Space Set v2
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Mechanics | Skeleton |
Showing 24 of 24 Black cards
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Defender
When Armored Larva dies, put a 2/2 black Insect creature token onto the battlefield.
When Armored Larva dies, put a 2/2 black Insect creature token onto the battlefield.
0/3
Exile all creature cards from target player's graveyard.
Draw a card.
Draw a card.
"If there's anything we've learned from the Nantuko, it's that the sanctity of death is not a universal concept."
Target creature gets -1/-1 for each land card in its controller's graveyard.
"You are one of a million specks, floating on one of a billion specks, suspended in an infinite pool of nothingness. Your life could not be more insignificant. Here, I'll show you."
Target player sacrifices a creature, then gains life equal to that creature's toughness.
"There are only two types of bugs: hungry, and dead."
As an additional cost to cast Feast of Brains, sacrifice a creature.
Draw two cards.
Draw two cards.
For some peculiar reason, they seem to avoid the eyes.


On Name, 'beetle juice' has a very different meaning.
1/1
Enchant non-Insect creature
Enchanted creature gets -2/-2.
When enchanted creature dies, put a 2/2 black Insect creature token onto the battlefield.
Enchanted creature gets -2/-2.
When enchanted creature dies, put a 2/2 black Insect creature token onto the battlefield.


"My brothers are blinded by rhetoric. They choose to ignore the true extent of our power. I will show them the error of their ways."
3/2
Sacrifice a creature: Nantuko Husk* gets +2/+2 until end of turn.
2/2

3/3
Slivers you control have "When this creature dies, target player loses 1 life."
Slivers adapt to utilize every aspect of life, even death.
1/1
landfall – Whenever a land enters the battlefield under your control, target creature gains intimidate until end of turn.
"Fear is a good business to be in. You'll never run out and people can never get enough."
2/1
When Shrieking Shoal enters the battlefield, each player puts the top four cards of his or her library into his or her graveyard.
3/3
delve (Each card you exile from your graveyard while casting this spell pays for
.)
Exile target creature.

Exile target creature.
It is not until their first space voyage that one can truly understand the concept of "gone".
delve (Each card you exile from your graveyard while casting this spell pays for
.)
All creatures get -1/-1 until end of turn.

All creatures get -1/-1 until end of turn.
When Super Massive Black Hole enters the battlefield, exile target permanent.
At the beginning of each upkeep, each player exiles a permanent he or she controls for each card exiled with Super Massive Black Hole.
At the beginning of each upkeep, each player exiles a permanent he or she controls for each card exiled with Super Massive Black Hole.
delve (Each card you exile from your graveyard while casting this spell pays for
.)
When Terror of the Outer Rim enters the battlefield, each player puts the top five cards of his or her library into his or her graveyard.

When Terror of the Outer Rim enters the battlefield, each player puts the top five cards of his or her library into his or her graveyard.
4/4
Whenever a creature you control dies, you may pay 
. If you do, each player discards a card.


If you do not intrigue the Cephalid, pray you at least do not bore them.
3/3
Target player reveals his or her hand. You choose a nonland card from it. Exile that card.
delve (Each card you exile from your graveyard while casting this spell pays for
.)
Deathtouch

Deathtouch
2/2
delve (Each card you exile from your graveyard while casting this spell pays for
.)
Put two 2/2 black Insect creature tokens onto the battlefield.

Put two 2/2 black Insect creature tokens onto the battlefield.
Flying
When Vulturous Wasp dies, you may put another creature card from your graveyard into your hand.
When Vulturous Wasp dies, you may put another creature card from your graveyard into your hand.
1/2
Sacrifice a creature: Winged Nantuko gains flying until end of turn.
Most scientists believe its wings are hidden for protection. Most soldiers believe it's to relish the last few seconds of panic in its prey.
3/4
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Space Set v2: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
Enchanted creature gets +1/+1 and can't be blocked by creatures that don't share a creature type with it.