Logic: the Processing: Virtual Booster

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Mechanics | Foreword
Printable
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
 C 
Enchantment – Aura
Action Fireball — This object deals 2 damage to target creature.

Enchant creature

Enchanted creature has "{4}, {t}: Perform action Fireball."

{3}{r}, Exile Learned Fireball from your hand: Perform action Fireball.
{w}
 
 U 
Instant
Target creature gets +1/+0 and first strike until end of turn.

Somersault (If this card is put into the graveyard from anywhere, transform it.)
Offense
{w}
 
 U 
Instant
Counter target spell that targets a creature you control.
 
 U 
Land – Site
{t}: Generate {c}.

Reform {5}{w}{w}{w} (You may cast the back face of this card by paying its reform cost.)
Sororize
 
 U 
Colour indicator W Enchantment
At the beginning of your upkeep, create a 3/3 white Angel creature token with flying.
 
Land
{t}: Add {1} to your mana pool. (Put this ability on the queue.)
Type line
A complementary 'type' that groups and associates cards by quality, flavor, faction, lore, etc.
 U 
Instant+Sorcery
This card is called Reduce or Rubble, is blue+red, is an instant+sorcery, costs {2}{u}+{2}{r}, and has converted mana cost 6.

Choose one--

• If you paid {2}{u} to cast this spell and didn't cast this spell from your graveyard, this spell is called Reduce, is a blue instant, and has converted mana cost 3. Counter target spell unless its controller pays {3}.

• If you paid {2}{r} and cast this spell from your graveyard, this spell is called Rubble, is a red sorcery, and has converted mana cost 3. Exert up to three target lands.
{1}{u}
 
 C 
Instant
Target creature's base power is 0 until end of turn.

Reform {2}{g} (You may cast the back face of this card by paying its reform cost.)
Sail
 
 C 
Sorcery
Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.
{x}
 
Scene – Multiverse
+1: Scene is a card type that enhances narrative design.

-6: Climax — Earn Climax points from your scenes and Planeswalkers to win a story victory.
X
 B 
Set
Set theme based on computer programming. e.g. loops, functions, variables, arrays, algorithms, etc.
 R 
Enchantment – Aura
Enchant planeswalker
Abilities activated by enchanted planeswalker are spells, not abilities.
If we represent a planeswalker and we cast spells, then why don't planeswalker cast spells instead of activating abilities?
 C 
Entropy Creature – Bear
Diffusion 2 (This card is worth 2 diffusion points.)
Keyword with 1 and 2 parameters. Sometimes the second parameter is omitted, but the keyword is still in effect.
2/2
 C 
Creature
List of flavorful names for dual classed creatures. Based on community set ideas for tribal. You may use them in your own set if you need inspiration.
 R 
Creature – Hellion Chimera
Graveyard shift (This creature can only attack or block while in your graveyard as though it were on the field.)

At the beginning of each opponent's upkeep, if that player has one or fewer cards in their hand, Hellion Chimera deals 3 damage to them.
2/3
 
 
Krangle is a keyword action that adds one good and one bad keyword randomly.
 C 
Creature – Drake
Flying

Reform {2}{u} (You may cast the back face of this card by paying its reform cost.)
2/2
Drake Attire
 
 C 
Enchantment – Aura
Enchant creature

Enchanted creature gets +2/+2 and has flying.
 T 
Mechanic – Taunt Psi
Taunt and Psi

See comment thread for details.

Learned Fireball (common)
Sword // Offense (uncommon)
Site (uncommon)
Cave (none)
Qualitype (none)
Reduce/Rubble (uncommon)
Naught (common)
Scene (none)
Set Idea: Programming (basic)
Planeswalker Spells (rare)
Entropy Bear (common)
Dual classes (common)
Hellion Chimera (rare)
Krangle (none)
Formal Drake (common)
Taunting & Psi (token)