Shiny Umbreon's Unmade Cards
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Showing 20 of 20 Multicolour cards
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Show rarities: U R M
Put a 2/2 white and blue Illusion creature token on the battlefield. It has “

, Exile this creature: Put a 2/2 white and blue Illusion creature token onto the battlefield. It has this ability.”



Each player chooses a number of creatures he or she controls equal to the number of creatures controlled by a player who controls the fewest, then one of those players of his or her choice gains control of the rest. Repeat this process for artifacts, enchantments, lands and planeswalkers.
Shuffle your graveyard into your library. Then search your library for a card, put it into your hand and shuffle your library.
Target opponent reveals his or her hand. You choose a card from it and that player discards that card. Then he or she shuffles his or her hand into his or her library, and draws that many cards.
First strike
, Pay 1 life: Pain Sharer deals 1 damage to target creature or player.

5/5
Whenever another nonland permanent enters the battlefield, its controller exiles all permanents tapped for mana used to pay its cost until that permanent leaves the battlefield.
Flying
Spells your opponents control that target Just Seraph cost an additional "Sacrifice a creature" to cast.
Spells your opponents control that target Just Seraph cost an additional "Sacrifice a creature" to cast.
4/4
Exile all cards from target player's graveyard. Target creature gets +1/+1 until end of turn for each card exiled this way.
+1: Target opponent loses 1 life. You gain 1 life and put a 2/2 green Elf creature token onto the battlefield.
-3: Each player sacrifices a creature. Then you return an Elf card from your graveyard to your hand.
-6: Destroy all creatures. Put two 2/2 green Elf creature tokens onto the battlefield for each creature destroyed this way.
-3: Each player sacrifices a creature. Then you return an Elf card from your graveyard to your hand.
-6: Destroy all creatures. Put two 2/2 green Elf creature tokens onto the battlefield for each creature destroyed this way.
2
Indestructible
Enchantment creatures can't block or by blocked by nonenchantment creatures.
Auras can't enchant nonenchantment permanents.
Enchantment creatures can't block or by blocked by nonenchantment creatures.
Auras can't enchant nonenchantment permanents.
5/4
Flying
Other green creatures you control have flying.
Other blue creatures you control get +2/+2.
Other green creatures you control have flying.
Other blue creatures you control get +2/+2.
2/2
Choose one — Counter target noncreature spell; or destroy target noncreature permanent.
Gain control of target creature. Untap that creature. It gains haste until end of turn. Return it to its owner's hand at the beginning of the next end step.
Return target permanent to its owner's hand. Then Contained Ideas deals damage to that player equal to the number of cards in his or her hand.
+1: Draw a card. Jace and Chandra deal 2 damage to target creature or player.
-3: Put target permanent on top of its owner's library. Jace and Chandra deal 5 damage to that player.
-7: Search your library for any number of instant and/or sorcery cards with total converted mana cost 7 or less and cast them without paying their mana costs. Then shuffle your library.
-3: Put target permanent on top of its owner's library. Jace and Chandra deal 5 damage to that player.
-7: Search your library for any number of instant and/or sorcery cards with total converted mana cost 7 or less and cast them without paying their mana costs. Then shuffle your library.
5
Target opponent reveals the top three cards of his or her library and puts them into his or her hand. Sudden Headache deals damage to that player equal to those cards' total converted mana cost.
When Arrester enters the battlefield, create two 2/1 red Barbarian creature tokens.
Arrester's power and toughness are each equal to the number of creatures you control.
Barbarians can't attack or block.
Arrester's power and toughness are each equal to the number of creatures you control.
Barbarians can't attack or block.
*/*
Enchant creature
Enchanted creature's power is 0 and it must attack each combat if able.
Enchanted creature's power is 0 and it must attack each combat if able.
Target creature without flying gets +3/+3 until end of turn and gains flying. At the beginning of the next end step, it loses flying and deals 1 damage to each other creature without flying.
Go to section: White (8) Blue (12) Black (16) Red (14) Green (12) Multicolour (20) Artifact (4) Land (5)
Show rarities: U R M
Shiny Umbreon's Unmade Cards: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics |
last 2014-08-30 05:54:44 by Shiny_Umbreon