Space Set v2: Card List

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# Name Colour Rarity Cost Type P T Code Card text Comments Recent comment
1 Alien Containment Chamber White Uncommon 2{1}{w} Enchantment – Aura UW08 Enchant non-Human creature
Enchanted creature can't attack or block and its activated abilities can't be activated.
0
2 Auto Pilot White Common 1{w} Artifact Creature – Drone 1 1 CW04 Whenever Auto Pilot becomes tapped to pilot a creature, that creature gets +1/+1. 0
3 Banish to Oblivion White Common 7{6}{w} Instant CW15 delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Put target attacking or blocking creature on the bottom of its owner's library.
1 1390588014 on 24 Jan 2014 by MOON-E
4 Clone Assault White Common 3{2}{w} Instant CW10 delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Put two 1/1 white Soldier creature tokens onto the battlefield.
0
5 Defense Turret White Common 3{2}{w} Artifact Creature – Wall 0 4 CW08 Defender, blast 1 (Whenever this blocks or becomes blocked by a creature, it deals 1 damage to that creature.) 0
6 Elite Training White Common 3{2}{w} Enchantment – Aura Enchant creature
Enchanted creature has flying, first strike, and vigilance.
0
7 Federation Marine White Common 3{2}{w} Creature – Human Soldier 2 2 CW06 blast 1 (Whenever this blocks or becomes blocked by a creature, it deals 1 damage to that creature.) 0
8 Federation Pilot White Common 3{1}{w}{w} Creature – Human Soldier 2 2 CW05 Flying
When Federation Pilot enters the battlefield, put a 1/1 white Soldier creature token onto the battlefield.
0
9 Flame Trooper White Common 4{3}{w} Creature – Human Soldier 2 4 CW09 {r}: Flame Trooper gets +1/+0 until end of turn. 1 1390485216 on 23 Jan 2014 by Alex
10 Glorious Charge* White Common 2{1}{w} Instant CW13 Creatures you control get +1/+1 until end of turn. 0
11 In Custody White Common 1{w} Enchantment – Aura CW17 Enchant creature
When In Custody enters the battlefield, put a 1/1 white Soldier creature token onto the battlefield.
Tap an untapped creature you control: Tap enchanted creature.
1 1390482497 on 23 Jan 2014 by Vitenka
12 Jetpack Scout White Common 2{1}{w} Creature – Human Scout 1 1 CW03 Flying, blast 1 (Whenever this blocks or becomes blocked by a creature, it deals 1 damage to that creature.) 0
13 Kel-Rac Absolver White Uncommon 2{w}{w} Creature – Kor Cleric 2 2 When Kel-Rac Absolver enters the battlefield, exile up to three target cards in graveyards. You gain 2 life for each creature card exiled this way. 0
14 Kel-Rac Apprentice White Common 2{1}{w} Creature – Kor Knight 3 1 Kel-Rac Apprentice enters the battlefield with a shield counter on it. (If a creature with a shield counter would be dealt damage, remove a shield counter from it instead.) 0
15 Kel-Rac Dismisser White Uncommon 2{1}{w} Creature – Kor Knight 2 2 UW02 landfall – Whenever a land enters the battlefield under your control, you may tap target creature. 0
16 Misfire White Common 1{w} Instant CW11 Prevent all damage target creature would deal this turn.
Draw a card.
0
17 Portside Mechanic White Common 2{1}{w} Creature – Human Artificer 1 2 CW07 {u}, {t}: Untap target artifact or creature. 0
18 Raise Shields White Common 2{1}{w} Instant Put a shield counter on target creature.
Put a shield counter on target creature. (If a creature with a shield counter would be dealt damage, remove a shield counter from it instead.)
0
19 Remember the Fallen* White Common 3{2}{w} Sorcery Choose one or both — Return target creature card from your graveyard to your hand; and/or return target artifact card from your graveyard to your hand. 0
20 Repair Droid White Common 2{1}{w} Artifact Creature – Construct 1 1 CW18 Flying
Sacrifice Repair Droid: Regenerate target artifact.
0
21 Rhox Leveler White Common 5{3}{w}{w} Creature – Rhino Soldier 3 5 CW12 landfall – Whenever a land enters the battlefield under your control, Rhox Leveler gains vigilance and lifelink until end of turn. 0
22 Salvage Drone White Common 4{3}{w} Artifact Creature – Drone 2 3 CW14 When Salvage Drone enters the battlefield, you may return target artifact card from your graveyard to your hand. 0
23 Shell Sliver White Uncommon 1{w} Creature – Sliver 1 1 UW01 Slivers you control enter the battlefield with a shield counter. (If a creature with a shield counter would be dealt damage, remove a shield counter from it instead.) 0
24 Shield Mage White Common 2{1}{w} Creature – Kor Wizard 1 1 CW02 Flash
When Shield Mage enters the battlefield, put a shield counter on target creature. (If a creature with a shield counter would be dealt damage, remove a shield counter from it instead.)
0
25 Solemn Offering* White Common 3{2}{w} Sorcery CW16 Destroy target artifact or enchantment. You gain 4 life. 0
26 Surveillance Sliver White Common 4{3}{w} Creature – Sliver 3 3 CW01 Sliver creatures you control have vigilance. 0
27 Titanium Sliver White Rare 5{3}{w}{w} Creature – Sliver 3 3 RW01 Slivers you control have indestructible. 2 1388960908 on 05 Jan 2014 by Vitenka
28 AEther Glitch Blue Common 4{3}{u} Instant delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Counter target noncreature spell.
0
29 Abduct Blue Common 2{1}{u} Sorcery CU14 Exile target creature. Return that creature to the battlefield tapped at the beginning of its controller's next untap step. 0
30 Abort Blue Uncommon 5{3}{u}{u} Instant UU05 delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Counter target spell.
0
31 Ambush Shoal Blue Common 7{5}{u}{u} Creature – Cephalid Soldier 3 3 CU08 delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Flash
Flying
0
32 Ancient's Stone Blue Common 3{2}{u} Artifact CU18 Artifact spells you cast cost {1} less to cast. 2 1391958530 on 09 Feb 2014 by Alex
33 Cephalid Observer Blue Common 1{u} Creature – Cephalid Scout 1 2 CU03 Whenever Cephalid Observer becomes tapped, target player puts the top card of his or her library into his or her graveyard. 0
34 Combine Archaeologist Blue Common 4{3}{u} Creature – Vedalken Artificer 2 3 landfall – Whenever a land enters the battlefield under your control, look at the top three cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order. 1 1389919975 on 17 Jan 2014 by MOON-E
35 Combine Bioengineer Blue None 2{1}{u} Creature – Vedalken Wizard 1 1 CU06 {g}, {t}: Add two mana of any one color to your mana pool. Spend this mana only to cast creature spells or activate abilities of creatures. 0
36 Combine Relic Hunter Blue Common 3{2}{u} Creature – Vedalken Artificer 2 2 CU13 landfall – Whenever a land enters the battlefield under your control, look at the top three cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order. 0
37 Communications Feedback Blue None 4{2}{u}{u} Instant Counter target spell. Its controller puts the top five cards of his or her library into his or her graveyard. 0
38 Frozen in Carbonite Blue Uncommon 3{1}{u}{u} Enchantment – Aura UU08 Enchant creature or artifact
Enchanted permanent is an artifact with no other types or abilities.
3 1391087557 on 30 Jan 2014 by Doombringer
39 Hover Scout Blue Common 2{1}{u} Artifact Creature – Drone Scout 2 1 CU04 landfall – Whenever a land enters the battlefield under your control, Hover Scout gains flying until end of turn. 0
40 Hover Sliver Blue Uncommon 4{3}{u} Creature – Sliver 2 2 UU01 Sliver creatures you control have flying. 0
41 Intercept Transmission Blue Common 4{2}{u}{u} Instant CU12 Counter target spell. Look at its controller's hand. 0
42 Logic Knot* Blue Common 2{x}{u}{u} Instant delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Counter target spell unless its controller pays {x}.
0
43 Mental Feedback Blue Common 2{1}{u} Instant CU17 Counter target spell unless its controller pays {1}. That player puts the top three cards of his or her library into his or her graveyard. 0
44 Morphing Sliver Blue Common 3{2}{u} Creature – Sliver 2 2 CU02 Slivers you control have "{1}: This creature gets +1/-1." 0
45 Neural Parasite Blue Common 1{u} Enchantment – Aura Enchant creature
Whenever enchanted creature becomes tapped, its controller puts the top three cards of his or her library into his or her graveyard.
0
46 Otherworldly Incursion Blue Common 4{3}{u} Sorcery CU15 delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Target opponent puts the top seven cards of his or her library into his or her graveyard.
0
47 Scavenging Cephalid Blue Common 3{2}{u} Creature – Cephalid Rogue 2 3 CU05 {1}{b}: Exile target card from a graveyard. 0
48 Scrapfinder Drone Blue Common 4{3}{u} Artifact Creature – Drone 2 2 CU07 Flying
Whenever Scrapfinder Drone deals combat damage to a player, you may draw a card. If you do, discard a card.
0
49 Scratching Sliver Blue Common 1{u} Creature – Sliver 1 1 CU01 Slivers you control have "{t}: Target player puts the top card of his or her library into his or her graveyard." 0
50 Search the Archives Blue Common 2{1}{u} Sorcery CU16 Reveal the top three cards of your library. Put all instant and sorcery cards revealed this way into your hand and the rest into your graveyard. 0
51 Survey the Stars Blue Common 6{5}{u} Instant CU09 delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Draw two cards.
0
52 Thought Scour* Blue Common 1{u} Instant CU11 Target player puts the top two cards of his or her library into his or her graveyard.
Draw a card.
0
53 Tractor Beam Blue Common 3{2}{u} Instant CU10 delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Return target nonland permanent to its owner's hand.
0
54 Twitch Sliver Blue Common 2{1}{u} Creature – Sliver 1 1 landfall – Sliver creatures you control have "Whenever a land enters the battlefield under your control, untap this creature." 0
55 Alien Presence Black Common 1{b} Enchantment – Aura CB17 Enchant creature
Enchanted creature gets +1/+1 and can't be blocked by creatures that don't share a creature type with it.
0
56 Armored Larva Black Common 2{1}{b} Creature – Insect 0 3 CB02 Defender
When Armored Larva dies, put a 2/2 black Insect creature token onto the battlefield.
0
57 Burn the Bodies Black Common 2{1}{b} Sorcery CB11 Exile all creature cards from target player's graveyard.
Draw a card.
0
58 Dead Space Black Common 2{1}{b} Instant Target creature gets -1/-1 for each land card in its controller's graveyard. 0
59 Devour Flesh* Black Common 2{1}{b} Instant CB14 Target player sacrifices a creature, then gains life equal to that creature's toughness. 0
60 Feast of Brains Black Common 2{1}{b} Instant CB12 As an additional cost to cast Feast of Brains, sacrifice a creature.
Draw two cards.
0
61 Firebelly Beetle Black Common 1{b} Creature – Insect 1 1 CB05 {1}{r}: Until end of turn, when Firebelly Beetle dies, it deals 2 damage to target creature or player. 0
62 Implanted Egg Black Common 4{3}{b} Enchantment – Aura CB16 Enchant non-Insect creature
Enchanted creature gets -2/-2.
When enchanted creature dies, put a 2/2 black Insect creature token onto the battlefield.
0
63 Kel-Rac Betrayer Black Common 3{2}{b} Creature – Kor Knight 3 2 CB06 {1}{w}: Kel-Rac Betrayer gains lifelink until end of turn. 0
64 Nantuko Husk* Black Common 3{2}{b} Creature – Zombie Insect 2 2 CB04 Sacrifice a creature: Nantuko Husk* gets +2/+2 until end of turn. 0
65 Nantuko Spitfiend Black Uncommon 4{2}{b}{b} Creature – Insect 3 3 UB04 {b}, Sacrifice a creature: Target creature gets -1/-1 until end of turn. 0
66 Noxious Sliver Black Common 1{b} Creature – Sliver 1 1 CB01 Slivers you control have "When this creature dies, target player loses 1 life." 0
67 Rumor Monger Black Common 2{1}{b} Creature – Human Rogue 2 1 CB03 landfall – Whenever a land enters the battlefield under your control, target creature gains intimidate until end of turn. 0
68 Shrieking Shoal Black Common 4{2}{b}{b} Creature – Cephalid 3 3 CB09 When Shrieking Shoal enters the battlefield, each player puts the top four cards of his or her library into his or her graveyard. 0
69 Sucked into Space Black Common 7{5}{b}{b} Sorcery CB13 delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Exile target creature.
0
70 Suffocate Black Common 3{2}{b} Instant CB10 delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
All creatures get -1/-1 until end of turn.
0
71 Super Massive Black Hole Black Mythic 8{4}{b}{b}{b}{b} Enchantment MB01 When Super Massive Black Hole enters the battlefield, exile target permanent.
At the beginning of each upkeep, each player exiles a permanent he or she controls for each card exiled with Super Massive Black Hole.
0
72 Terror of the Outer Rim Black Common 7{5}{b}{b} Creature – Horror 4 4 delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
When Terror of the Outer Rim enters the battlefield, each player puts the top five cards of his or her library into his or her graveyard.
0
73 Torture Shoal Black Common 4{3}{b} Creature – Cephalid 3 3 Whenever a creature you control dies, you may pay {1}{b}. If you do, each player discards a card. 0
74 Unheard Screams Black Common 3{2}{b} Instant CB15 Target player reveals his or her hand. You choose a nonland card from it. Exile that card. 0
75 Viral Victim Black Common 4{3}{b} Creature – Zombie 2 2 CB08 delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Deathtouch
0
76 Voidborn Assault Black Uncommon 6{4}{b}{b} Sorcery UB06 delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Put two 2/2 black Insect creature tokens onto the battlefield.
0
77 Vulturous Wasp Black Common 3{1}{b}{b} Creature – Insect 1 2 CB18 Flying
When Vulturous Wasp dies, you may put another creature card from your graveyard into your hand.
0
78 Winged Nantuko Black Common 5{3}{b}{b} Creature – Insect 3 4 CB07 Sacrifice a creature: Winged Nantuko gains flying until end of turn. 0
79 Act of Treason* Red Common 3{2}{r} Sorcery CR15 Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. 0
80 Angry Ape Red Common 4{2}{r}{r} Creature – Ape 4 3 CR08 landfall – Whenever a land enters the battlefield under your control, until end of turn, Angry Ape can't be blocked except by two or more creatures. 0
81 Barrage of Fire Red Common 2{1}{r} Instant CR18 Barrage of Fire deals 1 damage to any number of target creatures. 2 1394076907 on 06 Mar 2014 by amuseum
82 Battle Stations Red Common 5{4}{r} Instant CR09 delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Creatures you control get +2/+0 until end of turn.
0
83 Blast Sliver Red Common 3{2}{r} Creature – Sliver 2 2 CR01 Sliver creatures you control have blast 1 (Whenever this blocks or becomes blocked by a creature, it deals 1 damage to that creature.). 0
84 Han Shot First Red Common 4{2}{r}{r} Sorcery Target creature you control deals 2 damage to target creature you don't control, then fights that creature. 0
85 Hot Shot Red Common 1{r} Creature – Human Soldier 1 1 CR06 blast 1 (Whenever this blocks or becomes blocked by a creature, it deals 1 damage to that creature.) 1 1391331707 on 02 Feb 2014 by Alex
86 Meteor Strike Red Common 3{2}{r} Instant CR10 delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Meteor Strike deals 3 damage to target creature or player.
0
87 Photon Torpedo Red Common 8{7}{r} Sorcery CR13 delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Photon Torpedo deals 5 damage to target player or Ship creature.
0
88 Plated Geopede* Red Common 2{1}{r} Creature – Insect 1 1 CR02 First strike
landfall – Whenever a land enters the battlefield under your control, Plated Geopede* gets +2/+2 until end of turn.
0
89 Port Hopper Red Common 2{1}{r} Creature – Human Rogue 1 1 CR03 landfall – Whenever a land enters the battlefield under your control, you may discard a card. If you do, draw a card. 0
90 Power Flux Red Common 5{4}{r} Sorcery CR14 delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Add {r}{r}{r} to your mana pool.
1 1389000054 on 06 Jan 2014 by Alex
91 Rhox Crasher Red Common 5{4}{r} Creature – Rhino Warrior 5 3 CR07 {g}: Rhox Crasher gains trample until end of turn. 0
92 Scrap for Parts Red Common 2{1}{r} Sorcery CR16 Destroy target artifact.
You may discard a card. If you do, draw a card.
0
93 Simian Demolisher Red Common 5{4}{r} Creature – Ape 4 4 CR17 landfall – Whenever a land enters the battlefield under your control, you may destroy target artifact or land. 0
94 Stim Pack Red Common 1{r} Enchantment – Aura CR12 Flash
Enchant creature you control
Enchanted creature gets +3/-1 and has trample.
0
95 Vaporize Red Uncommon 2{1}{r} Instant UR06 Vaporize deals 3 damage to target creature. If a creature dealt damage this way would die this turn, exile it instead. 0
96 Viashino Engineer Red Common 4{3}{r} Creature – Viashino Wizard 2 2 CR05 {1}{u}, {t}: Draw two cards, then discard two cards at random. 0
97 Viashino Smuggler Red Common 3{1}{r}{r} Creature – Viashio Rogue 2 2 CR04 Haste
{t}: Target creature with power 2 or less can't be blocked this turn.
0
98 Warp Speed Red Common 1{r} Sorcery CR11 Creatures you control gain haste until end of turn.
Draw a card.
0
99 Weapons Training Red Common 2{1}{r} Enchantment – Aura Enchant creature
Enchanted creature has blast 2 (Whenever this blocks or becomes blocked by a creature, it deals 2 damage to that creature.)
0
100 Alien Predation Green Common 3{2}{g} Sorcery CG16 Choose target creature you control. It gets +2/+2 until end of turn if it shares no creature types with another target creature. Those creatures fight each other. 0
101 Clear the Skies Green Common 1{g} Instant CG12 Clear the Skies deals damage to target creature with flying equal to the number of creatures you control. 0
102 Colonial Explorers Green Uncommon 4{2}{g}{g} Creature – Human Scout 3 3 UG02 landfall – Whenever land enters the battlefield under your control, you may look at the top four cards of your library. You may reveal a land card from among them and put it into your hand, then put the rest on the bottom of your library in a random order. 0
103 Colonize Green Common 2{1}{g} Enchantment – Aura CG17 Enchant land
Enchanted land has "{t}: Add one mana of any color to your mana pool."
landfall – Whenever a land enters the battlefield under your control, that land gains "{t}: Add one mana of any color to your mana pool." until end of turn.
0
104 Cultivate* Green Common 3{2}{g} Sorcery CG14 Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library. 0
105 Deathspore Sliver Green Common 3{2}{g} Creature – Sliver 2 2 CG02 Sliver creatures you control have "When this creature dies, put a 1/1 green Saproling creature token onto the battlefield." 0
106 Expedition Captain Green Common 4{3}{g} Creature – Human Scout 2 2 CG04 {2}{w}: Expedition Captain gets +1/+1 until end of turn for each creature you control. Activate this ability only once each turn. 0
107 Explore* Green Common 2{1}{g} Sorcery CG11 You may play an additional land this turn.
Draw a card.
0
108 Fungal Infection Green Uncommon 4{3}{g} Enchantment – Aura UG08 Enchant creature
Enchanted creature has deathtouch and is a Fungus in addition to its other types.
When enchanted creature dies, put two 1/1 green Saproling creature tokens onto the battlefield.
0
109 Gravity Swell Green Common 3{2}{g} Instant CG10 delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Target creature gets +4/+4 until end of turn.
0
110 Maiden Voyage Green Common 2{1}{g} Sorcery Search your library for up to two basic land cards that don't share basic land types and put them into your hand. Then shuffle your library. 0
111 Manaweft Sliver* Green Uncommon 2{1}{g} Creature – Sliver 1 1 UG01 Sliver creatures you control have "{t}: Add one mana of any color to your mana pool." 0
112 Predatory Sliver* Green Common 2{1}{g} Creature – Sliver 1 1 CG01 Sliver creatures you control get +1/+1. 0
113 Rhox Colonists Green Common 6{5}{g} Creature – Rhino Scout 4 6 CG09 landfall – Whenever a land enters the battlefield under your control, Rhox Colonists gains trample until end of turn. 0
114 Rhox Starwatcher Green Common 4{2}{g}{g} Creature – Rhino Monk 3 3 CG08 Reach
When Rhox Starwatcher enters the battlefield, you may return a land card from your graveyard to the battlefield.
0
115 Simian Rampager Green Common 3{1}{g}{g} Creature – Ape 2 3 CG07 landfall – Whenever a land enters the battlefield under your control, Simian Rampager gets +2/+2 until end of turn. 0
116 Soylent Green Green Common 1{g} Instant You gain life equal to the number of creatures you control. 0
117 Space Spider Green Common 2{1}{g} Creature – Spider 2 2 CG18 Reach, Trample 0
118 Sporemound* Green Common 5{3}{g}{g} Creature – Fungus 3 3 CG06 landfall – Whenever a land enters the battlefield under your control, put a 1/1 green Saproling creature token onto the battlefield. 0
119 Sprout Spawning Green Common 2{1}{g} Sorcery CG13 If you control a Fungus or Saproling, put three 1/1 green Saproling creature tokens onto the battlefield. Otherwise, put one of those tokens onto the battlefield. 0
120 Thallid Progenitor Green Common 1{g} Creature – Fungus 1 1 CG03 {1}{g}, Sacrifice Thallid Progenitor: Put two 1/1 green Saproling creature tokens onto the battlefield. 0
121 Thallid Spore Cluster Green Rare 5{3}{g}{g} Creature – Fungus 3 3 RG01 When Thallid Spore Cluster enters the battlefield, put two 1/1 green Saproling creature tokens onto the battlefield.
Tap two untapped Saprolings you control: Put a 1/1 green Saproling creature token onto the battlefield.
1 1390485758 on 23 Jan 2014 by Alex
122 Thrashing Pit-Beast Green Uncommon 4{3}{g} Creature – Beast 4 2 UG03 landfall – Whenever land enters the battlefield under your control, you may have Thrashing Pit-Beast fight another target creature. 0
123 Unravel Green Common 4{3}{g} Instant CG15 delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Destroy target artifact or enchantment.
0
124 Vinemender Green Common 2{1}{g} Creature – Fungus 2 2 CG05 {b}, Sacrifice a creature: Regenerate another target creature. 1 1389867257 on 16 Jan 2014 by Alex
125 Swarm Leader Multicolour Uncommon 2{g}{w} Creature – Fungus * * UZ05 Swarm Leader's power and toughness are each equal to the number of creatures you control. 0
126 Adaptation Sliver Multicolour Uncommon 4{2}{g}{u} Creature – Sliver 2 2 UZ10 Sliver creatures you control have "When this creature deals combat damage to a player, draw a card." 0
127 Adventuring Gear* Artifact Common 1{1} Artifact – Equipment CA13 landfall – Whenever a land enters the battlefield under your control, equipped creature gets +2/+2 until end of turn.
Equip {1}
0
128 Auto Pilot Artifact Common 1{1} Artifact Creature – Drone 0 1 Auto Pilot can't attack or block.
Whenever an artifact creature you control deals combat damage to a player, untap Auto Pilot.
0
129 Automated Tractor Artifact Common 4{4} Artifact Creature – Construct 2 4 When Automated Tractor enters the battlefield, reveal the top four cards of your library. You may put a land card revealed this way onto the battlefield tapped, then put the rest into your graveyard. 3 1391958678 on 09 Feb 2014 by Alex
130 Battle Droid Artifact Common 2{2} Artifact Creature – Construct 1 1 CA02 blast 1 (Whenever this blocks or becomes blocked by a creature, it deals 1 damage to that creature.)
When Battle Droid dies, it deals 1 damage to target creature or player.
0
131 Blaster Pistol Artifact Common 1{1} Artifact – Equipment CA09 Equipped creature has blast 1 (Whenever this blocks or becomes blocked by a creature, it deals 1 damage to that creature.).
Equip {1}
0
132 Cargan Crusher Artifact Common 4{4} Artifact Creature – Ship 5 4 CA08 pilot 1 (This creature can't attack or block unless you tap another untapped non-Ship creature you control.)
Trample
0
133 Data Droid Artifact Uncommon 2{2} Artifact Creature – Construct 2 2 UA01 When Data Droid dies, each player draws a card. 0
134 Federation Cruiser Artifact Common 6{6} Artifact Creature – Ship 6 5 CA07 pilot 2 (This creature can't attack or block unless you tap 2 other untapped non-Ship creatures you control.)
Flying, Vigilance
0
135 Hover Pod Artifact Common 3{3} Artifact Creature – Ship 3 4 CA06 pilot 1 (This creature can't attack or block unless you tap another untapped non-Ship creature you control.)
Flying
Hover Pod can only block creatures with flying.
0
136 Land Speeder Artifact Uncommon 2{2} Artifact Creature – Ship 3 3 UA03 pilot 1 (This creature can't attack or block unless you tap another untapped non-Ship creature you control.)
Haste
0
137 Laser Sword Artifact Rare 3{3} Artifact – Equipment RA05 Equipped creature gets +1/+1 and has first strike and deathtouch.
Equip {3}
0
138 Long Range Scanner Artifact Common 2{2} Artifact CA03 landfall – Whenever a land enters the battlefield under your control, look at the top card of your library. You may put that card into your graveyard. 1 1391959361 on 09 Feb 2014 by Alex
139 Manalith* Artifact Common 3{3} Artifact CA10 {t}: Add one mana of any color to your mana pool. 0
140 Mech Suit Artifact Uncommon 3{3} Artifact Creature – Ship 3 3 UA04 pilot 1 (This creature can't attack or block unless you tap another untapped non-Ship creature you control.)
blast 2 (Whenever this blocks or becomes blocked by a creature, it deals 2 damage to that creature.)
0
141 Personal Shield Artifact Uncommon 2{2} Artifact – Equipment UA07 At the beginning of your upkeep, if equipped creature doesn't have a shield counter on it, put one on it. (If a creature with a shield counter would be dealt damage, remove a shield counter from it instead.)
Equip {0}
0
142 Scouting Ship Artifact Common 1{1} Artifact Creature – Ship 2 2 CA05 pilot 1 (This creature can't attack or block unless you tap another untapped non-Ship creature you control.)
Flying
0
143 Sliver Pod Artifact Uncommon 1{1} Artifact UA06 {1}, {t}, Sacrifice Sliver Pod: Put a 2/2 colorless Sliver creature token onto the battlefield. 0
144 Sliver Replica Artifact Common 5{5} Artifact Creature – Sliver 3 3 CA04 0
145 The Planet Cracker Artifact Mythic 6{6} Legendary Artifact Creature – Ship 8 8 MA01 pilot 3 (This creature can't attack or block unless you tap 3 other untapped non-Ship creatures you control.)
Flying, trample
When The Planet Cracker deals combat damage to a player, destroy that many target lands that player controls.
0
146 Trade Spices Artifact Common 2{2} Artifact CA01 {1}, {t}, Sacrifice Trade Spices: Choose one – You gain 5 life; or draw a card; or add two mana in any combination of colors to your mana pool. 3 1389008305 on 06 Jan 2014 by Vitenka
147 Terramorphic Expanse* Land Common 0 Land CL01 {t}, Sacrifice Terramorphic Expanse: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library. 0
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