!
2/2

As children, they were scolded for playing with fire. As adults, they are paid quite handsomely.
2/4
Creatures you control get +1/+1 until end of turn.
When it's home you're fighting for, a battle cry is the only motivational speech necessary.
Enchant creature
When In Custody enters the battlefield, put a 1/1 white Soldier creature token onto the battlefield.
Tap an untapped creature you control: Tap enchanted creature.
When In Custody enters the battlefield, put a 1/1 white Soldier creature token onto the battlefield.
Tap an untapped creature you control: Tap enchanted creature.
Flying, blast 1 (Whenever this blocks or becomes blocked by a creature, it deals 1 damage to that creature.)
1/1
When Kel-Rac Absolver enters the battlefield, exile up to three target cards in graveyards. You gain 2 life for each creature card exiled this way.
2/2
Kel-Rac Apprentice enters the battlefield with a shield counter on it. (If a creature with a shield counter would be dealt damage, remove a shield counter from it instead.)
3/1
landfall – Whenever a land enters the battlefield under your control, you may tap target creature.
"Move along."
2/2
Prevent all damage target creature would deal this turn.
Draw a card.
Draw a card.
"Four years in the academy and not one of you can land a shot?"


Small Federation outposts are popular pit-stops for travelers looking to fill their tanks and their stomachs.
1/2
Put a shield counter on target creature.
Put a shield counter on target creature. (If a creature with a shield counter would be dealt damage, remove a shield counter from it instead.)
Put a shield counter on target creature. (If a creature with a shield counter would be dealt damage, remove a shield counter from it instead.)
Choose one or both — Return target creature card from your graveyard to your hand; and/or return target artifact card from your graveyard to your hand.
Flying
Sacrifice Repair Droid: Regenerate target artifact.
Sacrifice Repair Droid: Regenerate target artifact.
Contained within each are the vital components of any ship system. In an emergency, the droid uses itself as spare parts.
1/1
landfall – Whenever a land enters the battlefield under your control, Rhox Leveler gains vigilance and lifelink until end of turn.
3/5
When Salvage Drone enters the battlefield, you may return target artifact card from your graveyard to your hand.
2/3
Slivers you control enter the battlefield with a shield counter. (If a creature with a shield counter would be dealt damage, remove a shield counter from it instead.)
1/1
Flash
When Shield Mage enters the battlefield, put a shield counter on target creature. (If a creature with a shield counter would be dealt damage, remove a shield counter from it instead.)
When Shield Mage enters the battlefield, put a shield counter on target creature. (If a creature with a shield counter would be dealt damage, remove a shield counter from it instead.)
1/1
Destroy target artifact or enchantment. You gain 4 life.
Kor clerics of Kel-Pen ritually destroy relics to release the ancient spirits the believe to be held within.
Sliver creatures you control have vigilance.
"Slivers take on the behaviors they observe; the more we watch them, the more they'll be watching us."
3/3
Slivers you control have indestructible.
Its skin grew stronger with each hull it failed to breach.
3/3
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Space Set v2: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
Enchanted creature can't attack or block and its activated abilities can't be activated.