Shiny Umbreon's Unmade Cards
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Mechanics |
Showing 12 of 12 Green cards
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Show rarities: C U R M
As Adaptative Predator enters the battlefield, it becomes your choice of a 4/2 creature with trample or a 2/4 creature with reach.
When Adaptative Predator enters the battlefield, it fights target creature an opponent controls.
When Adaptative Predator enters the battlefield, it fights target creature an opponent controls.
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Indestructible
Whenever Alpha Hydra is dealt damage, put a +1/+1 counter on it.
Alpha Hydra has trample as long as its power is 10 or greater.
Whenever Alpha Hydra is dealt damage, put a +1/+1 counter on it.
Alpha Hydra has trample as long as its power is 10 or greater.
6/6
Each permanent controlled by a player other than its owner loses all abilities. if it's a creature, it becomes 0/1.
4/5
Trample
Dominate (Whenever this creature deals combat damage to a player, you control that player during his or her next turn.)
Whenever an opponent taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced.
Dominate (Whenever this creature deals combat damage to a player, you control that player during his or her next turn.)
Whenever an opponent taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced.
3/6
When Llanowar Warrior enters the battlefield, put a +1/+1 counter on another target creature. If it's an Elf, you may instead put three +1/+1 counters on it.
3/3


1/1
At the beginning of your upkeep, you may sacrifice a land. If you do, search your library for a land card, put it onto the battlefield tapped, then shuffle your library.
Average out each creature's power and toughness. (Round to the original highest. For example, a 3/1 would be a 2/2 and a 2/5 would be a 3/4. This is applied after other effects that modify power and toughness, but before those that exchange them.)
Whenever a creature enters the battlefield, if it wasn't cast from its controller's hand, that player chooses one of his or her opponents. The opponent gains control of that creature.
Flash
Spirit of Salvation enters the battlefield with a number of +1/+1 counters equal to the damage you've been dealt this turn.
When Spirit of Salvation enters the battlefield, you gain life equal to the number of +1/+1 counters on it.
Spirit of Salvation enters the battlefield with a number of +1/+1 counters equal to the damage you've been dealt this turn.
When Spirit of Salvation enters the battlefield, you gain life equal to the number of +1/+1 counters on it.
0/0
Survivor — At the beginning of each end step, if you control a creature that was dealt damage this turn, put a +1/+1 counter on target creature.
Go to section: White (8) Blue (12) Black (16) Red (14) Green (12) Multicolour (20) Artifact (4) Land (5)
Show rarities: C U R M
Shiny Umbreon's Unmade Cards: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics |
Creature spells each other player casts cost
Creature spells you cast cost