"Work": Recent Activity
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Mechanics | Skeleton |
Recent updates to "Work": (Generated at 2025-04-30 16:51:19)
Page 1 - Older activity
Page 1 - Older activity
Hmm. Sensible little trinket card. Gives you a card so that the card disadvantage of finding a land with it doesn't feel so bad... at least, in theory; not sure if it'll work in practice, as I'll still be spending 5 mana to change my next draw into something it might be anyway.
You know what might help this? Change the
,
ability from "Gain 1 life" to "Look at the top card of your library".
Ha! OmegaParadox, you're making me look like my set is going to copy you. I have a cycle of dual lands that do exactly this (such as Frozen Delta) designed in 2009, that I'm putting up tonight. ;)
By the by, I'm going to be attacking my own design tonight, but that doesn't mean I don't like this card. It's a good idea... it just doesn't work on a cycle of rare lands.
Wizards doesn't want cards with CMC ≤ 2 to ramp and color fix in colors other than green.
Personally, however, I like the current design.
Changed the idea from a signet to a lens. Debating on ETB tapped.
That also doesn't explain why wizards was willing to take up 5 slots with Obelisk of Bant's cycle and 10 slots with Orzhov Cluestone's cycle, but not print any common signets since 2006...
But... name a deck you wouldn't smack 4 of these into?
signets were bad because they take up too many slots. this is fine as a 1 of
Yeah, I too want the signets to return - but this is better than them - which is a step too far I guess.
If your set really needs mana wash, you could probably get away with this if it had an activation cost of
. (Maybe could even be cheaper to cast then, as it's often not useful.)
For mana generation - I wonder if making this a creature too, and thus more vulnerable, would make it more acceptable?
The Ravnica-block signets were are already toeing the line. This is definitely over-the-top. At
it might be okay, if it was uncommon.
Mm... it's true. There's a reason why Return to Ravnica didn't feature any two cost signets. Development articles from a couple years ago have mentioned that wizards thinks Dimir Signet is too good a card. Though we've spotted occasional exceptions to the rule (Everflowing Chalice for example), they've been keeping to colorless, and never more than one in standard.
This is above the power level Wizards currently finds to be acceptable.
Tricky, tricky Clash. Timmy doesn't like manipulating the top of his library. Spike doesn't like not manipulating the top of his library, and hates the randomness of it. They both should stop whining... it's a good mechanic. Unfortunately, just because it's a good mechanic, doesn't mean people gotta like it.
For what it's worth, I really like clash. And I'm pretty sure there's a lot of other people who like clash. I'm sure we'll see it again. It's like slivers that way. A lot of people are annoyed by them, but the people who like them, really like them. As long as it isn't the main theme of a set, and only pops up once every 4 years or so, it should be fine.
Mmm... personally I really like clash, but I understand it wasn't very popular among players as a whole. I guess that's fine if it's not one of the flagship mechanics of the set, just another one of your returning mechanics.