Space Set v2
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Mechanics | Skeleton |
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Whenever Auto Pilot becomes tapped to pilot a creature, that creature gets +1/+1.
1/1
delve (Each card you exile from your graveyard while casting this spell pays for
.)
Put target attacking or blocking creature on the bottom of its owner's library.

Put target attacking or blocking creature on the bottom of its owner's library.
delve (Each card you exile from your graveyard while casting this spell pays for
.)
Put two 1/1 white Soldier creature tokens onto the battlefield.

Put two 1/1 white Soldier creature tokens onto the battlefield.
Defender, blast 1 (Whenever this blocks or becomes blocked by a creature, it deals 1 damage to that creature.)
0/4
Enchant creature
Enchanted creature has flying, first strike, and vigilance.
Enchanted creature has flying, first strike, and vigilance.
Recruits are tagged as early as the age of three. They begin training at five. By ten, they can take on a Nantuko with their bare hands.
blast 1 (Whenever this blocks or becomes blocked by a creature, it deals 1 damage to that creature.)
"Oorah!"
2/2
Flying
When Federation Pilot enters the battlefield, put a 1/1 white Soldier creature token onto the battlefield.
When Federation Pilot enters the battlefield, put a 1/1 white Soldier creature token onto the battlefield.
The Federation needs you! Travel the galaxy, meet exciting new species, and battle the rebel menace. Join today!
2/2

As children, they were scolded for playing with fire. As adults, they are paid quite handsomely.
2/4
Creatures you control get +1/+1 until end of turn.
When it's home you're fighting for, a battle cry is the only motivational speech necessary.
Enchant creature
When In Custody enters the battlefield, put a 1/1 white Soldier creature token onto the battlefield.
Tap an untapped creature you control: Tap enchanted creature.
When In Custody enters the battlefield, put a 1/1 white Soldier creature token onto the battlefield.
Tap an untapped creature you control: Tap enchanted creature.
Flying, blast 1 (Whenever this blocks or becomes blocked by a creature, it deals 1 damage to that creature.)
1/1
When Kel-Rac Absolver enters the battlefield, exile up to three target cards in graveyards. You gain 2 life for each creature card exiled this way.
2/2
Kel-Rac Apprentice enters the battlefield with a shield counter on it. (If a creature with a shield counter would be dealt damage, remove a shield counter from it instead.)
3/1
landfall – Whenever a land enters the battlefield under your control, you may tap target creature.
"Move along."
2/2
Prevent all damage target creature would deal this turn.
Draw a card.
Draw a card.
"Four years in the academy and not one of you can land a shot?"


Small Federation outposts are popular pit-stops for travelers looking to fill their tanks and their stomachs.
1/2
Put a shield counter on target creature.
Put a shield counter on target creature. (If a creature with a shield counter would be dealt damage, remove a shield counter from it instead.)
Put a shield counter on target creature. (If a creature with a shield counter would be dealt damage, remove a shield counter from it instead.)
Choose one or both — Return target creature card from your graveyard to your hand; and/or return target artifact card from your graveyard to your hand.
Flying
Sacrifice Repair Droid: Regenerate target artifact.
Sacrifice Repair Droid: Regenerate target artifact.
Contained within each are the vital components of any ship system. In an emergency, the droid uses itself as spare parts.
1/1
landfall – Whenever a land enters the battlefield under your control, Rhox Leveler gains vigilance and lifelink until end of turn.
3/5
When Salvage Drone enters the battlefield, you may return target artifact card from your graveyard to your hand.
2/3
Slivers you control enter the battlefield with a shield counter. (If a creature with a shield counter would be dealt damage, remove a shield counter from it instead.)
1/1
Flash
When Shield Mage enters the battlefield, put a shield counter on target creature. (If a creature with a shield counter would be dealt damage, remove a shield counter from it instead.)
When Shield Mage enters the battlefield, put a shield counter on target creature. (If a creature with a shield counter would be dealt damage, remove a shield counter from it instead.)
1/1
Destroy target artifact or enchantment. You gain 4 life.
Kor clerics of Kel-Pen ritually destroy relics to release the ancient spirits the believe to be held within.
Sliver creatures you control have vigilance.
"Slivers take on the behaviors they observe; the more we watch them, the more they'll be watching us."
3/3
Slivers you control have indestructible.
Its skin grew stronger with each hull it failed to breach.
3/3
delve (Each card you exile from your graveyard while casting this spell pays for
.)
Counter target noncreature spell.

Counter target noncreature spell.
Exile target creature. Return that creature to the battlefield tapped at the beginning of its controller's next untap step.
His friends were sure he'd gone insane, but that didn't mean his story wasn't true.
delve (Each card you exile from your graveyard while casting this spell pays for
.)
Counter target spell.

Counter target spell.
delve (Each card you exile from your graveyard while casting this spell pays for
.)
Flash
Flying

Flash
Flying
3/3
Artifact spells you cast cost
less to cast.

"It's as if they are connected by some kind of network. Each relic we find calls out across the AEther, guiding us to the next."
Whenever Cephalid Observer becomes tapped, target player puts the top card of his or her library into his or her graveyard.
"Cephalid on your shoulder."
-Vedalken expression meaning "you're being watched"
-Vedalken expression meaning "you're being watched"
1/2
landfall – Whenever a land enters the battlefield under your control, look at the top three cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
2/3


"They warned me not to test on live specimen, but I've found them to be manageable... so long as they're kept in isolation."
1/1
landfall – Whenever a land enters the battlefield under your control, look at the top three cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
2/2
Counter target spell. Its controller puts the top five cards of his or her library into his or her graveyard.
Enchant creature or artifact
Enchanted permanent is an artifact with no other types or abilities.
Enchanted permanent is an artifact with no other types or abilities.
Vedalken criminals sentenced to death consider themselves lucky; the unlucky ones are doomed to stand forever as a frozen reminder.
landfall – Whenever a land enters the battlefield under your control, Hover Scout gains flying until end of turn.
Fast, efficient, and disposable: a paradigm of Vedalken design.
2/1
Sliver creatures you control have flying.
2/2
Counter target spell. Look at its controller's hand.
delve (Each card you exile from your graveyard while casting this spell pays for
.)
Counter target spell unless its controller pays
.

Counter target spell unless its controller pays

Counter target spell unless its controller pays
. That player puts the top three cards of his or her library into his or her graveyard.

Slivers you control have "
: This creature gets +1/-1."

2/2
Enchant creature
Whenever enchanted creature becomes tapped, its controller puts the top three cards of his or her library into his or her graveyard.
Whenever enchanted creature becomes tapped, its controller puts the top three cards of his or her library into his or her graveyard.
delve (Each card you exile from your graveyard while casting this spell pays for
.)
Target opponent puts the top seven cards of his or her library into his or her graveyard.

Target opponent puts the top seven cards of his or her library into his or her graveyard.


2/3
Flying
Whenever Scrapfinder Drone deals combat damage to a player, you may draw a card. If you do, discard a card.
Whenever Scrapfinder Drone deals combat damage to a player, you may draw a card. If you do, discard a card.
"It's pointless to go after Vedalken wrecks, their drones strip everything of value within minutes."
-Name, Viashino wreck raider
-Name, Viashino wreck raider
2/2
Slivers you control have "
: Target player puts the top card of his or her library into his or her graveyard."

Nothing unravels the sanity of a crew quicker than the sound of sliver claws scratching at the hull.
1/1
Reveal the top three cards of your library. Put all instant and sorcery cards revealed this way into your hand and the rest into your graveyard.
delve (Each card you exile from your graveyard while casting this spell pays for
.)
Draw two cards.

Draw two cards.
Most species see their futures ahead of them. Vedalken see their futures above them.
Target player puts the top two cards of his or her library into his or her graveyard.
Draw a card.
Draw a card.
Cephalid do not see thoughts as private property.
delve (Each card you exile from your graveyard while casting this spell pays for
.)
Return target nonland permanent to its owner's hand.

Return target nonland permanent to its owner's hand.
landfall – Sliver creatures you control have "Whenever a land enters the battlefield under your control, untap this creature."
1/1
Enchant creature
Enchanted creature gets +1/+1 and can't be blocked by creatures that don't share a creature type with it.
Enchanted creature gets +1/+1 and can't be blocked by creatures that don't share a creature type with it.
First contact is always a terrifying ordeal. Sometimes the terror never goes away.
Defender
When Armored Larva dies, put a 2/2 black Insect creature token onto the battlefield.
When Armored Larva dies, put a 2/2 black Insect creature token onto the battlefield.
0/3
Exile all creature cards from target player's graveyard.
Draw a card.
Draw a card.
"If there's anything we've learned from the Nantuko, it's that the sanctity of death is not a universal concept."
Target creature gets -1/-1 for each land card in its controller's graveyard.
"You are one of a million specks, floating on one of a billion specks, suspended in an infinite pool of nothingness. Your life could not be more insignificant. Here, I'll show you."
Target player sacrifices a creature, then gains life equal to that creature's toughness.
"There are only two types of bugs: hungry, and dead."
As an additional cost to cast Feast of Brains, sacrifice a creature.
Draw two cards.
Draw two cards.
For some peculiar reason, they seem to avoid the eyes.


On Name, 'beetle juice' has a very different meaning.
1/1
Enchant non-Insect creature
Enchanted creature gets -2/-2.
When enchanted creature dies, put a 2/2 black Insect creature token onto the battlefield.
Enchanted creature gets -2/-2.
When enchanted creature dies, put a 2/2 black Insect creature token onto the battlefield.


"My brothers are blinded by rhetoric. They choose to ignore the true extent of our power. I will show them the error of their ways."
3/2
Sacrifice a creature: Nantuko Husk* gets +2/+2 until end of turn.
2/2

3/3
Slivers you control have "When this creature dies, target player loses 1 life."
Slivers adapt to utilize every aspect of life, even death.
1/1
landfall – Whenever a land enters the battlefield under your control, target creature gains intimidate until end of turn.
"Fear is a good business to be in. You'll never run out and people can never get enough."
2/1
When Shrieking Shoal enters the battlefield, each player puts the top four cards of his or her library into his or her graveyard.
3/3
delve (Each card you exile from your graveyard while casting this spell pays for
.)
Exile target creature.

Exile target creature.
It is not until their first space voyage that one can truly understand the concept of "gone".
delve (Each card you exile from your graveyard while casting this spell pays for
.)
All creatures get -1/-1 until end of turn.

All creatures get -1/-1 until end of turn.
When Super Massive Black Hole enters the battlefield, exile target permanent.
At the beginning of each upkeep, each player exiles a permanent he or she controls for each card exiled with Super Massive Black Hole.
At the beginning of each upkeep, each player exiles a permanent he or she controls for each card exiled with Super Massive Black Hole.
delve (Each card you exile from your graveyard while casting this spell pays for
.)
When Terror of the Outer Rim enters the battlefield, each player puts the top five cards of his or her library into his or her graveyard.

When Terror of the Outer Rim enters the battlefield, each player puts the top five cards of his or her library into his or her graveyard.
4/4
Whenever a creature you control dies, you may pay 
. If you do, each player discards a card.


If you do not intrigue the Cephalid, pray you at least do not bore them.
3/3
Target player reveals his or her hand. You choose a nonland card from it. Exile that card.
delve (Each card you exile from your graveyard while casting this spell pays for
.)
Deathtouch

Deathtouch
2/2
delve (Each card you exile from your graveyard while casting this spell pays for
.)
Put two 2/2 black Insect creature tokens onto the battlefield.

Put two 2/2 black Insect creature tokens onto the battlefield.
Flying
When Vulturous Wasp dies, you may put another creature card from your graveyard into your hand.
When Vulturous Wasp dies, you may put another creature card from your graveyard into your hand.
1/2
Sacrifice a creature: Winged Nantuko gains flying until end of turn.
Most scientists believe its wings are hidden for protection. Most soldiers believe it's to relish the last few seconds of panic in its prey.
3/4
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
"Have you gone mad? This is mutiny!"
"No, captain. This is rebellion."
"No, captain. This is rebellion."
landfall – Whenever a land enters the battlefield under your control, until end of turn, Angry Ape can't be blocked except by two or more creatures.
4/3
Barrage of Fire deals 1 damage to any number of target creatures.
delve (Each card you exile from your graveyard while casting this spell pays for
.)
Creatures you control get +2/+0 until end of turn.

Creatures you control get +2/+0 until end of turn.
Sliver creatures you control have blast 1 (Whenever this blocks or becomes blocked by a creature, it deals 1 damage to that creature.).
"When we first encountered them, we opened fire. That was our first mistake."
2/2
Target creature you control deals 2 damage to target creature you don't control, then fights that creature.
blast 1 (Whenever this blocks or becomes blocked by a creature, it deals 1 damage to that creature.)
"That's all the rebels are really, kids with itchy trigger fingers and planet-sized egos."
1/1
delve (Each card you exile from your graveyard while casting this spell pays for
.)
Meteor Strike deals 3 damage to target creature or player.

Meteor Strike deals 3 damage to target creature or player.
delve (Each card you exile from your graveyard while casting this spell pays for
.)
Photon Torpedo deals 5 damage to target player or Ship creature.

Photon Torpedo deals 5 damage to target player or Ship creature.
First strike
landfall – Whenever a land enters the battlefield under your control, Plated Geopede* gets +2/+2 until end of turn.
landfall – Whenever a land enters the battlefield under your control, Plated Geopede* gets +2/+2 until end of turn.
1/1
landfall – Whenever a land enters the battlefield under your control, you may discard a card. If you do, draw a card.
"The secret to good interstellar business: never stay in port long enough to get caught."
1/1
delve (Each card you exile from your graveyard while casting this spell pays for
.)
Add

to your mana pool.

Add




Rhox poets, rare as they are, have written countless verses on the satisfying crunch produced by stepping on a saproling.
5/3
Destroy target artifact.
You may discard a card. If you do, draw a card.
You may discard a card. If you do, draw a card.
landfall – Whenever a land enters the battlefield under your control, you may destroy target artifact or land.
4/4
Flash
Enchant creature you control
Enchanted creature gets +3/-1 and has trample.
Enchant creature you control
Enchanted creature gets +3/-1 and has trample.
Vaporize deals 3 damage to target creature. If a creature dealt damage this way would die this turn, exile it instead.



Viashino ships are easily identified by their characteristic asthetic of dents, blast marks, hull patches, and spare parts.
2/2
Haste
: Target creature with power 2 or less can't be blocked this turn.

"I hold myself to a strict moral standard. That is, never work for anyone with morals."
2/2
Creatures you control gain haste until end of turn.
Draw a card.
Draw a card.
Enchant creature
Enchanted creature has blast 2 (Whenever this blocks or becomes blocked by a creature, it deals 2 damage to that creature.)
Enchanted creature has blast 2 (Whenever this blocks or becomes blocked by a creature, it deals 2 damage to that creature.)
Choose target creature you control. It gets +2/+2 until end of turn if it shares no creature types with another target creature. Those creatures fight each other.
The mark of a good predator is its ability to hunt new and unfamiliar prey.
Clear the Skies deals damage to target creature with flying equal to the number of creatures you control.
"Double check the windshield's resistance to arrows. I've had one too many embarrassing defeats to let that one slide."
landfall – Whenever land enters the battlefield under your control, you may look at the top four cards of your library. You may reveal a land card from among them and put it into your hand, then put the rest on the bottom of your library in a random order.
3/3
Enchant land
Enchanted land has "
: Add one mana of any color to your mana pool."
landfall – Whenever a land enters the battlefield under your control, that land gains "
: Add one mana of any color to your mana pool." until end of turn.
Enchanted land has "

landfall – Whenever a land enters the battlefield under your control, that land gains "

Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library.
Sliver creatures you control have "When this creature dies, put a 1/1 green Saproling creature token onto the battlefield."
Even Slivers fell prey to the Thallid's spores. They found the infestation to be quite convenient.
2/2


"I never forget that my people have no lives to return to. Either I find them a new home, or all of us die trying."
2/2
You may play an additional land this turn.
Draw a card.
Draw a card.
"I've seen thousands of sunrises, each over a new horizon. I'll never know why it took us so long to leave home."
Enchant creature
Enchanted creature has deathtouch and is a Fungus in addition to its other types.
When enchanted creature dies, put two 1/1 green Saproling creature tokens onto the battlefield.
Enchanted creature has deathtouch and is a Fungus in addition to its other types.
When enchanted creature dies, put two 1/1 green Saproling creature tokens onto the battlefield.
delve (Each card you exile from your graveyard while casting this spell pays for
.)
Target creature gets +4/+4 until end of turn.

Target creature gets +4/+4 until end of turn.
Search your library for up to two basic land cards that don't share basic land types and put them into your hand. Then shuffle your library.
Sliver creatures you control have "
: Add one mana of any color to your mana pool."

1/1
Sliver creatures you control get +1/+1.
Slivers are hunters. Perfection is their prey.
1/1
landfall – Whenever a land enters the battlefield under your control, Rhox Colonists gains trample until end of turn.
They give new meaning to "crash landing."
4/6
Reach
When Rhox Starwatcher enters the battlefield, you may return a land card from your graveyard to the battlefield.
When Rhox Starwatcher enters the battlefield, you may return a land card from your graveyard to the battlefield.
"The story of our ancestors is mapped in the stars. Each night I walk through eons of history."
3/3
landfall – Whenever a land enters the battlefield under your control, Simian Rampager gets +2/+2 until end of turn.
2/3
You gain life equal to the number of creatures you control.
Reach, Trample
2/2
landfall – Whenever a land enters the battlefield under your control, put a 1/1 green Saproling creature token onto the battlefield.
"You colonists invade any planet you find, stripping it of resources before moving on to the next. You're no better than the Thallids, just much slower."
3/3
If you control a Fungus or Saproling, put three 1/1 green Saproling creature tokens onto the battlefield. Otherwise, put one of those tokens onto the battlefield.


Every invasion starts somewhere.
1/1
When Thallid Spore Cluster enters the battlefield, put two 1/1 green Saproling creature tokens onto the battlefield.
Tap two untapped Saprolings you control: Put a 1/1 green Saproling creature token onto the battlefield.
Tap two untapped Saprolings you control: Put a 1/1 green Saproling creature token onto the battlefield.
3/3
landfall – Whenever land enters the battlefield under your control, you may have Thrashing Pit-Beast fight another target creature.
4/2
delve (Each card you exile from your graveyard while casting this spell pays for
.)
Destroy target artifact or enchantment.

Destroy target artifact or enchantment.

2/2
Swarm Leader's power and toughness are each equal to the number of creatures you control.
*/*
Sliver creatures you control have "When this creature deals combat damage to a player, draw a card."
A sliver is only as valuable as what it brings to the hive. Learning was the most valuable trait of all.
2/2
landfall – Whenever a land enters the battlefield under your control, equipped creature gets +2/+2 until end of turn.
Equip
Equip

Auto Pilot can't attack or block.
Whenever an artifact creature you control deals combat damage to a player, untap Auto Pilot.
Whenever an artifact creature you control deals combat damage to a player, untap Auto Pilot.
0/1
When Automated Tractor enters the battlefield, reveal the top four cards of your library. You may put a land card revealed this way onto the battlefield tapped, then put the rest into your graveyard.
2/4
blast 1 (Whenever this blocks or becomes blocked by a creature, it deals 1 damage to that creature.)
When Battle Droid dies, it deals 1 damage to target creature or player.
When Battle Droid dies, it deals 1 damage to target creature or player.
Droid manufacturers lost much of their market to cloners, until they began marking a fatal design flaw as a bonus feature.
1/1
Equipped creature has blast 1 (Whenever this blocks or becomes blocked by a creature, it deals 1 damage to that creature.).
Equip
Equip

pilot 1 (This creature can't attack or block unless you tap another untapped non-Ship creature you control.)
Trample
Trample
5/4
When Data Droid dies, each player draws a card.
2/2
pilot 2 (This creature can't attack or block unless you tap 2 other untapped non-Ship creatures you control.)
Flying, Vigilance
Flying, Vigilance
6/5
pilot 1 (This creature can't attack or block unless you tap another untapped non-Ship creature you control.)
Flying
Hover Pod can only block creatures with flying.
Flying
Hover Pod can only block creatures with flying.
3/4
pilot 1 (This creature can't attack or block unless you tap another untapped non-Ship creature you control.)
Haste
Haste
3/3
Equipped creature gets +1/+1 and has first strike and deathtouch.
Equip
Equip

For an order dedicated to peace and unity, the Kel-Rac are surprisingly well equipped.
landfall – Whenever a land enters the battlefield under your control, look at the top card of your library. You may put that card into your graveyard.
For most, uncharted space means imminent danger. For some, it means the ultimate challenge.

One has been found on every planet with intelligent life.
pilot 1 (This creature can't attack or block unless you tap another untapped non-Ship creature you control.)
blast 2 (Whenever this blocks or becomes blocked by a creature, it deals 2 damage to that creature.)
blast 2 (Whenever this blocks or becomes blocked by a creature, it deals 2 damage to that creature.)
3/3
At the beginning of your upkeep, if equipped creature doesn't have a shield counter on it, put one on it. (If a creature with a shield counter would be dealt damage, remove a shield counter from it instead.)
Equip
Equip

pilot 1 (This creature can't attack or block unless you tap another untapped non-Ship creature you control.)
Flying
Flying
2/2


The pods frighteningly imply either that the ancients failed to stop the Slivers, or that they created them.
“It was designed as a test subject: an experimental attempt to create an artificial Sliver that would behave just as a natural one would. It served its purpose all too well.
3/3
pilot 3 (This creature can't attack or block unless you tap 3 other untapped non-Ship creatures you control.)
Flying, trample
When The Planet Cracker deals combat damage to a player, destroy that many target lands that player controls.
Flying, trample
When The Planet Cracker deals combat damage to a player, destroy that many target lands that player controls.
8/8


Currencies may differ between planets, but value is something recognized by all.

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Show rarities: N C U R M
Or view by sections
Space Set v2: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
Enchanted creature can't attack or block and its activated abilities can't be activated.