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Mechanics | Skeleton

Showing all 14 cards

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 U 
Instant – Favored
Exile target tapped creature, return it to play at the beginning of your next turn.

Deference {1} (As an additional cost you may tap {1} creatures you control as you play this card, if the Deference cost was paid, transform this card and put it as the {1} card of your library.)
Consigned to the future
{1}{w}{w}
 
 U 
Instant – Favored
Put target creature, artifact or enchantment on the bottom of it's owners library.

Miracle {w} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
{2}{w}{w}
 
 M 
Legendary Enchantment – Creature
Indestructible, Flying
Your enchanted creatures has flying and lifelink.

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.)

For each creature tapped to pay for Grace, create a favored Role token attached to that creature.

As long as control less than four favored permanents Grace isn't a creature
4/4
1 comment
2024-07-18 14:02:34 by Pierre
 U 
Instant – Favored
Scry 2, then draw a card.

Deference {1} (As an additional cost you may tap {1} creatures you control as you play this card, if the Deference cost was paid, transform this card and put it as the {1} card of your library.)
Suppresion
{1}{u}{u}
 
 U 
Instant – Favored
Tap two creatures target opponent controls and put a stun counter on each.

Miracle {u} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
2 comments
last 2024-07-18 14:24:41 by Pierre
 R 
Enchantment – Favoured
Flash
when pact enters, copy target spell.
At the beginning of your upkeep, pay {2}{u}, if you don't, discard a card or lose 2 life.
Deference {2} (As an additional cost you may tap {2} creatures you control as you play this card, if the Deference cost was paid, transform this card and put it as the {2} card of your library.)
Water Basin
 
 R 
Land – Favored
Whenever another Island enters play Scry 2.
{t}, pay 1 life add {u}
{1}, {t}, Sacrifice Water Basin draw a card.
 R 
Creature – Spirit
When enters target opponent creates three 1/1 white spirt tokens.

When ever a non token creature dies, target opponent loses 1 life you gain 1 life and create a 1/1 white spirt token.

You may play Hunted Ghast from your graveyard.
3/3
 U 
Sorcery – Favored
Target Player reveals his hand, select a non creature card, that player discards that card.
Deference {1} (As an additional cost you may tap {1} creatures you control as you play this card, if the Deference cost was paid, transform this card and put it as the {1} card of your library.)
Destroy Evil
{1}{b}{b}
 
 U 
Instant – Favored
Destroy target creature or planes walker.

Miracle {b} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
 M 
Legendary Enchantment – Creature
Indestructible, Menace
Your enchanted creatures have deathtouch and menace.

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.)

For each creature tapped to pay for Virulent, create a favored Role token attached to that creature.

As long as control less than four favored permanents Virulent isn't a creature
4/4
1 comment
2024-07-18 14:09:33 by Pierre
{r}
 
 U 
Instant – Favored
Exile the top card of your library, you may play that card until your next end step.

Deference {1} (As an additional cost you may tap {1} creatures you control as you play this card, if the Deference cost was paid, transform this card and put it as the {1} card of your library.)
Flame sparks
{1}{r}{r}
 
 U 
Instant – Favored
Exile the top 4 card of your library, you may play those cards until your next end step. deal 1 damage to target creature for each card exiled by Flame sparks not played.

Miracle {r} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
 R 
Enchantment – Favored
Flash
when pact enters, Until end of turn each land you control has "{t} deal one damage to any target".
At the beginning of your upkeep, pay {2}{r}, if you don't, discard a card or loose two life.
Deference {2} (As an additional cost you may tap {2} creatures you control as you play this card, if the Deference cost was paid, transform this card and put it as the {2} card of your library.)
Mountain Peak
 
 R 
Enchantment – Favored
Whenever another Mountain enters play Scry 2.
{t}, pay 1 life add {r}
{1}, {t}, Sacrifice Mountain Peak draw a card.
 R 
Creature – Troll
When enters target opponent creates three 1/1 white spirit tokens with flying.

Hunted apex can only attack if defending player controls no creatures.

{1}{g}{g} , Hunted apex fights target creature.
5/3
{g}
 
Instant – Favored
Put a +1/+1 counter on target creature.

Deference {1} (As an additional cost you may tap {1} creatures you control as you play this card, if the Deference cost was paid, transform this card and put it as the {1} card of your library.)
Overwhelm
{1}{g}{g}
 
Instant – Favored
Target creature creature gets +3/+3 and trample, and has to be blocked by two or more creatures.

Miracle {g} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
{g/w}
 
 R 
Enchantment – Saga Favored
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Create a 1/1 white spirit token with flying
II — Create a 1/1 green spirit token with flying
III — Search your library for a Favored card, reveal it and put it on top of your library.
 M 
Legendary Creature – Human Shaman
You my play cards in your graveyard, by paying their convoke cost.

{b}, Sacrifice a non token creature, put two 1/1 black spirts with flying into play.

{1}{b}{g}, target non land card in your graveyard has Convoke until end of turn.
1/2
 C 
Token Enchantment – Aura
Enchant Creature

Enchanted creature has ward {1}

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Mechanics | Skeleton