Shiny Umbreon's Unmade Cards

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Mechanics

Showing 12 of 12 Green cards

Go to section: White (8) Blue (12) Black (16) Red (14) Green (12) Multicolour (20) Artifact (4) Land (5)

Show rarities: C U R M

 R 
Legendary Creature – Spirit
Vigilance
Creature spells each other player casts cost {1} less to cast.
Creature spells you cast cost {2} less to cast.
3/4
 U 
Creature – Beast
As Adaptative Predator enters the battlefield, it becomes your choice of a 4/2 creature with trample or a 2/4 creature with reach.
When Adaptative Predator enters the battlefield, it fights target creature an opponent controls.
*/*
1 comment
2014-11-08 20:11:39 by Shiny_Umbreon
 M 
Creature – Hydra
Indestructible
Whenever Alpha Hydra is dealt damage, put a +1/+1 counter on it.
Alpha Hydra has trample as long as its power is 10 or greater.
6/6
1 comment
2014-04-03 20:02:24 by Shiny_Umbreon
 R 
Creature – Beast
Each permanent controlled by a player other than its owner loses all abilities. if it's a creature, it becomes 0/1.
4/5
1 comment
2014-01-21 19:29:38 by Shiny_Umbreon
Ego
{5}{g}{g}
 
 M 
Legendary Creature – Incarnation
Trample
Dominate (Whenever this creature deals combat damage to a player, you control that player during his or her next turn.)
Whenever an opponent taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced.
3/6
 U 
Creature – Elf Warrior
When Llanowar Warrior enters the battlefield, put a +1/+1 counter on another target creature. If it's an Elf, you may instead put three +1/+1 counters on it.
3/3
1 comment
2014-04-03 20:00:09 by Shiny_Umbreon
 C 
Creature – Elf Druid
{t}: Add {x} to your mana pool, where X is 1 plus the number of cards named Mana Student in your graveyard.
1/1
 R 
Enchantment
At the beginning of your upkeep, you may sacrifice a land. If you do, search your library for a land card, put it onto the battlefield tapped, then shuffle your library.
1 comment
2014-08-07 06:07:04 by Alex
 R 
Enchantment
Average out each creature's power and toughness. (Round to the original highest. For example, a 3/1 would be a 2/2 and a 2/5 would be a 3/4. This is applied after other effects that modify power and toughness, but before those that exchange them.)
 R 
Enchantment
Whenever a creature enters the battlefield, if it wasn't cast from its controller's hand, that player chooses one of his or her opponents. The opponent gains control of that creature.
 R 
Creature – Spirit Elk
Flash
Spirit of Salvation enters the battlefield with a number of +1/+1 counters equal to the damage you've been dealt this turn.
When Spirit of Salvation enters the battlefield, you gain life equal to the number of +1/+1 counters on it.
0/0
 U 
Enchantment
Survivor — At the beginning of each end step, if you control a creature that was dealt damage this turn, put a +1/+1 counter on target creature.
3 comments
last 2014-09-10 03:27:51 by Shiny_Umbreon

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Show rarities: C U R M


Shiny Umbreon's Unmade Cards: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics