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Flash
Enchant target plains you control.
When consecrated land enters play pick one:
Exile target non-land permanent.
Search your library for a card named Keep Gaurd and put in into play.
Enchant target plains you control.
When consecrated land enters play pick one:
Exile target non-land permanent.
Search your library for a card named Keep Gaurd and put in into play.
Indestructible, Flying
Your enchanted creatures has flying and lifelink.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.)
For each creature tapped to pay for Grace, create a favored Role token attached to that creature.
As long as control less than four favored permanents Grace isn't a creature
Your enchanted creatures has flying and lifelink.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.)
For each creature tapped to pay for Grace, create a favored Role token attached to that creature.
As long as control less than four favored permanents Grace isn't a creature
4/4
Flying Defender
If you control a mountain Keep Guard gains +2/0 and can attack as if it didn't have defender.
When damage is done to you and Keep Guard is untapped you may redirect that damage to Keep Guard.
If you control a mountain Keep Guard gains +2/0 and can attack as if it didn't have defender.
When damage is done to you and Keep Guard is untapped you may redirect that damage to Keep Guard.
0/2
Scry 2, then draw a card.
Deference
(As an additional cost you may tap
creatures you control as you play this card, if the Deference cost was paid, transform this card and put it as the
card of your library.)
Deference
(As an additional cost you may tap
creatures you control as you play this card, if the Deference cost was paid, transform this card and put it as the
card of your library.)Tap two creatures target opponent controls and put a stun counter on each.
Miracle
(You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Miracle
(You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)Flash
when pact enters, copy target spell.
At the beginning of your upkeep, pay
, if you don't, discard a card or lose 2 life.
Deference
(As an additional cost you may tap
creatures you control as you play this card, if the Deference cost was paid, transform this card and put it as the
card of your library.)
when pact enters, copy target spell.
At the beginning of your upkeep, pay

, if you don't, discard a card or lose 2 life.
Deference
(As an additional cost you may tap
creatures you control as you play this card, if the Deference cost was paid, transform this card and put it as the
card of your library.)Whenever another Island enters play Scry 2.
, pay 1 life add
,
, Sacrifice Water Basin draw a card.
, pay 1 life add
,
, Sacrifice Water Basin draw a card.Lifelink
Whenever you gain life put a +1/+1 counter on target creature you control.
Whenever an opponent gains life put a +1/+1 counter on Empowering Leech.
Whenever you gain life put a +1/+1 counter on target creature you control.
Whenever an opponent gains life put a +1/+1 counter on Empowering Leech.
2/2
Hunted Ghast enters play tapped.
When Hunted Ghast enters target opponent creates three 1/1 white spirit tokens.
When ever a creature an opponent control dies, target opponent loses 1 life you gain 1 life and create a 1/1 white spirit token.
You may play Hunted Ghast from your graveyard.
When Hunted Ghast enters target opponent creates three 1/1 white spirit tokens.
When ever a creature an opponent control dies, target opponent loses 1 life you gain 1 life and create a 1/1 white spirit token.
You may play Hunted Ghast from your graveyard.
3/3
Leech king has flying and hexproof as long as it's untapped.
Leech king has the keyword abilities of all creatures in all graveyards.
, exile target card from a graveyard you gain 1 life and untap Leech King.
Leech king has the keyword abilities of all creatures in all graveyards.
, exile target card from a graveyard you gain 1 life and untap Leech King.2/2
Defender.
exile a creature card from a graveyard.
You may surveil
and then create a 0/1 black leech token with defender.
When ever a nonland card is put in your graveyard during your turn you may play it for it's convoke cost (it's convoke cost equals it's converted mana cost).
exile a creature card from a graveyard.
You may surveil
and then create a 0/1 black leech token with defender.
When ever a nonland card is put in your graveyard during your turn you may play it for it's convoke cost (it's convoke cost equals it's converted mana cost).
1/3
Target Player reveals his hand, select a non creature card, that player discards that card.
Deference
(As an additional cost you may tap
creatures you control as you play this card, if the Deference cost was paid, transform this card and put it as the
card of your library.)
Deference
(As an additional cost you may tap
creatures you control as you play this card, if the Deference cost was paid, transform this card and put it as the
card of your library.)Destroy target creature or planes walker.
Miracle
(You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Miracle
(You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)Indestructible, Menace
Your enchanted creatures have deathtouch and menace.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.)
For each creature tapped to pay for Virulent, create a favored Role token attached to that creature.
As long as control less than four favored permanents Virulent isn't a creature
Your enchanted creatures have deathtouch and menace.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.)
For each creature tapped to pay for Virulent, create a favored Role token attached to that creature.
As long as control less than four favored permanents Virulent isn't a creature
4/4
Exile the top card of your library, you may play that card until your next end step.
Deference
(As an additional cost you may tap
creatures you control as you play this card, if the Deference cost was paid, transform this card and put it as the
card of your library.)
Deference
(As an additional cost you may tap
creatures you control as you play this card, if the Deference cost was paid, transform this card and put it as the
card of your library.)Exile the top 4 card of your library, you may play those cards until your next end step. deal 1 damage to target creature for each card exiled by Flame sparks not played.
Miracle
(You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Miracle
(You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)Flash
when pact enters, Until end of turn each land you control has "
deal one damage to any target".
At the beginning of your upkeep, pay
, if you don't, discard a card or loose two life.
Deference
(As an additional cost you may tap
creatures you control as you play this card, if the Deference cost was paid, transform this card and put it as the
card of your library.)
when pact enters, Until end of turn each land you control has "
deal one damage to any target".
At the beginning of your upkeep, pay

, if you don't, discard a card or loose two life.
Deference
(As an additional cost you may tap
creatures you control as you play this card, if the Deference cost was paid, transform this card and put it as the
card of your library.)Whenever another Mountain enters play Scry 2.
, pay 1 life add
,
, Sacrifice Mountain Peak draw a card.
, pay 1 life add
,
, Sacrifice Mountain Peak draw a card.When enters target opponent creates three 1/1 white spirit tokens with flying.
Hunted apex can only attack if defending player controls no creatures.


, Hunted apex fights target creature.
Hunted apex can only attack if defending player controls no creatures.


, Hunted apex fights target creature.5/3
Search your library for
basic land cards.
Put those cards into play
At the end of your turn separate lands you control into two piles, target opponent selects a pile, put those cards in your graveyard and un tap the lands in the other pile.
basic land cards.
Put those cards into play
At the end of your turn separate lands you control into two piles, target opponent selects a pile, put those cards in your graveyard and un tap the lands in the other pile.
Put a +1/+1 counter on target creature.
Deference
(As an additional cost you may tap
creatures you control as you play this card, if the Deference cost was paid, transform this card and put it as the
card of your library.)
Deference
(As an additional cost you may tap
creatures you control as you play this card, if the Deference cost was paid, transform this card and put it as the
card of your library.)Target creature creature gets +3/+3 and trample, and has to be blocked by two or more creatures.
Miracle
(You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Miracle
(You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Create a 1/1 white spirit token with flying
II — Create a 1/1 green spirit token with flying
III — Search your library for a Favored card, reveal it and put it on top of your library.
I — Create a 1/1 white spirit token with flying
II — Create a 1/1 green spirit token with flying
III — Search your library for a Favored card, reveal it and put it on top of your library.
You my play cards in your graveyard, by paying their convoke cost.
, Sacrifice a non token creature, put two 1/1 black spirts with flying into play.


, target non land card in your graveyard has Convoke until end of turn.
, Sacrifice a non token creature, put two 1/1 black spirts with flying into play.


, target non land card in your graveyard has Convoke until end of turn.1/2
When Wisp post is put into a graveyard it's owner creates a 1/1 flying spirit token.
, pay 1 life add
and you may put a +1/+1 counter on target creature.
, pay 1 life add
and you may put a +1/+1 counter on target creature.Enchant Creature
Enchanted creature has ward
Enchanted creature has ward

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| Mechanics | Skeleton |

Deference
Miracle